Sychodemus, on 13 February 2012 - 02:25 AM, said:
No, I didn't say the game was wrong for being slow or archaic. It is still fun to play it as it was originally presented and I still do. However, the simple fact is that when it comes to BT, the number one complaint of newer players is that the game is slow.
Yes, and people complain when you run starcraft or total annihilation at normal speed - "slow is not bad" we need to teach new players this, and than give them constructive things to do, mentally, while waiting. Teach them to think strategically (goals you want to achieve, what you want to do, why you want to do those things) and tactically (how to achieve that strategy on the board). Teach them to learn from what happened in the last round and the last game. Yeah, there's less going on ... so make what does happen have
meaning.
Chess is slow, and it has a following that isn't likely to fall off any time soon; and as far as I'm concerned, chess is a sad sister of Battletech.
Quote
I have watched the BT community dwindle down to diehards with a smattering of new players here and there. I just don't think it is very healthy for one of my favorite games. But YMMV.
It's not the fault of BT that people have less patience and ability to remember and think... our schools for the most part don't require kids to think hard; our news comes in 20 second sound bytes, and extended family for the most part are now forced to communicate via social media in disattached short little blips. We're not patient because quite frankly, we don't have to be, and nobody teaches us the benefits of being such.
Quote
As to why games must evolve? Short answer: money.
Conclusion doesn't follow from the premise. Change does not bring in money just because it's ... change. New coke ring a bell?
EDIT: speaking of "new coke" ...
Quote
On the other hand, the introduction of 4E caused a major schism in the D&D player base and publishing world alike, one that ultimately lead to the rise of the Pathfinder RPG and a fragmentation of D&D’s player base. Go to any game store or basement table playing D&D and you will likely discover groups playing a D&D retroclone, D&D 3.5, the Pathfinder RPG or 4E. While you will find some groups that overlap, for the most part these groups are mutually exclusive.
So what was once one relatively small player base, at least compared to Magic: the Gathering‘s or World of Warcraft‘s, has now split into four groups who (as a quick look at most forums or blogs will reveal) do not get along. The disagreements, rooted in both philosophical and economic differences, have spawned the term “edition wars.”
It’s hard not to predict that the announcement of 5th Edition D&D is going to have the same effect, only this time splitting an already reduced 4E player base into 4E and 5E camps — especially considering that the current edition, which was released in June of 2008, has had such a short life. It is also difficult for me to expect much of a change when it comes to a new edition because most of my issues with the current edition are not due to the system itself but the lack of support and consistent vision from Wizards of the Coast about the game.
http://www.wired.com...ns-and-dragons/
Edited by Pht, 15 February 2012 - 09:21 PM.