DrxAbstract, on 04 April 2017 - 11:15 PM, said:
... Nobody said otherwise. I specifically said the A and S didn't really show up to the party until after quirks (And the Pulse Laser buff), and that the Ember specifically hasn't rivaled the JR7-F... Ember vs. F is the discussion. A and S entering the picture is more or less a side note in the annuls of the F's mighty history.
As far as between the Jenner and Firestarter, I recall a time when it was "Firestarters. Firestarters EVERYWHERE."
At one distinct point in this game, Firestarters as a chassis was "the best light in the game", then was replaced with the Arctic Cheetah. I recall the Firestarter rushes in FW and the mass swarm of them in QP.
As far as specifically the Ember, I recall it being called one of the kings (as in, one of the "best lights in game") for some time. How that compared to the other Firestarters, Jenners or even the specific Jenner 7F, I don't overly recall. But, at one point, Jenners were considered horrible mechs because "Everything hits it's CT". Thus, the Spider actually took over for the Jenner for some time, and the Raven. Spiders and their belly button wormholes that sucked up damaged and shifted it over to the nearest Jenner.
A lot of mechs have shifted in the meta over the years. I'll just leave that the Jenners and Firestarters have each had their time in the lime light, and that included their hero versions as well.
Cabusha, on 05 April 2017 - 02:44 AM, said:
Respectfully, all mechs die quicker than closed beta. Mechs hit harder (IS AND CLAN) because of quirks and/or clan tech. And hit registration across the board is waaaay better than CB. The days of lag-shooting a Jenner by 5 or 6 mech lengths and losing half your damage are long gone. Even a mech as slow as an atlas needed 1-2 mech lengths to lag shoot, and damage would this be lost trying to "find it".
Widowmaker1981, on 05 April 2017 - 04:01 AM, said:
ONLY because of Lag. You shot them, and you missed half the time because they were not really there. That is not tougher mechs, that is crap netcode (or crap, compared to now, internet). Or possibly because AI mechs dont play to win, if we are talking single player.
CapperDeluxe, on 05 April 2017 - 05:23 AM, said:
Actually, it's more because of 12v12. If you make a slight mistake and end up in the crosshairs of multiple simultaneous enemies you will melt, that's really just math.
Also apparently you don't remember how bad the lag shooting was in Mechwarrior 2, 3 and 4. It wasn't until much later in Mech 4 Mercs that it became reasonable.
All three of you are correct.
No one aspect is responsible for the faster deaths we currently see in MW:O. It's a little of each of it. Standing in front of 8 mechs didn't hurt as much as standing in front of 12. That's simple math. Having to shoot at lag shielded targets wasted damage potential, making it so less damage got applied to mechs overall. As Lag shield wasn't an intended part of the game, it artificially made mechs seem tougher than they really where, which did result in some changes such as the Raven's leg hit boxes (thunder-thighs) and the Spider having a larger than visuals torso and arms.
Lag Shields is also what made the Raven the best mech in the game, as between lag shield and ECM's introduction, a Murder pack of Raven 3L would kill just about everything else in the game with ease...