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Favorite Nerfed Mech


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#161 justcallme A S H

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Posted 09 April 2017 - 11:52 PM

Given I haven't really played my TBRs a hell of a lot in the last 6 months. I thought I would check them out for these mysterious "back end code" changes to hitboxes. See just how weak this mech "is" due to "back end nerfs".

First two games in my TBR tell me enough about where the issue lies. Although one game there was a problem with my team's ability to focus fire.


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The problem certainly isn't with the mech.

It's the person driving it.

Now, back to the evidence of these hitbox/code changes?

Edited by justcallme A S H, 09 April 2017 - 11:54 PM.


#162 sneeking

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Posted 10 April 2017 - 02:17 AM

Huggie

Its a fkn crime what they did to him !

#163 Oberost

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Posted 10 April 2017 - 03:16 AM

View PostKingCobra, on 03 April 2017 - 09:46 PM, said:

I want to thank Russ and PGI for Fuckkking up the timber wolf it was my favorite mech that was nerfed to hell now it is almost total crapppp due to no CT or torso hit-boxes.

Now it takes 2 laousy hits to the front to core it out and it was once the toughest brawler in the game. Even torso twisting it to hellll and back it just is soft as butter under fire.

So PGI please go back and un-nerf my Timber Wolf put back the great hit-boxes I once had so it can once again be the wolf of the battlefield.

If you have a favorite mech PGI has nerfed to helllll please post it here.

View PostDavegt27, on 04 April 2017 - 05:58 PM, said:

PGI can nerf or buff any Mech or weapon anytime they want real time
They dont have to announce it because they know most players are to dumb to notice

Of course they don't need to change the size of the hit boxes they just turn the knob (so to speak)

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#164 Cichol Balor

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Posted 10 April 2017 - 03:51 AM

View PostKaeb Odellas, on 03 April 2017 - 10:36 PM, said:




And Locusts don't "tank" damage. If you hit the Locust consistently, it dies real quick. Just shoot better.


I would love to but even with sub 80 ping it pops all over the place

#165 Koniving

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Posted 10 April 2017 - 04:31 AM

View PostKingCobra, on 03 April 2017 - 09:46 PM, said:

I want to thank Russ and PGI for Fuckkking up the timber wolf it was my favorite mech that was nerfed to hell now it is almost total crapppp due to no CT or torso hit-boxes.

Now it takes 2 laousy hits to the front to core it out and it was once the toughest brawler in the game. Even torso twisting it to hellll and back it just is soft as butter under fire.

So PGI please go back and un-nerf my Timber Wolf put back the great hit-boxes I once had so it can once again be the wolf of the battlefield.

If you have a favorite mech PGI has nerfed to helllll please post it here.

First...

Under the current patch notes, there have been NO hitbox changes what-so-ever Under the last three patchnotes, there have been none involving the Timber Wolf.

It has gone unchanged.

So. There have been no changes to the Timber Wolf.

Its hitboxes are and honestly have always been since I first saw them in 2014:
Posted Image

The CT hitbox is fairly large on the front and easy to deal with. It narrows on the top and bottom, if you are trying to deflect damage from the center to your side torsos, tilt down or up and then twist subtly. Tilting upward (or back) is far more effective.

If you need more help, I suggest an armor allocation of 8 rear (OR LESS, FAR LESS like 2) and the rest of the armor funneled to the front.

All mechs suffer the rapid death problem, it is because PGI has saw fit to allow 3 to 19x tabletop damage within 10 second periods at BASE weapon stats and front loading damage, with quirks that actually allow you to exceed that. And only 2x armor. (Fix the weapon issue in either removing front loaded damage from most weapons or by significantly reducing the damage ratio, preferably both combined and we won't even need 2x armor to live longer than we do now).

So far, your current problem of rapid instant death is either you tangled with the wrong guy sporting big IS ACs, a Dire Star, literally came face to face with any Dire Wolf (or 2)... OR... you got focused by 2 or more mechs at once. If you get focused by 4 at the same time you'll die almost instantly.



#166 Tesunie

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Posted 10 April 2017 - 09:06 AM

View PostKingCobra, on 09 April 2017 - 10:33 PM, said:


To be sure when the TimberWolf was released it was not balanced and it was internally made this way and why it was so fun to pilot it actually reminded me of playing MechWarrior4Mercinaries again it was just plain fun to brawl in.

Let me putt it to you gently so you understand why I would know have you ever played World of Warcraft? there are group of people fans of many games they make (PRIVATE SERVERS) using code to make cores so people can download the software and run there own private servers.

Some of there groups also make private servers for other games not just WOW would it be a surprise to know there are 3 MWO private servers? And the data programs that devs use to keep stats for everything can also be cloned?

Sir even the patches can be duplicated and installed to see the source code and scripts that have been changed over time from ver 2.000.11 to ver 2.000.12 as a example.

Who knows maybe we will be playing on MWO private servers some day and I can explain it better to you legally.If this interests you here is a link to get you started down the road to understanding.

https://www.reaper-x...er-way-perhaps/

http://vanilla-wow.w...Private_Servers


Okay. I'll ask again. WHAT GROUPS DID THE TESTING? WHERE IS THEIR POSTING/EVIDENCE? Please link to THIER information, which would then help back up YOUR story. Youtube videos of those groups you talked previously as they tested hit boxes in game? A thread where they discuss these "magic" changes that only you seem to know about, out of everyone who posted here?

Sounds to me like you don't understand balance, data collection and computer gaming... The Timber, like basically all clan mechs, were released with a huge power increase. This was despite PGI already attempting to create a sense of balance before hand by altering weapons (such as AC fire mechanics and laser burn times as examples). IGP also was the group mostly responsible for the release of Clan tech, as at that time IGP was PGI's backer, AKA signed the pay checks. In a business, you kinda do what the people paying you tell you to do.

Then, after their release (where they stomped CW (now called FP) constantly and took over the IS map) data was gathered to determine what else could be adjusted. Originally, we had the quirkening to try and help, it did but not enough. Then PGI adjusted things like how engine damage applied to CXL engines, how cool CDHS would operate, etc. They even did try a negative energy weapon quirk on some of the most powerful Clan mechs in the game, such as the two kings of the game the Timberwolf and the Stormcrow. This was not seen as balancing (and a lot of people cried tears that made rivers lakes seas oceans) so it was later reversed.

So, without you providing any evidence so far to support any of your claims besides "if I did I'd be banned because I'd have to hack PGI's systems"... I'm still very much inclined to not believe you.




Oh. While we are mentioning it. Technically, if we take it at it's weakest state, the Timberwolf is currently BUFFED, as it no longer has the incremental energy weapon nerfs on it anymore... So congrats on your not nerfed Timberwolf. Thanks for reminding me about the short time of those actual nerfs to it's chassis.

#167 MischiefSC

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Posted 10 April 2017 - 09:24 AM

I love it when someone gets caught saying something demonstratively incorrect and instead of sacking up, admitting they're wrong and moving forward they double down, lean into personal insults and then go quiet and pretend it didn't happen. Then they get righteously imolated by all the forum warriors giddy over someone willing to so happily pack themselves with straw (well, strawman arguments) and take a gasoline bath before charging into the flamer equipped hordes.

My only real problem is that marshmallows roasted over the flaming corpse of people demolished in threads like this is faint smell of burned bull ****. It's a little off-putting.

#168 Daemon04

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Posted 10 April 2017 - 10:31 AM

That nose is kinda an issue but when you get the perfect map with the perfect team and the stars and planets align that timmy of yours can easily achieve super sayajin powers.

Had a match on my clan account where a 100% kdk3 stood in the corner at the citadelle on river city and not only my timmy had to carry that match but we still lost. mm is a bit.ch.

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Edited by Daemon04, 10 April 2017 - 10:33 AM.


#169 Vanguard319

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Posted 10 April 2017 - 11:18 AM

The three that piss me off the most:

Summoner - Nerfed heat, Nerfed JJs, I swear PGI is actively trying to kill my favorite heavy mech

Ebon Jaguar - Described in lore as able to take a stupid amount of damage and continue to fight. It actually lived up to that lore in MW4, in MW:O, it cannot survive a one-one brawl at all.

Shadow Cat - Was my favorite med mech in MW3, was a reasonably good mech in MW4. MW:O version however is horribly outgunned due to being hardpoint starved, (The P doesn't count as you can't carry anything heavier than MGs on most of it's Ballistic hardpoints.) People may claim the Black Lanner is bad, but if we ever do get it, it'll easily be superior to the "shittycat". (Slightly less pod space, but more armor, faster speed, and greater hardpoint variety)

Edited by Vanguard319, 10 April 2017 - 11:19 AM.


#170 Quicksilver Aberration

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Posted 10 April 2017 - 11:21 AM

View PostVanguard319, on 10 April 2017 - 11:18 AM, said:

Ebon Jaguar - ....It actually lived up to that lore in MW4

No it didn't, the Ebon Jag in MW4 had an even worse glass jaw issue in MW4.

#171 Tesunie

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Posted 10 April 2017 - 11:26 AM

View PostVanguard319, on 10 April 2017 - 11:18 AM, said:

The three that piss me off the most:

Summoner - Nerfed heat, Nerfed JJs, I swear PGI is actively trying to kill my favorite heavy mech

Ebon Jaguar - Described in lore as able to take a stupid amount of damage and continue to fight. It actually lived up to that lore in MW4, in MW:O, it cannot survive a one-one brawl at all.

Shadow Cat - Was my favorite med mech in MW3, was a reasonably good mech in MW4. MW:O version however is horribly outgunned due to being hardpoint starved, (The P doesn't count as you can't carry anything heavier than MGs on most of it's Ballistic hardpoints.) People may claim the Black Lanner is bad, but if we ever do get it, it'll easily be superior to the "shittycat". (Slightly less pod space, but more armor, faster speed, and greater hardpoint variety)


Wait...

Wait...

Are we now talking about mechs nerfed between game editions? Where one game system was made by Microsoft and another by PGI?

Sorry. Two different games, and can't really be directly compared. That isn't exactly fair to either game...

#172 Latorque

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Posted 10 April 2017 - 11:27 AM

View PostPaula Fry, on 04 April 2017 - 05:22 AM, said:

I miss my old "Dragon 1N" The Ac5 Quirks where Insane back in the days^^ Had over 24 Hrs playtime on it. Now its just a good Tank.


Aww Posted Image . Yes - a short, fleeting moment, the length of a blink really, a Dragon was a force to be reckoned with! Ok, the -50 cooldown felt a bit... over the top, but it was still a glass cannon.

@OP. Yes. Of course. The Timber Wolf is nerfed to hell. "Free kill" is the first thing that comes to mind when i encounter one of those. Posted Image

Are we playing the same game?

#173 4rcs1ne

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Posted 10 April 2017 - 11:34 AM

My favorite nerfed mech is the cicada 2B. It used to be an excellent mid range poker with the 270m range medium pulse lasers. Now it's pretty much only a brawler with the range nerf down to 242m.

#174 MischiefSC

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Posted 10 April 2017 - 11:38 AM

Nothing matches the Dragon. Garbage, then collisions and Dragon Bowling, then garbage, then Dakka Dragon, then garbage.

It deserved better.

#175 Kubernetes

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Posted 10 April 2017 - 11:40 AM

I pulled my Dragon Slayer out of the garage a couple days ago and I'm having a blast.

Didn't realize this before, but the armor quirks put it at Dire/Kodiak level (-1 in CT). It can tank damage like crazy with good speed and JJ.

#176 Vanguard319

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Posted 10 April 2017 - 12:03 PM

View PostQuicksilver Kalasa, on 10 April 2017 - 11:21 AM, said:

No it didn't, the Ebon Jag in MW4 had an even worse glass jaw issue in MW4.


That's bull, I had plenty of games in one where I was left with one leg and the CT. I'll say it again: It lived up to it's lore.

#177 Quicksilver Aberration

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Posted 10 April 2017 - 12:19 PM

View PostVanguard319, on 10 April 2017 - 12:03 PM, said:

That's bull, I had plenty of games in one where I was left with one leg and the CT. I'll say it again: It lived up to it's lore.

I've had plenty of games in MWO like that with the Ebon Jag, doesn't mean it doesn't suffer the same issue when playing against non-potatoes.

#178 TercieI

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Posted 10 April 2017 - 07:29 PM

View PostQuicksilver Kalasa, on 10 April 2017 - 12:19 PM, said:

I've had plenty of games in MWO like that with the Ebon Jag, doesn't mean it doesn't suffer the same issue when playing against non-potatoes.


Don't judge by solo queue, kids.

#179 Pixel Hunter

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Posted 10 April 2017 - 07:47 PM

im using a TDR-9-SE

got rid of the JJ's and put 3 Lpl's on with radar dep, large pulse 5 and large pulse range 5. very good....does a hell of a lot of damage

still nowhere near the timberwolf though

#180 Zergling

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Posted 10 April 2017 - 10:15 PM

View PostVanguard319, on 10 April 2017 - 11:18 AM, said:

Ebon Jaguar - Described in lore as able to take a stupid amount of damage and continue to fight. It actually lived up to that lore in MW4, in MW:O, it cannot survive a one-one brawl at all.


Lol, that's just fluff text. It was nothing like that in TT.

And if you can't survive a brawl with the Ebon in MWO, then PBKAC.

Edited by Zergling, 10 April 2017 - 10:16 PM.






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