About Time We Get Better Heat Penalties?
#1
Posted 07 April 2017 - 06:13 PM
When was the last time anyone saw chain fire in this game? To be able to alpha all the way up to 90% heat without consequences is silly and we STILL have players constantly going into heat shut downs.
#2
Posted 07 April 2017 - 06:15 PM
I'm not saying there can't be more or things being reworked, but when you're advocating for Chain Fire when that's woefully inefficient AND subsequently lowers your own TTK... then I don't know what to tell you.
#3
Posted 07 April 2017 - 06:50 PM
Edited by El Bandito, 07 April 2017 - 06:51 PM.
#4
Posted 07 April 2017 - 06:56 PM
Then the glass cracks.
And my vision blurs.
And before I can react, my cockpit's atmosphere goes rushing through those cracks and the last thing I think is, "Oh ****!" As my harness straps are burned undone, and my melting sinew releases my bones and I tumble through the shattering glass into the gloom of the battlefield. Crying out, I shield my eyes, and through my skeleton hands I see my 'mechs foot come crashing down upon me.
Then there is black.
And in bright, blood red, YOU ARE DEAD bleeds onto my screen.
Edited by Mister Blastman, 07 April 2017 - 06:56 PM.
#7
Posted 07 April 2017 - 08:15 PM
Deathlike, on 07 April 2017 - 06:15 PM, said:
I'm not saying there can't be more or things being reworked, but when you're advocating for Chain Fire when that's woefully inefficient AND subsequently lowers your own TTK... then I don't know what to tell you.
Anything that takes away from Alphawarrior Online is better than what we have.
#8
Posted 07 April 2017 - 09:33 PM
Deathlike, on 07 April 2017 - 06:15 PM, said:
I'm not saying there can't be more or things being reworked, but when you're advocating for Chain Fire when that's woefully inefficient AND subsequently lowers your own TTK... then I don't know what to tell you.
Chain fire is only bad now because thanks to PGI, there's no penalty to fire everything and ride that 90% heat warning. If your mech slows down by 30% at 50% heat and your reticle floats all over the place at 75% heat, then the trade-off between group fire and chain fire becomes apparent.
That's why BT came with a heat SCALE rather than a simple on/off switch at 100% heat.
#9
Posted 07 April 2017 - 10:46 PM
What a great proposal! Even if you nerfed gauss, fine, I'll just boat autocannons.
The problem with a "proper" heat scale is that it will kill what little build diversity is left.
#10
Posted 07 April 2017 - 11:30 PM
In that case every time you fired a weapon group together would be a distinct choice of sacrificing heat for rapid damage output, rather than just when you are alpha splattering.
I know noone likes ghost heat while it is happening mid fight, but it does a lot to deter certain things, that can't really be argued.
Plus, having it apply in such a general way could be supplemented with quirks to reduce it, on certain mechs, to show that they are built to do it, rather than it just being the most effective damage dealing method for all.
Edited by Shifty McSwift, 07 April 2017 - 11:51 PM.
#11
Posted 07 April 2017 - 11:47 PM
MechaBattler, on 07 April 2017 - 08:15 PM, said:
Anything that takes away from Alphawarrior Online is better than what we have.
dude is literally by admissions stating that he doesn't want to change the dynamic because it suites his play style. Major problem when do do come to test solutions to the alphawarrior problem. He and his flock of never change are going to be screaming as hard as they can so that things stay the way they are use to
#14
Posted 08 April 2017 - 12:05 AM
Amsro, on 08 April 2017 - 12:00 AM, said:
IKR, but think about it for a day or two, while considering the nature of the growing boating possibilities and massive weapon loadouts. also consider the idea that it would only be noticable when mass firing, the rates would be negligible for a lot of combinations, and with quirking potential, some mechs could be specialised for it.
I know, and appreciate the gif 100%, but really consider it beyond how annoying ghost heat has been considered up until now, in the personal sense as a player.
#15
Posted 08 April 2017 - 12:43 AM
meanwhile I had posted my take on balance (including 3060 weapons) with simple reduced reload speeds depending on the number of weapons, so your boat does not reload as fast as someone with less number of weapons or mixed builds.
- see the link in my signature -
#16
Posted 08 April 2017 - 02:36 AM
What if overheating incorporated weapon/component destruction within the heat damage system, rather than it just applying to the structure? If there was a chance 1 or 2 of your guns might explode as a result over-heating for example.
Or if they added a localised system on top of what we have, where the guns that are fired specifically in heat critical moments were susceptible to specific effects (like exploding/jamming/overheating independently etc)
#17
Posted 08 April 2017 - 02:52 AM
Edited by Phasmidus, 08 April 2017 - 02:53 AM.
#18
Posted 08 April 2017 - 03:11 AM
SQW, on 07 April 2017 - 06:13 PM, said:
When was the last time anyone saw chain fire in this game? To be able to alpha all the way up to 90% heat without consequences is silly and we STILL have players constantly going into heat shut downs.
Lol, just stop, dont argue against the meta in this game, any and all attempts to change it have failed and been shot down in flames. Just let this game die in its PPFLD, 2 second TTK misery.
I just hope that HBS adds heat penalties in their turn based game of BAttletech. Something to make you actually think about your shots, instead of just "fire all the things"...somehow I doubt thats gunna happen though, people love to melt mechs in 2 shots and if the game lasts more then 3 minutes, its so long and their gold fish attention span breaks.
Edited by LordKnightFandragon, 08 April 2017 - 03:12 AM.
#19
Posted 08 April 2017 - 03:31 AM
Deathlike, on 07 April 2017 - 06:15 PM, said:
I'm not saying there can't be more or things being reworked, but when you're advocating for Chain Fire when that's woefully inefficient AND subsequently lowers your own TTK... then I don't know what to tell you.
How about proposing an alternative solution to mitigating the AlphaWarriorOnline gameplay prevalent today?
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