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Ideas How To Counter Boating Small Weapons?


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#1 CK16

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Posted 24 March 2017 - 06:15 AM

Ok, this is one thing that has always bugged me about MWO, boating tons of small weapons is the go to instead if mounting few but larger caliber weapons. (Example the LRM5 spam vs double LRM20's.) In lore no Warrior would run in with 10 Small lasers (if he did it was the Charger and that things main varriant is crap on a stick!). I mean in TT sense larger caliber weapons are more useful cause it is one dice roll and a hit means all damage is focused on one component for that weapon (well for energy and Ballistic weapons). A small caliber boat might hit with all its weapons sure but chances of them being spread all around is highly likely (aka it might work but it isn't efficient).

So how could MWO try to counter this? The new crit system kind of seems like it is in the right direction (smaller weapons = less health). But does it fix the issue?

Edited by CK16, 24 March 2017 - 06:16 AM.


#2 ZippySpeedMonkey

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Posted 24 March 2017 - 06:20 AM

Well if only PGI could implement some sort of energy draw system.....

Oh wait....

#3 Mechteric

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Posted 24 March 2017 - 06:22 AM

Usually they are very short range (as is the case with small lasers), so just stay outside their max range.

Or in the case of LRM5's, they generally always chain fire them, so just stick near some cover and when they start coming in seek cover. Or get AMS, since it is more effective against LRM5's than 20's.

#4 El Bandito

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Posted 24 March 2017 - 06:26 AM

View PostCK16, on 24 March 2017 - 06:15 AM, said:

Ok, this is one thing that has always bugged me about MWO, boating tons of small weapons is the go to instead if mounting few but larger caliber weapons. (Example the LRM5 spam vs double LRM20's.) In lore no Warrior would run in with 10 Small lasers (if he did it was the Charger and that things main varriant is crap on a stick!). I mean in TT sense larger caliber weapons are more useful cause it is one dice roll and a hit means all damage is focused on one component for that weapon (well for energy and Ballistic weapons). A small caliber boat might hit with all its weapons sure but chances of them being spread all around is highly likely (aka it might work but it isn't efficient).

So how could MWO try to counter this? The new crit system kind of seems like it is in the right direction (smaller weapons = less health). But does it fix the issue?


LRM5 just recently got a close to 50% spread increase nerf.

Also, omnimechs are the most guilty of the bunch, since they can swap pods to max out the number of slots. But doing something to omnimechs will make Clanners cry hard.

Edited by El Bandito, 24 March 2017 - 06:28 AM.


#5 Athom83

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Posted 24 March 2017 - 06:27 AM

My suggestion for Weapon Convergence in the feature suggestions would fix this somewhat. The reason the boating of small lasers works so well here is because every weapon will converge on your crosshairs even when they shouldn't.

Edited by Athom83, 24 March 2017 - 06:27 AM.


#6 Scout Derek

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Posted 24 March 2017 - 06:28 AM

Boating damage penalty; works like ghost heat, but instead is damage output wise. firing 6 or move small lasers, etc. would induce a damage penalty of -5% for each extra laser fired. the penalty would last over a 4 second interval, to prevent 4x4x2 firing.

And if you want to make it lore friendly of sorts, one can say that the surge of power sent to too many weapons at once of small caliber causes a malfunctioning of the weapons which while the system may read they got the necessary power to do all their damage, in reality they aren't.

Just my two cents, take it for what you will.

#7 Quicksilver Aberration

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Posted 24 March 2017 - 06:30 AM

Why exactly are we worried about the boating of small weapons when the meta is still about boating the largest?

#8 Jackal Noble

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Posted 24 March 2017 - 06:33 AM

View PostQuicksilver Kalasa, on 24 March 2017 - 06:30 AM, said:

Why exactly are we worried about the boating of small weapons when the meta is still about boating the largest?

No man, it's those damn dirty small lasers. Filthy.

#9 Quicksilver Aberration

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Posted 24 March 2017 - 06:36 AM

View PostJackalBeast, on 24 March 2017 - 06:33 AM, said:

No man, it's those damn dirty small lasers. Filthy.

If they were good, you would see them spammed more, but they aren't except for in brawlers, and that is JUST cSPLs (if they know what they are doing that is).

Edited by Quicksilver Kalasa, 24 March 2017 - 06:36 AM.


#10 CK16

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Posted 24 March 2017 - 06:36 AM

Well I mean no one finds it odd seeing an assualt mech boating 10+ small lasers >.>

(Looking at your Gargles and Executioner!)

#11 Quicksilver Aberration

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Posted 24 March 2017 - 06:39 AM

View PostCK16, on 24 March 2017 - 06:36 AM, said:

Well I mean no one finds it odd seeing an assualt mech boating 10+ small lasers >.>

You realize that is pretty much ALL they can do right?

If it weren't for those SPL boats, the Exe and Garg would be lost in the see of bad assaults (and there are many).

#12 NRP

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Posted 24 March 2017 - 06:41 AM

View PostQuicksilver Kalasa, on 24 March 2017 - 06:30 AM, said:

Why exactly are we worried about the boating of small weapons when the meta is still about boating the largest?

It's what forum warriors do - whine and cry about every possible thing they can whine and cry about.

#13 CK16

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Posted 24 March 2017 - 06:44 AM

Yet that is my issue, how and why is that good? In TT and lore that is a horrid loadout for anything above 40 tons pretty much. I am not saying the Executioner and Gargles were amazing in TT, but they were not bad. A SPL boat in them in TT would just be awful lol

#14 Gas Guzzler

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Posted 24 March 2017 - 06:45 AM

Im with Quicksilver here, low podspace assaults with a plethora if hardpoints gain a role by being able to boat small weapons. Ghost heat is already a deterrant to boating small weapons as you have to fire them in more than one group to avoid it, I don't think we nees to do anything else about boating small weapons. Its not like there aren't mechs in BattleTech that have 12 ERML stock, or 12 Machine Guns stock...

#15 Quicksilver Aberration

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Posted 24 March 2017 - 06:46 AM

View PostCK16, on 24 March 2017 - 06:44 AM, said:

I am not saying the Executioner and Gargles were amazing in TT, but they were not bad.

That's because of BV, in a tonnage based world they are in fact very bad. 2 ERLL/Gauss on a 95 ton assault for example is weak when you have heavies capable of better loadouts going 5/8/5 without needing MASC.

View PostCK16, on 24 March 2017 - 06:44 AM, said:

A SPL boat in them in TT would just be awful lol

Good thing this isn't TT then huh (in TT SPLs are actually pretty underpowered compared the rest of Clan lasers)?

Edited by Quicksilver Kalasa, 24 March 2017 - 06:47 AM.


#16 HammerMaster

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Posted 24 March 2017 - 06:52 AM

Problem is, since the beginning:
1! Convergence.
2! Cool down. Small laser has ZERO business having faster cool down than other lasers.
3! See #1

#17 GabrielSun

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Posted 24 March 2017 - 06:56 AM

View PostGas Guzzler, on 24 March 2017 - 06:45 AM, said:

Im with Quicksilver here, low podspace assaults with a plethora if hardpoints gain a role by being able to boat small weapons.


I play around with a kodiak with 10 x c-sl / LB20 loadout. It can be fun, but it's not really worth complaining about. It's slow and hard to get in close enough to wreak havoc without losing half your plate anyway.

#18 Monkey Lover

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Posted 24 March 2017 - 07:34 AM

Even if it's kind of crapy ghost heat does work and stops this too.

#19 Jackal Noble

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Posted 24 March 2017 - 07:36 AM

Incoming : ER Smalls/pulses will be the new meta

#20 RestosIII

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Posted 24 March 2017 - 07:59 AM

View PostEl Bandito, on 24 March 2017 - 06:26 AM, said:


LRM5 just recently got a close to 50% spread increase nerf.

Also, omnimechs are the most guilty of the bunch, since they can swap pods to max out the number of slots. But doing something to omnimechs will make Clanners cry hard.


If you nerf my Nova Prime lore build I'll fight ya m8.





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