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Hire The Mwll Guys..please


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#41 CMDR Sunset Shimmer

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Posted 29 March 2017 - 05:48 PM

View PostBLOOD WOLF, on 29 March 2017 - 03:22 PM, said:

what more do these people want. I am over on the elite forums dying for actuall significant content and MWO players are still here crying. We got the civil war coming down the pipes + whatever else we got in store this year. Cry, Cry,

What more do we want? Maps and modes honestly. that's basically it.

We know, obviously, we're getting more mechs, that's par for the course. Personally I'm absolutely DREADING this tech jump, because we never balanced Tier 1 tech, so everything has been screwed since closed beta on the weapons front... So get read for the coming shitshow in regards to that.

But how long has it been since we got a new map? nearly a year just about right? we need more maps, the game's stagnating bad enough as is... the new tech jump, that's not really going to help... plus really when you get down to brass tacks on it, it's just reskinned weapons, nothing else.

#42 BLOOD WOLF

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Posted 29 March 2017 - 05:54 PM

View PostCMDR Sunset Shimmer, on 29 March 2017 - 05:48 PM, said:

What more do we want? Maps and modes honestly. that's basically it.

We know, obviously, we're getting more mechs, that's par for the course. Personally I'm absolutely DREADING this tech jump, because we never balanced Tier 1 tech, so everything has been screwed since closed beta on the weapons front... So get read for the coming shitshow in regards to that.

But how long has it been since we got a new map? nearly a year just about right? we need more maps, the game's stagnating bad enough as is... the new tech jump, that's not really going to help... plus really when you get down to brass tacks on it, it's just reskinned weapons, nothing else.

yea, I was down this road before with somebody else. If you are just going to value one thing and dismiss the others that is not an objective way to evaluate the overall content of the game. Escort(albeit some work) is a new mode. We are getting incursion as well. 2 modes. FW got a revamp(and its probably going to get more dev time). new tech. you can't just not include stuff because it's convenient to your point; therefore try to pass that we barely got anything. We got some really good stuff. Try to be more objective, makes your points a bit stronger.

Edited by BLOOD WOLF, 29 March 2017 - 05:55 PM.


#43 kuma8877

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Posted 29 March 2017 - 07:03 PM

If you'd like to see what the crew who originally made MW:LL are doing, they are in fact, making their own big stompy robot game and it's on Steam EA.

#44 BLOOD WOLF

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Posted 29 March 2017 - 07:04 PM

View Postkuma8877, on 29 March 2017 - 07:03 PM, said:

If you'd like to see what the crew who originally made MW:LL are doing, they are in fact, making their own big stompy robot game and it's on Steam EA.

really stepping up in the world.

#45 Carl Vickers

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Posted 29 March 2017 - 07:08 PM

View Postkuma8877, on 29 March 2017 - 07:03 PM, said:

If you'd like to see what the crew who originally made MW:LL are doing, they are in fact, making their own big stompy robot game and it's on Steam EA.


Is that the game where mechs have roller skates?

#46 kuma8877

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Posted 29 March 2017 - 07:22 PM

View PostCarl Vickers, on 29 March 2017 - 07:08 PM, said:


Is that the game where mechs have roller skates?

And Tank treads now too. ;)

#47 Ghogiel

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Posted 29 March 2017 - 07:29 PM

View PostCarl Vickers, on 29 March 2017 - 07:08 PM, said:


Is that the game where mechs have roller skates?

lol good one.

Mektek didn't like WSS (MWLLs studio) for some reason. And they have nothing to do with MWLL. But anyway you'll have to look at studios like 343 industries, Crytek, cloud imperium games for some of the stuff the orginal and early members are/have worked on.

Edited by Ghogiel, 29 March 2017 - 07:29 PM.


#48 4rcs1ne

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Posted 29 March 2017 - 07:55 PM

View PostAthom83, on 29 March 2017 - 05:27 PM, said:


Mech customization.



This is the single biggest thing that draws me to MWO as opposed to MWLL. Playing a mechwarrior game without a mechlab is like trying to play golf without a golf ball. You need both to have fun.

#49 Snazzy Dragon

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Posted 29 March 2017 - 08:00 PM

MWO and MW:LL are two very different styles of FPS games and MW:LL has been heavily balanced to account for people becoming protomechs upon ejection (lol wat) and respawns/arcade style repair bays, whereas MWO has (tried to, at least.. kind of. I'm not starting this debate ;_; ) balance to take into account that you do not respawn, and in faction warfare, only have four respawns.

MW:LL tends to prefer "dueling" between mechs whereas MWO leans more torwards trading efficiently and dictating your own engagements rather than walking out to face an enemy that's walking out to face you.

I do not think the underlying ideas for a MW game would synergize well, and thus do not believe hiring the guys from MW:LL is the right move (would they even agree to be hired).

Edited by Snazzy Dragon, 29 March 2017 - 08:01 PM.


#50 meteorol

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Posted 29 March 2017 - 09:51 PM

And then?

Will they turn MWO into another game with more servers than players online? That manages an all time player high of 78 players online at a time? That never manages to get any kind of considerable playerbase even though it is the only thing that this oh so IP loyal playerbase could play?

MW: Stillborn legend never got anywhere. For all the allegedly disgruntled players that left MWO like a flood, no one ever thought about picking up stillborn legends. It was, and is available all the time. No one plays it.

What exactly makes you think handing the development to guys who created a mod that no considerable playerbase ever wanted to play (even though the love for the IP is allegedly the only reason why people even play MWO, yet this very love makes them spent thousands of dollars on MWO, but never made them play MW:LL), will make them create a game people want to play?

#51 RaptorRage

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Posted 30 March 2017 - 12:08 AM

View Postkuma8877, on 29 March 2017 - 07:03 PM, said:

If you'd like to see what the crew who originally made MW:LL are doing, they are in fact, making their own big stompy robot game and it's on Steam EA.


MekTek didn't work on Living Legends, but rather the MechWarrior 4 Mercenaries MekPaks and free release. There are alpha testers from both the MWLL and MekPak testing teams involved in Heavy Gear Assault though. As far as the MWLL devs are concerned I think some of them may have ended up with one of the teams working on Star Citizen.

Edited by RaptorRage, 30 March 2017 - 12:24 AM.


#52 RedDragon

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Posted 30 March 2017 - 12:12 AM

View PostMatt2496, on 29 March 2017 - 07:55 PM, said:


This is the single biggest thing that draws me to MWO as opposed to MWLL. Playing a mechwarrior game without a mechlab is like trying to play golf without a golf ball. You need both to have fun.

No. You absolutely don't. YOU may think so, but a lot of players prefer stock mode.

#53 CMDR Sunset Shimmer

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Posted 30 March 2017 - 02:39 AM

View PostBLOOD WOLF, on 29 March 2017 - 05:54 PM, said:

yea, I was down this road before with somebody else. If you are just going to value one thing and dismiss the others that is not an objective way to evaluate the overall content of the game. Escort(albeit some work) is a new mode. We are getting incursion as well. 2 modes. FW got a revamp(and its probably going to get more dev time). new tech. you can't just not include stuff because it's convenient to your point; therefore try to pass that we barely got anything. We got some really good stuff. Try to be more objective, makes your points a bit stronger.


I pointed out the obvious problem with the new tech. Since we never balanced the original OLD tech, the new tech is going to be hugely unbalanced. so that's not really adding anything to the game, it's breaking it further.

New mechs, are a give in, we KNOW, they will always force new mechs out. Yes, it's technically "Content" And believe me, I'm one of the people that enabled that, as I've dropped over 2k on this game.

Escort is new content, however rarely get's picked due to the potato's not wanting to think, Incursion will likely be the same. and until community warfare becomes the "Main" mode, CW is a joke [and I love CW]

That still leaves NO NEW MAPS... which is the crux of this issue Blood... that you keep seeming to miss. we need new, interesting maps. Again, you can play games over and over again on the same maps, god knows I've played DayZ and ArmA2 on Chernarus for as long as I've been playing DayZ. but even I lode those games up on one of the other maps now and again, and even then, those maps are big enough, and dynamic enough, that every fight is different.

MWO, needs more maps. When the voting system enables primarily Domination, Skirmish, and Assault as the main modes mostly, [pushing escort and conquest to the side].And all that get's voted is the cold maps... their only other option of making the game feel a bit more fresh, is to remove map/mode voting again, and force people into everything, that way at least, it feels like we're getting everything played.

Edited by CMDR Sunset Shimmer, 30 March 2017 - 02:44 AM.


#54 brroleg

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Posted 30 March 2017 - 02:46 AM

View PostQuinn Allard, on 29 March 2017 - 03:12 PM, said:

How is it that a handful of enthusiasts made a better game than PGI?

Cause PGI doing game because its their job, they have to do it. While MWLL guys did it cause they wanted to do it, they did it cause they had mood and desire to do so, and not because they needed money for living.

We dont have many games like MWLL, cause of 2 problems:

1. In current economic system not many people have opportunity to do what they want, for what they have mood and desire, instead they forced to do what they must to have money for living.

But there is the fixing tor this problem called Unconditional Basic Income

2. "Intellectual property" system simply does not allow anyone, except PGI and Microsoft, to do games about BT. Thats why MWLL is unfinished, cause as soon as game started to look like real deal, guys doing it was attacked by copyrasts.

To fix this problem "Intellectual property" system must be removed. No one should "own" idea.
Just look at its description on wiki

Quote

Intellectual property (IP) refers to creations of the intellect for which a monopoly is assigned to designated owners

Aren't "monopoly" a bad thing? Why at same time there is antimonopoly laws and IP laws that grants the monopoly to people?

Edited by brroleg, 30 March 2017 - 03:33 AM.


#55 meteorol

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Posted 30 March 2017 - 02:57 AM

View Postbrroleg, on 30 March 2017 - 02:46 AM, said:

To fix this problem "Intellectual property" system must be removed. No one should "own" idea.

Aren't "monopoly" a bad thing? Why at same time there is antimonopoly laws and IP laws that grants the monopoly to people?


This is wrong on so many levels that i don't even know where to start. And i won't start, because getting such a fundamentally flawed idea out of someones head generally requires more time than it's worth to invest.

#56 Bud Crue

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Posted 30 March 2017 - 03:17 AM

View Postmeteorol, on 30 March 2017 - 02:57 AM, said:


This is wrong on so many levels that i don't even know where to start. And i won't start, because getting such a fundamentally flawed idea out of someones head generally requires more time than it's worth to invest.


It's wrong in at least one way, that I will mention (though I hate these non-MWO derails, and so I apologize for furthering one), no aspect of intellectual property grants a monopoly per se. Some provide a LIMITED monopoly in that the IP owner has the right to sue over violations of their IP rights under certain circumstances and for a certain period of time (patents: 20 years from filing, copyright: life + certain periods based on statutory class, trademarks: based on use of the mark in commerce, etc.). Once those terms or uses expire, the IP is in the public domain. See Project Gutenberg for example (evolving repository of free to use "out of copyright" books). In the case of the BattleTech IP you have different parties that own different aspects of the copyright protectable aspects as well as the Trademarked elements as well. When those terms end, then anyone will be able to access those elements. If you don't like those terms or those limitations, then I suggest you write your congressional reps. If really interested in this a basic google search will turn up lots of texts written about the impact of intellectual property on the development of nations and its pros and cons to a functioning democracy (See Thomas Jefferson, see Art. 1, Sec. 8, Clause 8 of the U.S. Constitution, etc. )

Edited by Bud Crue, 30 March 2017 - 03:18 AM.


#57 Athom83

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Posted 30 March 2017 - 05:19 AM

View PostRedDragon, on 30 March 2017 - 12:12 AM, said:

No. You absolutely don't. YOU may think so, but a lot of players prefer stock mode.

Painting your mech, adding cockpit items, and adding decals also falls under customization. If you have any mech that has a drop of paint, a single decal, or cockpit item I will be calling you a hypocrite.

#58 meteorol

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Posted 30 March 2017 - 06:16 AM

View PostBud Crue, on 30 March 2017 - 03:17 AM, said:

It's wrong in at least one way, that I will mention (though I hate these non-MWO derails, and so I apologize for furthering one), no aspect of intellectual property grants a monopoly per se. Some provide a LIMITED monopoly in that the IP owner has the right to sue over violations of their IP rights under certain circumstances and for a certain period of time (patents: 20 years from filing, copyright: life + certain periods based on statutory class, trademarks: based on use of the mark in commerce, etc.). Once those terms or uses expire, the IP is in the public domain. See Project Gutenberg for example (evolving repository of free to use "out of copyright" books). In the case of the BattleTech IP you have different parties that own different aspects of the copyright protectable aspects as well as the Trademarked elements as well. When those terms end, then anyone will be able to access those elements. If you don't like those terms or those limitations, then I suggest you write your congressional reps. If really interested in this a basic google search will turn up lots of texts written about the impact of intellectual property on the development of nations and its pros and cons to a functioning democracy (See Thomas Jefferson, see Art. 1, Sec. 8, Clause 8 of the U.S. Constitution, etc. )


I generally won't discuss law related things on internet gaming forums. Most people literally have no idea what they are talking about. Heck, i got two law degrees, and i have little knowledge about some branches of law in my own country. Not even speaking about jurisdiction of other countries. I'm mainly doing corporate law, so i wouldn't arrogate the ability to correctly judge a case in tax law without extensive research on sources that aren't wikipedia.

However, you will find a ton of people on the internet, especially in gaming forums, who think people are studying law for years just for fun. They think they could make substantiated remarks on law related topics after checking wikipedia for half an hour.

Back in the days, i tried to explain things pretty often. I grew tired of it quickly. It's just not worth the time.

#59 4rcs1ne

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Posted 30 March 2017 - 09:28 AM

View PostRedDragon, on 30 March 2017 - 12:12 AM, said:

No. You absolutely don't. YOU may think so, but a lot of players prefer stock mode.


Sure, maybe for some people, but the mechlab is what keeps ME playing.

Edited by Matt2496, 30 March 2017 - 09:29 AM.


#60 TLBFestus

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Posted 30 March 2017 - 09:48 AM

View PostQuinn Allard, on 29 March 2017 - 03:37 PM, said:


With less than 250 posts I am obviously not a drama queen, and with nearly 6,000 posts I would say you're some what of a keyboard commando. I am just frustrated at the lack of content in a game I waited so long for, and spent so much money on (more than most people spend on their computer).


Don't feed the Drama Wolf buddy. How do you think he knew just where to find the "big green door" in the first place?



View PostBLOOD WOLF, on 29 March 2017 - 03:35 PM, said:

I know when people don't know what they are talking about.


Yet another unintentionally hilarious post that reeks of irony.



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