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Madcat Mkii Hero: What You See Is (Probably) _Not_ What You Get. :-/

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#41 Khobai

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Posted 18 March 2017 - 12:39 PM

if ATMs are done right there might actually be a missile system worth having missile hitboxes to use

#42 Abisha

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Posted 18 March 2017 - 12:40 PM

View PostRestosIII, on 18 March 2017 - 12:37 PM, said:


Here's an example from the Timber Wolf itself: Even the variant with missile hardpoints on the ST's won't have the boxes if you don't put missiles there.


i know the concept of the timber or Ebony. but this is a Inner mech the CPTL will have it's ears even without putting on launchers, lasers. like many other Inner mechs the gemetry basic stay the same.

#43 RestosIII

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Posted 18 March 2017 - 12:42 PM

View PostAbisha, on 18 March 2017 - 12:40 PM, said:


i know the concept of the timber or Ebony. but this is a Inner mech the CPTL will have it's ears even without putting on launchers, lasers. like many other Inner mechs the gemetry basic stay the same.


The Mad Cat MKII is a Clan mech. It was built by Clan Diamond Shark. They can build Battlemechs AND Omnimechs. Battlemechs have a history of not having the boxes for their missile launches when they don't have missiles attached. Ex. The Warhammer.

#44 Juodas Varnas

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Posted 18 March 2017 - 12:50 PM

View PostAbisha, on 18 March 2017 - 12:40 PM, said:


i know the concept of the timber or Ebony. but this is a Inner mech the CPTL will have it's ears even without putting on launchers, lasers. like many other Inner mechs the gemetry basic stay the same.

The difference is that the Catapult's "ears" are its entire arms, if you removed the boxes, it wouldn't really have arms anymore, so they can't really do that.
For the Mad Cat, the ears are part of the torsos and can be easily removed without borking up the mech...

Also, the Mad Cat mk2 is a Clan mech. Stop saying it's an IS mech.
Seriously dude. STOP and THINK for a bloody second.

#45 Jay Leon Hart

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Posted 18 March 2017 - 01:02 PM

This thread is gold.

WUT R IZ BATULMEK? IZ INUR SFEAR?

#46 Kuaron

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Posted 18 March 2017 - 01:08 PM

Since the Deathstrike has energy instead of missiles in its ears, if they are used, I could imagine something similar to the Cat-2k ears. It wouldn't necessarily be the naked design as suggested by OP.

#47 Widowmaker1981

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Posted 18 March 2017 - 01:12 PM

Yeah, the McMkII is going to have really good hitboxes unless you equip missiles in which cases the hitboxes will be awful and it will lose STs instantly. Basically putting any missiles on it will be a massive self nerfing. Even if ATMs are good and worth taking, it still wont be a good chassis to put them on.

#48 RestosIII

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Posted 18 March 2017 - 01:33 PM

View PostKuaron, on 18 March 2017 - 01:08 PM, said:

Since the Deathstrike has energy instead of missiles in its ears, if they are used, I could imagine something similar to the Cat-2k ears. It wouldn't necessarily be the naked design as suggested by OP.


AFAIK, they won't be ears, and instead just in the lower nose area like the MGs and lasers on the normal Timber Wolf.

#49 Mcgral18

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Posted 18 March 2017 - 01:42 PM

View PostG4LV4TR0N, on 18 March 2017 - 11:18 AM, said:


I find it quite odd that it has 3/4 JJ's(probably not removable), most likely as useful as on Supernova or Executioner, just stealing pod space. Also it seems it has around 500 points of armor total, that is comparable with Gargoyle.


You can remove the HoverJets™
Class I's are unlikely to be fixed by July

#50 Hit the Deck

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Posted 18 March 2017 - 04:35 PM

View PostKuaron, on 18 March 2017 - 01:08 PM, said:

Since the Deathstrike has energy instead of missiles in its ears, if they are used, I could imagine something similar to the Cat-2k ears. It wouldn't necessarily be the naked design as suggested by OP.

The number of ST E hardpoint is no greater than 2 which means that they will be located right under the cockpit just as the concept art suggests.

I'll be mightily surprised if the Hero have different ST hardpoint layout compared to the original.

#51 Snazzy Dragon

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Posted 18 March 2017 - 05:22 PM

Well.. sharks don't have ears?

Also reading the forums makes me less surprised with how many potatoes you see in matches TBH

"It's a hero omni so you can swap to have ears right"

"No, it is a clan battlemech"

"So it's IS?"

._.

Edited by Snazzy Dragon, 18 March 2017 - 05:34 PM.


#52 Jingseng

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Posted 18 March 2017 - 05:41 PM

View PostTrashhead, on 18 March 2017 - 10:22 AM, said:

I would just like to point out that the paintjob for the Madcat MKII Hero "Deathstrike" looks AWESOME.
And that I am sad that the actual Dathstrike will never look like that, because it lacks the missile-pods.

Posted Image

Sooo... anyone else kinda sad about this?
(Yes, I know: missile = hitboxes, you want to get rid of them, so I should be glad. If this is the only thing you want to say about this, then be aware that this post is not addressed to you.)

Any chance we can convince PGI to let us get this paintjob for the other Madcat MKII's as well (provided you bought the Hero, of cause)?

Can anyone (who cares about this issue) with Twitter poke Russ or Alex? Posted Image


"actual"

It could be the boxes stay there, but as empty boxes (as happens on some mechs, for example the kgc)

#53 Snazzy Dragon

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Posted 18 March 2017 - 05:42 PM

View PostJingseng, on 18 March 2017 - 05:41 PM, said:


"actual"

It could be the boxes stay there, but as empty boxes (as happens on some mechs, for example the kgc)


There will be community outrage if they stay there as empty boxes because that does not happen to the timber wolf.

Edited by Snazzy Dragon, 18 March 2017 - 05:42 PM.


#54 Jingseng

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Posted 18 March 2017 - 05:48 PM

View PostSnazzy Dragon, on 18 March 2017 - 05:42 PM, said:


There will be community outrage if they stay there as empty boxes because that does not happen to the timber wolf.


When is there NOT community outrage?

#55 MauttyKoray

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Posted 18 March 2017 - 05:58 PM

View PostJuodas Varnas, on 18 March 2017 - 11:58 AM, said:

It's not an omnimech.

It's a battlemech. No omnipods. What you get is what you get.

Ah whoops. Didn't remember that, its been a while.

#56 Hit the Deck

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Posted 18 March 2017 - 07:16 PM

View PostJingseng, on 18 March 2017 - 05:41 PM, said:

"actual"

It could be the boxes stay there, but as empty boxes (as happens on some mechs, for example the kgc)

That must not be because the Hero doesn't even have any Missile hardpoint.

BTW the KGC's case is a bit different since its missile pod has another housing which is part of the body and not an extension like on Timberwolf or Mad Cat Mk. II. The missile pod(s) on KGC does disappear when you are not mounting any missile.

#57 Snowbluff

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Posted 18 March 2017 - 07:17 PM

Restos do a tsundere shark edit of that Madcat MkII

#58 Hit the Deck

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Posted 18 March 2017 - 07:41 PM

View PostSnowbluff, on 18 March 2017 - 07:17 PM, said:

Restos do a tsundere shark edit of that Madcat MkII

Don't forget the red lipstick.

#59 RestosIII

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Posted 18 March 2017 - 07:45 PM

View PostSnowbluff, on 18 March 2017 - 07:17 PM, said:

Restos do a tsundere shark edit of that Madcat MkII


Not ATM. Been busy doing non-MW:O things to edit it.

#60 Trenchbird

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Posted 18 March 2017 - 07:54 PM

View PostKhobai, on 18 March 2017 - 12:16 PM, said:

omnimechs like the direwolf basically just get screwed now. theres no reason not to play a kodiak 3 instead.
Not as much as you might think. I have a DWF-UV build that runs quad LB10X and tri SRM-6, something the KDK-3 could never do.





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