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About Time We Get Better Heat Penalties?


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#1 SQW

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Posted 07 April 2017 - 06:13 PM

Anyone knows Russ's position on staged heat penalty like wavering reticle or sluggish mobility?

When was the last time anyone saw chain fire in this game? To be able to alpha all the way up to 90% heat without consequences is silly and we STILL have players constantly going into heat shut downs.

#2 Deathlike

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Posted 07 April 2017 - 06:15 PM

Chain fire is bad. Bad for lasers. Bad for SRMs, just bad.

I'm not saying there can't be more or things being reworked, but when you're advocating for Chain Fire when that's woefully inefficient AND subsequently lowers your own TTK... then I don't know what to tell you.

#3 El Bandito

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Posted 07 April 2017 - 06:50 PM

The amount of times I alphaed 6 lasers at 90% heat and suffered minimal penalty in return thanks to shutting down, is too damn high. Pilot's well being really should be included in this game, if MWO is to be more immersive.

Edited by El Bandito, 07 April 2017 - 06:51 PM.


#4 Mister Blastman

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Posted 07 April 2017 - 06:56 PM

I want to see my pilot's arms melting off when it gets too hot in the cockpit. Flesh... dripping from my fingers as my white, glistening bones claw at the control surfaces.

Then the glass cracks.

And my vision blurs.

And before I can react, my cockpit's atmosphere goes rushing through those cracks and the last thing I think is, "Oh ****!" As my harness straps are burned undone, and my melting sinew releases my bones and I tumble through the shattering glass into the gloom of the battlefield. Crying out, I shield my eyes, and through my skeleton hands I see my 'mechs foot come crashing down upon me.

Then there is black.

And in bright, blood red, YOU ARE DEAD bleeds onto my screen.

Edited by Mister Blastman, 07 April 2017 - 06:56 PM.


#5 El Bandito

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Posted 07 April 2017 - 07:17 PM

View PostMister Blastman, on 07 April 2017 - 06:56 PM, said:

I want to see my pilot's arms melting off when it gets too hot in the cockpit. Flesh... dripping from my fingers as my white, glistening bones claw at the control surfaces.


But you'll pass out before that happens...

Posted Image

#6 Mister Blastman

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Posted 07 April 2017 - 07:19 PM

View PostEl Bandito, on 07 April 2017 - 07:17 PM, said:


But you'll pass out before that happens...

Posted Image


Nah.

Not a real man.



Posted Image

Edited by Mister Blastman, 07 April 2017 - 07:21 PM.


#7 MechaBattler

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Posted 07 April 2017 - 08:15 PM

View PostDeathlike, on 07 April 2017 - 06:15 PM, said:

Chain fire is bad. Bad for lasers. Bad for SRMs, just bad.

I'm not saying there can't be more or things being reworked, but when you're advocating for Chain Fire when that's woefully inefficient AND subsequently lowers your own TTK... then I don't know what to tell you.


Anything that takes away from Alphawarrior Online is better than what we have.

#8 SQW

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Posted 07 April 2017 - 09:33 PM

View PostDeathlike, on 07 April 2017 - 06:15 PM, said:

Chain fire is bad. Bad for lasers. Bad for SRMs, just bad.

I'm not saying there can't be more or things being reworked, but when you're advocating for Chain Fire when that's woefully inefficient AND subsequently lowers your own TTK... then I don't know what to tell you.


Chain fire is only bad now because thanks to PGI, there's no penalty to fire everything and ride that 90% heat warning. If your mech slows down by 30% at 50% heat and your reticle floats all over the place at 75% heat, then the trade-off between group fire and chain fire becomes apparent.

That's why BT came with a heat SCALE rather than a simple on/off switch at 100% heat.

#9 Snazzy Dragon

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Posted 07 April 2017 - 10:46 PM

I'd just run more gauss mechsand not touch high heat weaponry. My alpha damage wouldn't change.

What a great proposal! Even if you nerfed gauss, fine, I'll just boat autocannons.

The problem with a "proper" heat scale is that it will kill what little build diversity is left.

#10 Shifty McSwift

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Posted 07 April 2017 - 11:30 PM

IMHO, they and all of us, would benefit from expanding the ghost heat system, making it apply when firing any combination of weapons, but having a slower buildup in how much of an effect it has, depending on the combo of weapons fired, I.E. bigger buildups for boating the same type.

In that case every time you fired a weapon group together would be a distinct choice of sacrificing heat for rapid damage output, rather than just when you are alpha splattering.

I know noone likes ghost heat while it is happening mid fight, but it does a lot to deter certain things, that can't really be argued.

Plus, having it apply in such a general way could be supplemented with quirks to reduce it, on certain mechs, to show that they are built to do it, rather than it just being the most effective damage dealing method for all.

Edited by Shifty McSwift, 07 April 2017 - 11:51 PM.


#11 BLOOD WOLF

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Posted 07 April 2017 - 11:47 PM

View PostMechaBattler, on 07 April 2017 - 08:15 PM, said:


Anything that takes away from Alphawarrior Online is better than what we have.

dude is literally by admissions stating that he doesn't want to change the dynamic because it suites his play style. Major problem when do do come to test solutions to the alphawarrior problem. He and his flock of never change are going to be screaming as hard as they can so that things stay the way they are use to

#12 Amsro

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Posted 08 April 2017 - 12:00 AM

View PostShifty McSwift, on 07 April 2017 - 11:30 PM, said:

expanding the ghost heat system


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#13 BLOOD WOLF

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Posted 08 April 2017 - 12:03 AM

View PostAmsro, on 08 April 2017 - 12:00 AM, said:

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they need to take the time and go build from the ground up a heat scaling system. Just like the skill tree, the old heat system was not well grounded, and had too many loopholes

#14 Shifty McSwift

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Posted 08 April 2017 - 12:05 AM

View PostAmsro, on 08 April 2017 - 12:00 AM, said:

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IKR, but think about it for a day or two, while considering the nature of the growing boating possibilities and massive weapon loadouts. also consider the idea that it would only be noticable when mass firing, the rates would be negligible for a lot of combinations, and with quirking potential, some mechs could be specialised for it.

I know, and appreciate the gif 100%, but really consider it beyond how annoying ghost heat has been considered up until now, in the personal sense as a player.

#15 Reno Blade

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Posted 08 April 2017 - 12:43 AM

I will look forward to a improved return of Energy Draw, if it comes back.

meanwhile I had posted my take on balance (including 3060 weapons) with simple reduced reload speeds depending on the number of weapons, so your boat does not reload as fast as someone with less number of weapons or mixed builds.

- see the link in my signature -

#16 Shifty McSwift

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Posted 08 April 2017 - 02:36 AM

Speaking of ideas that induce Carrell-level loud noises;

What if overheating incorporated weapon/component destruction within the heat damage system, rather than it just applying to the structure? If there was a chance 1 or 2 of your guns might explode as a result over-heating for example.

Or if they added a localised system on top of what we have, where the guns that are fired specifically in heat critical moments were susceptible to specific effects (like exploding/jamming/overheating independently etc)

#17 TheLightHorseman

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Posted 08 April 2017 - 02:52 AM

I reckon that the penalty is enough, however, it WOULD be a good idea to have sluggish reticle movement, and or slow movement. The only thing is that if you keep changing and adding new techniques, functions, and penalties for your mech will make it too complex. I'm all for adding new functions and that sort of thing, but for example, if your cornered and your firing like crazy to save your "shiny brass hide", you don't really want to shutdown and slow down, and stop aiming properly, you be more than a little bit annoyed.

Edited by Phasmidus, 08 April 2017 - 02:53 AM.


#18 LordKnightFandragon

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Posted 08 April 2017 - 03:11 AM

View PostSQW, on 07 April 2017 - 06:13 PM, said:

Anyone knows Russ's position on staged heat penalty like wavering reticle or sluggish mobility?

When was the last time anyone saw chain fire in this game? To be able to alpha all the way up to 90% heat without consequences is silly and we STILL have players constantly going into heat shut downs.

Lol, just stop, dont argue against the meta in this game, any and all attempts to change it have failed and been shot down in flames. Just let this game die in its PPFLD, 2 second TTK misery.

I just hope that HBS adds heat penalties in their turn based game of BAttletech. Something to make you actually think about your shots, instead of just "fire all the things"...somehow I doubt thats gunna happen though, people love to melt mechs in 2 shots and if the game lasts more then 3 minutes, its so long and their gold fish attention span breaks.

Edited by LordKnightFandragon, 08 April 2017 - 03:12 AM.


#19 Mystere

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Posted 08 April 2017 - 03:31 AM

View PostDeathlike, on 07 April 2017 - 06:15 PM, said:

Chain fire is bad. Bad for lasers. Bad for SRMs, just bad.

I'm not saying there can't be more or things being reworked, but when you're advocating for Chain Fire when that's woefully inefficient AND subsequently lowers your own TTK... then I don't know what to tell you.


How about proposing an alternative solution to mitigating the AlphaWarriorOnline gameplay prevalent today?

#20 Mystere

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Posted 08 April 2017 - 03:36 AM

View PostAmsro, on 08 April 2017 - 12:00 AM, said:

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Ok. Let us remove it then and have an anything goes attitude to boating.





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