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The Hate For Lrms Is Getting To The Point Of Racism

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#181 Press Play On Tape

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Posted 09 April 2017 - 01:00 PM

hi all, I am pretty newbie, but I wanna try to take part to this discussion.
My first buy was an awesome LRM boat, it is solid and LRM allow me to stay away from danger.... by luck I've soon understood how wrong my mind was.
In fact, in few games I've realized a pair of things:
- If I bombard enemies, I necessary have to stay not too far from my team, otherwise a swarm of lights will destroy me in secs.
- LRM boats are effective in really few maps. I've noticed many maps offer covers enough to waste most of my packs.

So I've bought a second awesome and I mixed LRM and lasers. Playing this I've understood another thing:
- I need a lot of practice, but take down enemies using laser gives me so damn much more satisfaction !!

Now I've focused my next buy:
AWS-9M

I still use my LRM boat, but my goal is to learn ballistics and lasers enough well to go into enemies and shoot em into their faces, just to let em know who killed em ^^

Edited by Press Play On Tape, 09 April 2017 - 01:09 PM.


#182 ANOM O MECH

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Posted 09 April 2017 - 01:00 PM

View PostBud Crue, on 09 April 2017 - 12:51 PM, said:


Sigh. It was an attempt at humor. I'll add emoji's to help.

Edit: there.


I did not take it as serious but I did perhaps take it as unnecessarily flippant. Can imagine that another one of these lrm threads is frustrating in of itself.

#183 Bud Crue

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Posted 09 April 2017 - 01:18 PM

View Posttker 669, on 09 April 2017 - 01:00 PM, said:


I did not take it as serious but I did perhaps take it as unnecessarily flippant. Can imagine that another one of these lrm threads is frustrating in of itself.


"Unnecessarily Flippant"

I like that. I like that a lot. I may change may handle to that. Thank you.

#184 SPencil

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Posted 09 April 2017 - 01:31 PM

View Posttker 669, on 09 April 2017 - 12:31 PM, said:

Don't believe it is a pro vs. amateur issue...

...

I think a simple fix is if instead of damage being weighted so heavily as a whole, they split it so damage hitting one component was measured and weighted as of greater value. That way any of the weapons splashing damage all over inflating the score were considered a lot less.


Neither do I, I tried to use it as an analogy to playing the game seriously vs. casually. I find fun in both; I adore the flamer nova build, it's awesome to watch it in action when they catch someone lacking a little trigger discipline Posted Image At the same time it's immensely satisfying to get a little immersed and try-hard, win or lose. My thoughts on it, anyway.

I'm not sure about how score calculations should change: just based on raw damage with a few bonuses sprinkled in like we have now doesn't completely cover and reward all the little ways an individual can contribute to the team, and damage weighed on how much one component was damaged compared to all others on the mech might punish LRMs a touch too much. I would like to be rewarded for the good use of my missiles; however I do think the damage I've done should count for less if that damage was only done by a small part of the salvo. All missiles hit? 100% damage rewards. 50% missiles hit? 50% damage rewards. Not perfect but a start, this requires a bit more thought I think Posted Image

View PostPress Play On Tape, on 09 April 2017 - 01:00 PM, said:

hi all, I am pretty newbie, but I wanna try to take part to this discussion.
My first buy was an awesome LRM boat, it is solid and LRM allow me to stay away from danger.... by luck I've soon understood how wrong my mind was.
In fact, in few games I've realized a pair of things:
- If I bombard enemies, I necessary have to stay not too far from my team, otherwise a swarm of lights will destroy me in secs.
- LRM boats are effective in really few maps. I've noticed many maps offer covers enough to waste most of my packs.

So I've bought a second awesome and I mixed LRM and lasers. Playing this I've understood another thing:
- I need a lot of practice, but take down enemies using laser gives me so damn much more satisfaction !!

Now I've focused my next buy:
AWS-9M

I still use my LRM boat, but my goal is to learn ballistics and lasers enough well to go into enemies and shoot em into their faces, just to let em know who killed em ^^


The Awesome is a good LRM platform, and for a novice in the lower ranks it can even be effective. As you start playing against other players who've figured out how to play around the shenanigans, the ability to re-position and defend yourself will outweigh the need for raw salvo size or ammunition count. The single most important part of running LRM support is the advanced target decay module. It's expensive and takes time to get but it's what makes LRM support at least possible against skilled opponents. It adds 3.5 seconds to the time it would take for the target lock to drop and it's keenly felt.

If it doesn't change by the time you hit it, once an LRM support mech is mastered, radar deprivation turns it into a mean counter-LRM platform.

And yea, map choice hits LRMs the hardest. River City is especially hard with so much building cover, but there is a saving grace in that the layout is fairly grid-like, so there are some very tight corridors alongside the few open spaces to get LRM hits. Again, maneuverability really helps.

Edited by SPencil, 09 April 2017 - 01:31 PM.


#185 ANOM O MECH

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Posted 09 April 2017 - 02:06 PM

View PostSPencil, on 09 April 2017 - 01:31 PM, said:


Neither do I, I tried to use it as an analogy to playing the game seriously vs. casually. I find fun in both; I adore the flamer nova build, it's awesome to watch it in action when they catch someone lacking a little trigger discipline Posted Image At the same time it's immensely satisfying to get a little immersed and try-hard, win or lose. My thoughts on it, anyway.

I'm not sure about how score calculations should change: just based on raw damage with a few bonuses sprinkled in like we have now doesn't completely cover and reward all the little ways an individual can contribute to the team, and damage weighed on how much one component was damaged compared to all others on the mech might punish LRMs a touch too much. I would like to be rewarded for the good use of my missiles; however I do think the damage I've done should count for less if that damage was only done by a small part of the salvo. All missiles hit? 100% damage rewards. 50% missiles hit? 50% damage rewards. Not perfect but a start, this requires a bit more thought I think Posted Image





Take away the psr rewards and leave the money and it should be fine.

#186 Tyroki

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Posted 09 April 2017 - 02:34 PM

I rather like my quad-15 Stalker.
I know how to use it up close and personal too when I have to.

#187 Skanderborg

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Posted 09 April 2017 - 02:54 PM

Im going to create a LRM mech for experimental reasons , to see if i do any better or worse than my typical laser builds. Only LRM specific mech i've had was the hunchback-4J.

Should i get an Archer or Catapult?

Edited by Skanderborg, 09 April 2017 - 02:56 PM.


#188 Acehilator

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Posted 09 April 2017 - 04:11 PM

View PostSkanderborg, on 09 April 2017 - 02:54 PM, said:

Im going to create a LRM mech for experimental reasons , to see if i do any better or worse than my typical laser builds. Only LRM specific mech i've had was the hunchback-4J.

Should i get an Archer or Catapult?


Neither.

IS: Awesome-8R or bust
Clans (from best to worst): Highlander IIC - B, Supernova - A, Warhawk

LRM5 builds (Kintaro-18/Golden Boy & Mad Dog) are pretty much dead since the last patch.

#189 Skanderborg

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Posted 09 April 2017 - 05:13 PM

View PostAcehilator, on 09 April 2017 - 04:11 PM, said:


Neither.

IS: Awesome-8R or bust
Clans (from best to worst): Highlander IIC - B, Supernova - A, Warhawk

LRM5 builds (Kintaro-18/Golden Boy & Mad Dog) are pretty much dead since the last patch.


I went with the Catapult-C1

2 ALRM-15'S , 4 ML , XL 300 , 5.5 tons of ammo , BAP , and two jump jets.

I played about 10 matches ( i know its not a lot) averaged around 300-400 damage. Worst match was on crimson straight where i could not really use my missiles , only did about 250 with the lasers.

Best match was on Frozen City where i stood on the hill and held my own locks and shot into the valley , got 860 damage.

My opinion , LRMs can do a lot of damage if your proactive and play just like any other mech , the minimum range is very annoying though.

The enviroment is extremely unforgiving , not really the enemy hiding in cover...they do that anyway. Scenarios like being under the garage in crimson straight or shooting into the HPG relay.

LRMS are not as bad as they seem but they are clumsy to use.

Edited by Skanderborg, 09 April 2017 - 05:15 PM.


#190 SPencil

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Posted 09 April 2017 - 06:02 PM

View PostSkanderborg, on 09 April 2017 - 05:13 PM, said:


I went with the Catapult-C1

2 ALRM-15'S , 4 ML , XL 300 , 5.5 tons of ammo , BAP , and two jump jets.



drop a laser for TAG, a little more ammo and I think that's perfect.

edit: CPLT-C1

Edited by SPencil, 09 April 2017 - 06:05 PM.


#191 ANOM O MECH

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Posted 09 April 2017 - 06:05 PM

View PostAcehilator, on 09 April 2017 - 04:11 PM, said:


Neither.

IS: Awesome-8R or bust
Clans (from best to worst): Highlander IIC - B, Supernova - A, Warhawk

LRM5 builds (Kintaro-18/Golden Boy & Mad Dog) are pretty much dead since the last patch.
Yikes!!! I think you have to include the Night Gyr and it objectively might be better than the Warhawk at least.

#192 Pixel Hunter

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Posted 09 April 2017 - 06:34 PM

Lrm's: also known as: "hey guys press R so I can have a good round and do noting"

#193 FireStoat

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Posted 09 April 2017 - 06:41 PM

Guys, when Babycakes makes an LRM hate thread, just let the damned things die already. The troll produced a 14+ page thread on this topic a week ago and you've pumped up another monster. It's not worth it.

#194 Baba_Yaga

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Posted 09 April 2017 - 07:00 PM

When dip#$^&'s sit in the back and do nothing ,you wonder why they're is lrm hate!

#195 BabyCakes666

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Posted 09 April 2017 - 08:55 PM

View PostHamerclone, on 09 April 2017 - 07:00 PM, said:

When dip#$^&'s sit in the back and do nothing ,you wonder why they're is lrm hate!


i can say the same abut the ppc gauss KDK and night gyr

#196 SPencil

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Posted 09 April 2017 - 09:10 PM

View PostFireStoat, on 09 April 2017 - 06:41 PM, said:

Guys, when Babycakes makes an LRM hate thread, just let the damned things die already. The troll produced a 14+ page thread on this topic a week ago and you've pumped up another monster. It's not worth it.


I've had a good time though Posted Image

#197 Kroete

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Posted 09 April 2017 - 09:27 PM

View PostGimpy117, on 09 April 2017 - 06:34 PM, said:

Lrm's: also known as: "hey guys press R so I can have a good round and do noting"

Thats what people say, who also say lrms are only good at polar. Posted Image

Edited by Kroete, 09 April 2017 - 09:28 PM.


#198 I_AM_ZUUL

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Posted 09 April 2017 - 11:19 PM

View PostBabyCakes666, on 09 April 2017 - 08:55 PM, said:


i can say the same abut the ppc gauss KDK and night gyr


I DO say it... loudly and repeatedly throughout the entire match

#199 Black Phoebe

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Posted 10 April 2017 - 01:00 AM

View Posttker 669, on 09 April 2017 - 06:05 PM, said:

Yikes!!! I think you have to include the Night Gyr and it objectively might be better than the Warhawk at least.


The Warhawk-B has either more hardpoints for lrms or more hardpoints for backup weapons than the Night Gyr, so i would call it the better choice for a lrm boat. If i want a heavy lrm boat i would go with a Mad Dog, because it is faster and more agile.

#200 Ralatar

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Posted 10 April 2017 - 02:36 AM

....we are playing a multiplayer game. People are going to do as they wish, they have that right, just as we all do. If there's a problem with what someone else does with 'their' game time then maybe a single player game is the answer.

Are you paying for their ISP, power, PC, bought MC/Mech packs. If not then you have no right to tell them what or how they play (within TOS).

If I see someone running a King Crab with a tag, a mg, a flamer and a narc, minimal engine with no armor I'll shake my head in amusement but...I nor anyone has the right to tell them they are wrong. It's their game time. If I can't see that then I need to not play multiplayer games....

No one in this community is responsible for my enjoyment, nor am I responsible for theirs....

Edited by Ralatar, 10 April 2017 - 03:24 AM.






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