

Add Option To See Teammate's Loadout
#21
Posted 20 March 2017 - 05:25 AM
#22
Posted 20 March 2017 - 05:29 AM
Being able to see teammates' paper dolls would be good too. Then you would know if the guy at 80% health has that damage spread all around his mech or if his CT is wide open.
Edited by RoadblockXL, 20 March 2017 - 05:29 AM.
#23
Posted 20 March 2017 - 05:31 AM
RoadblockXL, on 20 March 2017 - 05:29 AM, said:
Being able to see teammates' paper dolls would be good too. Then you would know if the guy at 80% health has that damage spread all around his mech or if his CT is wide open.
Information Warfare does not apply to your own team. :3
#24
Posted 20 March 2017 - 06:25 AM
Elizander, on 20 March 2017 - 05:25 AM, said:
And no matter what your packing, someone will tell you the same thing, if they could see your load-out. Because what your Packing, Ain't what they want you to be packing. Meta load-out or otherwise...
Be very careful what you wish OP for as this is totally a double edged sword. Seems PGI is the only ones to see that plainly.
Edited by Almond Brown, 20 March 2017 - 06:27 AM.
#25
Posted 20 March 2017 - 06:49 AM
#26
Posted 20 March 2017 - 06:58 AM
Ever drop in the wrong Mech?
Ever test crazy builds?
Ever run fun/lore builds?
I was playing like 65hrs a week so I was testing stuff even in FP
Of course testing would come to an end with the new skill tree
So the trolling would even be higher
No you run your Mech and do what you want
And I will run mine and do what I want
#27
Posted 20 March 2017 - 07:29 AM
Almond Brown, on 20 March 2017 - 06:25 AM, said:
And no matter what your packing, someone will tell you the same thing, if they could see your load-out. Because what your Packing, Ain't what they want you to be packing. Meta load-out or otherwise...
Be very careful what you wish OP for as this is totally a double edged sword. Seems PGI is the only ones to see that plainly.
You're a fool for thinking this.
Teamkills happen regardless of reason.
Targeting teammates was always doable in MW2, MW3 AND MW4. What's the holdup? Intentional Lostech?
#28
Posted 20 March 2017 - 07:55 AM
#30
Posted 20 March 2017 - 04:04 PM
Khobai, on 20 March 2017 - 05:16 AM, said:
also instead of all your teammates being the same blue color they need to give each lance a different color so you can instantly see where your lancemates are. that would help a lot when playing with friends because you could see where your friends are.
Errm.....uhhhm......are you aware that this is already the case in this game?
#31
Posted 20 March 2017 - 04:46 PM
Quote
except its not the case. your friends arnt always placed in your own lance you know. currently only your own lance is distinguished by color. but the other two lances use the same exact color. all three lances should have their own uniquely different colors so you can better tell all three lances apart.
if it was already the case I wouldnt be suggesting it. obviously.
Quote
apparently not lol.
although it would be cool if cockpit monitors displayed useful information instead of just being stuffed with atlas heads and unreadable squigglies.
Edited by Khobai, 20 March 2017 - 04:52 PM.
#32
Posted 20 March 2017 - 04:51 PM
Deathlike, on 19 March 2017 - 06:14 PM, said:
If you want "role warfare" to work better with PUG teams (particularly in the solo queue), having an idea what your teammate can and cannot do by their loadout gives a better idea on what you should do (even if your teammate is clueless).
One can always try idk..... Asking? Lostech, I know, but VOIP and chat box both work last time I checked. If they aren't willing to reply, they probably aren't worth trying to team up with, either.
#33
Posted 20 March 2017 - 04:55 PM
#34
Posted 20 March 2017 - 05:00 PM
#35
Posted 20 March 2017 - 05:03 PM
It should be an option. If you dont want to see others names, so toggle it off. Shouldnt take much to implement such a seemingly easy option, or what? *shrugs*
Same thing for seeing teammates loadouts too.
Edited by Tordin, 20 March 2017 - 05:04 PM.
#36
Posted 20 March 2017 - 05:09 PM
#37
Posted 20 March 2017 - 05:10 PM
If the skills were divided into Roles, with different Roles have appropriate skills, you can could then pick 1 Role and some of the skills in that Role for a given mech at any given time.
Then, display the Role in the team info when you hit Tab and/or with your allies info when you hit Q. I don't need to know exactly the loadout of my allies, but it makes a huge different if our team is mostly Brawlers vs. Fire Support, and if we have enough Scouts and Skirmishes in mobile game modes, etc.
Edited by oldradagast, 20 March 2017 - 05:11 PM.
#38
Posted 20 March 2017 - 05:19 PM
Bishop Steiner, on 20 March 2017 - 04:51 PM, said:
Noone realistically does this during a match as ironically it's not hard to find/build loadouts. Most people don't really spend their time typing/explaining out their loadouts during the initial parts of a match (aka it takes too much time, and you'll not get everyone to share theirs while wasting precious time to get to the point of attack).
This has been asked for multiple times before to given no answer or a Lostech-like based answer ("we dunno how to do this"). Apparently we can't have nice things, like being able to configure chain fire in the mechlab... but hey, we'll get another mechpack instead.
#39
Posted 21 March 2017 - 06:23 AM
MacClearly, on 20 March 2017 - 05:00 AM, said:
That is true for some mechs but not all. But, I applaud your observational ability.
#40
Posted 21 March 2017 - 07:42 AM
Deathlike, on 20 March 2017 - 07:29 AM, said:
All those games were also made as single player experiences first and multiplayer second.
I'm not sure this would be a good or bad thing. There are probably ding-dongs out there that would get riled up when someone used a non-standard or seemingly inferior build, but there might be others that could help (but probably more former than later).
Most of the time I can pay enough attention to figure out what the mech is carrying as soon as they fire a few times.
I honestly think we are kinda spoiled in the radar, spotting and information tech area in this game, but I have my doubts that it is going to change much in that department, otherwise this could get added to that.
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