Dlardrageth, on 15 December 2011 - 11:10 PM, said:
I personally wouldn't mind them doing a revamp of CBT, something like BT 2.0. There's enough to be reworked and modernized. It worked for other game systems, why not for BT?
Though not a complete revamp will ever happen, there's quite the momentum for Quick Strike rules.
I've played a few games with it and a lance on lance battle is barely half an hour when you don't include setting up the board.
Randall even is showing interest in this, he's posting a few Battleblogs dedicated to playing against his kid. Since he's the one that brought this vision of scalability I'm hoping they expand it into a new avenue into playing Battletech. This way the guys who like detailed fights still have the traditional ways *raises hand* and those who want a more abstract game can enjoy blowing up stuff! *once again raises hand*
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Would be a chance to grandfather out "the Unseen" and thus show Harmony Gold the finger once and for all as well.
I honestly think that won't ever truly happen, but rather compromises will occur. They've tried to limit retcons as much possible plus even though there's quite the baggage with Unseens there's also quite a bit of nostalgia with them. Proof of this was with the Reseens, putting that much time and effort into explaining just how they look differently meant some folks really wanted to have an Archer mini on the table at the big events once again.
Now if they get flyingdebris to work on some sort of PreSeen, that would be nice. They could just say "oh those Harmony Gold versions? Yeah (insert company here) got a sweet deal with the SLDF and they churned them out, but here's another company that did the (Mech name) and here's how they looked." Not exactly a retcon but more akin to the Reseens, in fact with some of the Primitive Experimental TROs you can see how they have a Primitive Shadow Hawk look
sort of like the old one but just enough to say it isn't Harmony Gold. The HG version still
exists but you could use this look too.
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Then update the plain paper maps of old to something more useful, perhaps laminated map sheets? Reprints of House books and follow-up material won't hurt either to streamline it more and iron out some quirks. And finally the new TROs/Mech sheets should come with a disk containing an official program for printouts.
Hexmap packs using cardboard thick quality maps with hexes of terrain you can alter the map with are being sold now.
House books just didn't sell enough so that's why Kurita will be the last and final one out the door. A pity since they brought it all the way up to 3067sh and just let the players decide if they want to continue onwards or not.
As for TROs, Herb said in some recent Battlechats that we've been soaking in TROs so much that this year they're looking towards no TROs this year but rather focusing sourcebooks on the Star League times. That way they can look towards the 3100's and the Post Dark Age era *
(waits for the screaming that Dark Age sucks to calm down before continuing)*
As for disks, though that would be cool, it has been more cost effective for them to do record sheets as pdf releases. The Unabridged versions are flipping awesome because they cram as many variants as they can into each era. It is unreal how many different designs they actually have in this game!
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And clearly be properly sorted by era, especially concerning random variants. A sharp look at AeroTech and better integration of it won't hurt either.
There's quite a bit that could be done, IMHO.
Sorting by era, that's where the MUL is shining like a star.
http://www.masterunitlist.info/
The ability to search for a variant and find out who had it at a specific era, now with Battleforce stats added, and it is updated online?! Oh yeah that's the stuff.
And they're trying to fit every Era in but at the moment we're stuck with two.
As for the Aero stuff, yeah that was... well clunky is the only nice word I can think of.
Edited by Atlas3060, 20 December 2011 - 03:25 AM.