Tarogato, on 03 April 2017 - 03:26 AM, said:
Sure it can be. One week is all 1v1, the next week is all 2v2, and the next week is all 8v8. And then maybe another week for Free-for-all. Each category (1v1, 2v2, 8v8, FFA) gets its own independent Elo's and stats. Would be cool.
Or maybe instead of per week, have it per day. Since weeks are 7-days long, it would rotate week after week, which category falls on which day.
I'd enjoy that. Mostly I just want a 1v1 queue. =3
I see 1v1 and 2v2 fights as wasting server resources unless spectating and betting are allowed and the latter enables PGI to skim off at least 10% of c-bill winnings. It also is nowhere close to e-peen enhancing as a 24-way no-holds-barred last-warrior-standing winner-takes-all free-for-all.
Quicksilver Kalasa, on 02 April 2017 - 09:32 PM, said:
But going off of just player count is also misleading since that doesn't account for anything about activity, both are important to the health of a game. That said, Tarogato did the numbers on how big the player base is using the leaderboards
here
So I was a little too generous and it's actually around 92% of the player base that do not care.
In any event an active
monthly player base of 15,000 is not something to be excited about (e.g. I am seeing more than that
on a daily basis in War Thunder). That's not a whole lot when the whole point of eSports from a business perspective is exposure, and by that I mean spectators.
I'd rather PGI spend more time and effort filling up the meat in this arguably still skeleton of a game in the hope of increasing population numbers which itself will have a directly proportional effect on "comp" interest -- and by that I mean spectator eyeballs.
And when the population numbers improve, then PGI can start developing a
Solaris VII mode and keep all eSports activities there.
I want "A BattleTech Game" worthy of the moniker, dang it!
Edited by Mystere, 03 April 2017 - 07:37 AM.