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They Should Ban Newbies From Assault Mechs!


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#41 Ted Wayz

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Posted 05 April 2017 - 04:30 PM

Usually the loss comes from the team leaving the assaults behind with no support. Should we ban all pilots that do that?

Or the lights that think that sniping with one ERLL will turn the tide.

Or the players that do not know how to use cover.

Maybe players who believe their plan is the best and do not abandon it when the rest of the team doesn't go along with it.

Or maybe realize that it is a team game and that rarely one player loses the game for everyone else. That usually it is a series of bad decisions by multiple players that lead to the loss.

#42 El Bandito

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Posted 05 April 2017 - 04:58 PM

View PostRoadbuster, on 05 April 2017 - 08:40 AM, said:


Hehe, T1...meeeeeeeeeeeaaaaaaans...wait for it...

Posted Image


Tiers don't matter in group queue (obviously), and I doubt some of the players I see in solo queue are higher than T4. (Yes I am T1)
I'm not talking about the stupid mistakes everyone makes now and then. I mean the very basic things like independent leg and torso movement or locking targets.


Yet T5 players are even worse. So my point stands.

#43 Ted Wayz

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Posted 05 April 2017 - 05:03 PM

View PostEl Bandito, on 05 April 2017 - 04:58 PM, said:


Yet T5 players are even worse. So my point stands.

Are they? The best MWO player in the world could be in tier 5 just because they don't like the game and do not play much.

Another reason why matching by using a leaderboard by chassis makes more sense. Because tier is basically an XP bar as it stands.

#44 El Bandito

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Posted 05 April 2017 - 05:08 PM

View PostTed Wayz, on 05 April 2017 - 05:03 PM, said:

Are they? The best MWO player in the world could be in tier 5 just because they don't like the game and do not play much.

Another reason why matching by using a leaderboard by chassis makes more sense. Because tier is basically an XP bar as it stands.


1. If they do not play much, then they are non-factor to this discussion.

2. PSR being XP bar is the reason why I told OP to climb up. Cause it is not hard to do. Actually, it is very easy to do.

Edited by El Bandito, 05 April 2017 - 05:08 PM.


#45 Murcheson

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Posted 05 April 2017 - 05:09 PM

I would hope that the suggestion was rhetorical - but assault mechs are very difficult to pilot, and even more so for a new player.
So as frustrating as it is to watch a new player struggle, it is even more so for the new player. So a little slack is due.

For any new players reading, I would suggest starting with a medium or fast heavy - you are afforded reasonable armour and you have some speed to get you out of places you don't want to be.

#46 Slow and Decrepit

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Posted 05 April 2017 - 05:52 PM

View PostchucklesMuch, on 05 April 2017 - 03:54 PM, said:

Out of curiosity if you did have to progress x amount of y to unlock assaults as an playable class ... what would your criteria be?


Playing a assault is all about positioning and learning when to push. However don't go by me as I could stand to get a whole lot better. If I may, there are a lot of video's on youtube that you can watch and learn from. Hope this helps....

#47 Chados

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Posted 05 April 2017 - 06:04 PM

Best place for an assault to be is right in the middle of the pack. High damage scores and opportunities to push result.

#48 Alexander of Macedon

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Posted 05 April 2017 - 06:18 PM

Newb != noob.

New players should be able to play whatever they like. As for the taters, they're going to **** up regardless, might as well let them **** up in something that will draw fire for more than a second or two before it dies.

Lights and mediums rely on positioning and proper judgement just as much as assaults. Difference is, people with terrible reaction times and poor decision-making skills only get one mistake when they're in something that can't eat a couple alphas.

#49 justcallme A S H

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Posted 05 April 2017 - 06:19 PM

View PostPr8Dator, on 05 April 2017 - 06:52 AM, said:

So sick and tired of seeing a noob in a supernova or altas rush blindly into a horde of enemies and dying like they think assault mechs are invincible, and then the team loses! Please stop this noobishness!


Technically the Atlas is a brawl/push/siege breaker.

So the real question is - Why are you not backing your teammate who is actually trying to play his role rather than hide like a scared kitten?

Problem with most solo QP players is they are totally unawares of surroundings. If your assault is moving in, move in with and don't hide. Simple.

I learnt to play this game in a Atlas-D(F). I turned out the better for it.

Edited by justcallme A S H, 05 April 2017 - 06:20 PM.


#50 Karl Marlow

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Posted 05 April 2017 - 06:20 PM

View PostPr8Dator, on 05 April 2017 - 06:52 AM, said:

So sick and tired of seeing a noob in a supernova or altas rush blindly into a horde of enemies and dying like they think assault mechs are invincible, and then the team loses! Please stop this noobishness!


So where were you when the assault was doing this? Cowering behind a rock? Maybe if you pushed with him you could take advantage of the team armor he is providing.

It's always interesting week to week how people thing assaults should be played on this forum. One day everyone is pissed they have a long range load out and are in the back where their armor is useless. The next they are pissed they are leading the charge.

#51 justcallme A S H

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Posted 05 April 2017 - 06:26 PM

View PostDee Eight, on 05 April 2017 - 09:03 AM, said:

I hate the players who call for that push by hiding behind everyone else...


I do that on occasion when it's clear the team cannot trade to save themselves and are losing more armour than they are dishing dmg.

When the scoreboard has me 9 matches outta 10, outputting 700dmg+ with 2-4 kills and the next closest person has done maybe 400dmg, if that, I know it's the right decision because I can shoot. Usually I've already done 200-300dmg before this even starts from correct trading of fire and not losing much armour.

End result? A win with a scoreboard of about 4-12, most games. Hell even in a loss I'm generally doubling my teams output simply be correct positioning of my mechs and knowing there the enemy is and the key part, not being caught alone/unawares like the majority of players.

The only time it doesn't work when you have BAD callers like VanBurenArmin who I'm sure people have come across. Telling trading/long range mechs to "get up the front" rather than let them do their thing for the first 2-3mins and then raging and calling a push into a firing lines... No wonder players like that have an average match score is HALF that of mine, they don't understand the basics of MWO.

Edited by justcallme A S H, 05 April 2017 - 06:27 PM.


#52 Tesunie

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Posted 05 April 2017 - 06:29 PM

View PostPr8Dator, on 05 April 2017 - 06:52 AM, said:

So sick and tired of seeing a noob in a supernova or altas rush blindly into a horde of enemies and dying like they think assault mechs are invincible, and then the team loses! Please stop this noobishness!

1. People need to learn. In order to learn, they need to do. Thus, people need to be able to use the mech, do badly in it so that they can learn to do well in it. I know I've had several new players to my unit play assaults. It's tough to see sometimes, but we help them as best we can. They do improve over time.

2. It's unreasonable to try and get specific players (new players in this case) to have some kind of mech restriction. What would be the parameters? What if they are an old player, but just created an alt account? What if it's a new player who went all out and bought an assault mech pack? Are you going to say "hey, yeah. Nice that you bought that pack and all! But... you can't use it yet... sorry"?

3. I can't tell you how many times I've been in an assault mech (it is a rarity for me) and I have 4+ teammates right behind me. I notice the enemy, only like 3 of them, and I PUSH into them. Then, I promptly die, and found out I charged those 3 enemies by myself, because my support ran away, leaving me to fight said 3 enemy mechs at once...

4. I can tell you the few times, like once on old Terra Therma where I did have a good team behind me, and I PUSHED through the crater entrance ramps. I did not stop, I continued on and did eventually die (rather soon), but because the team followed me, and also did not stop, we managed to rout the entire enemy team out of the circle, and win. Was a good match, but wasn't one for me individually.


Win as a team. Lose as a team. Victory through teamwork.

(If anything seems odd with this post, it somehow got deleted and I had to recover it half written. So...)

View Postjustcallme A S H, on 05 April 2017 - 06:26 PM, said:



Careful Ash. Name and Shame rule.

#53 Amsro

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Posted 05 April 2017 - 06:30 PM

I love how the slowest mech is getting yelled at for being the first one to die at the front line.....

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Mediocre troll thread 4/10

#54 justcallme A S H

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Posted 05 April 2017 - 06:31 PM

View PostTesunie, on 05 April 2017 - 06:29 PM, said:

Careful Ash. Name and Shame rule.


Oh I am. The name is not actually the same, I altered it on purpose and therefore not actually naming and shaming anyone :)

Those who've had the "joy" of playing with this individual will likely know my reference.

Edited by justcallme A S H, 05 April 2017 - 06:32 PM.


#55 Felicitatem Parco

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Posted 05 April 2017 - 06:33 PM

View PostAmsro, on 05 April 2017 - 06:30 PM, said:

I love how the slowest mech is getting yelled at for being the first one to die at the front line.....


You, Sir, have won the thread.

Mods, lock please. We're done here.

#56 LordNothing

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Posted 05 April 2017 - 06:38 PM

i like how people get mad that an assault took point. id have used the opportunity to slip in on the side and fire a few alphas while it shared its armor. its not like they are fast and run out before everyone else is in position. i hate being in the slowest mech in the game and still being the first one to the objective or to encounter the enemy in skirmish. thats just everyone else being too damn passive. its as if the op wants people in assault mechs to sit in the back and fire lerms into terrain the whole match.

Edited by LordNothing, 05 April 2017 - 06:38 PM.


#57 justcallme A S H

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Posted 05 April 2017 - 06:44 PM

I mean sometimes that Assault can't take the front, because it's basically bringing an artillery platform and cannot be "the tank".

DWF, KGCs, KDK3 (PPFLD) etc etc. Those mechs need to sit at range and do their thing. A smart team supports those mechs and lets them shred the enemy at range until the right time to move in, has arrived.

But heaven forbid an Atlas instigates a push. Whatever is the world coming to?

Edited by justcallme A S H, 05 April 2017 - 06:44 PM.


#58 Pr8Dator

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Posted 05 April 2017 - 06:56 PM

View Postjustcallme A S H, on 05 April 2017 - 06:44 PM, said:

I mean sometimes that Assault can't take the front, because it's basically bringing an artillery platform and cannot be "the tank".

DWF, KGCs, KDK3 (PPFLD) etc etc. Those mechs need to sit at range and do their thing. A smart team supports those mechs and lets them shred the enemy at range until the right time to move in, has arrived.

But heaven forbid an Atlas instigates a push. Whatever is the world coming to?


I actually think that way... big assaults with big guns are meant for range, not brawl... brawl is for smalller mechs with a ton of small weapons with limited range...

#59 LordNothing

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Posted 05 April 2017 - 06:57 PM

View Postmogs01gt, on 05 April 2017 - 07:07 AM, said:

yes, this is why I support a proper R&R system. I can tell within the first 3 minutes of a match if its going to be a loss or not depending on how my assaults position themselves. I really should start piloting them but I had slow mechs


i think its really the heavies that dictate the outcome of the match, assaults are nice and can do a lot to soften up the enemy for everyone else, but the heavies are the apex predators in the game. never should the actions of the assaults hold up the heavies from doing their job. its better that they are together when the bulk of the shooting starts, but if heavies are sitting around waiting for assaults to show up for battle, then meanwhile on the red team people are moving into the best positions on the map. they got overwatch and they know where you are at that point, if they know what they are doing then even a murder ball will get torn to shreds.

it is true you can gauge the caliber of the assault pilots in the first minute or two. but consider this, a good assault pilot needs no escort and a bad one isnt worth escorting (less valuable than the escort mech). in ether case there is no point holding up the rest of the team to wait for the slowest mechs to get to the front. this is especially true in seige, which is why you always bring your slow mechs first, so subsequent waves arent being held up by a 40kph mauler.

#60 Pr8Dator

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Posted 05 April 2017 - 06:58 PM

View Postjustcallme A S H, on 05 April 2017 - 06:44 PM, said:

I mean sometimes that Assault can't take the front, because it's basically bringing an artillery platform and cannot be "the tank".

DWF, KGCs, KDK3 (PPFLD) etc etc. Those mechs need to sit at range and do their thing. A smart team supports those mechs and lets them shred the enemy at range until the right time to move in, has arrived.

But heaven forbid an Atlas instigates a push. Whatever is the world coming to?


I think assault mechs are called "assault" for the wrong reason... they lack speed and hardpoints but has range... what does tthat tell you? They are supposed to sit back and provide fire while brawlers like the Nova do ttheir job!





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