Edward Hazen, on 30 March 2017 - 11:52 AM, said:
Since when?
Pretty sure most keep their environment settings on HIGH because of LOD being crap on terrain (which means you might think you have a clear shot when you don't) and the disappearing terrain issue at certain ranges is reduced. Despite what potatoes seem to think, not being able to see buildings that might block your shot is a DISADVANTAGE despite whatever situational awareness advantage it gives you.
I'm pretty sure most in my unit don't even bother with user.cfg anymore because the settings sliders gave us pretty much all we needed (and PGI locked down the user.cfg afaik, so even if you wanted it wouldn't help that much).
MookieDog, on 30 March 2017 - 12:36 PM, said:
You act like most of us actually care, I've been an IS merc as much as I've been a Clan merc. Pretty sure YOUR argument is invalid based on some weird assumption that are skill level is solely based on "crutches" and not an understanding of how to play the game (learning how to use weapons is much easier than the more nuanced skill like positioning).
MookieDog, on 30 March 2017 - 12:36 PM, said:
So you want this game to become chess? Part of the interesting part of comp is team composition and strategies. Playing comp isn't just about who has the better tactical sense and raw player skill, it is about the strategical aspect as well. You sound like the people in Guild Wars who wanted GvG to be the same bland generalist approach/team composition every game rather than someone actually trying a different approach and beating people with it.
Edited by Quicksilver Kalasa, 30 March 2017 - 01:42 PM.