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Roadmap For April, May, And Beyond


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#81 Fox the Apprentice

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Posted 11 April 2017 - 10:41 AM

View PostTrev Firestorm, on 11 April 2017 - 08:48 AM, said:

So, as long as the plan is still no locks for incursion the situation still stands that you can have a mech with only streak srms left, be the only mech alive, and be unable to complete the objective
[...]
Give the base buildings and/or turrets AMS and the lrm spam case you are trying to prevent is instantly resolved without artificially breaking anything.
[...]

Won't AMS target your SSRM?
Also, I'm not sure this is severe enough to call it "Bad game design", IMHO.

View PostKoniving, on 11 April 2017 - 07:56 AM, said:

[...]
Oh God! They're gonna take away my limited missile tube numbers! Noooo!
I like them.
[...]

This definitely reminds me of https://xkcd.com/1172/
Posted Image

Lastly, I'm looking forward to the skill tree, but it seems like there's a lot of hate. I'm really hoping it doesn't get cancelled like energy draw did!

#82 Trev Firestorm

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Posted 11 April 2017 - 10:55 AM

View PostFox the Apprentice, on 11 April 2017 - 10:41 AM, said:

Won't AMS target your SSRM?
Also, I'm not sure this is severe enough to call it "Bad game design", IMHO.

Yes, but you can counter it by getting closer so the ams has no/less time to engage, atleast you can still fire your weapons at the target, the jesusboxing makes it so you cannot fire at all with ssrms... and the jesus boxing is there to counter locked on LRMs... which can still dumbfire at them so its not even intended behavior to counter ssrm.

Edit: And yes, deus ex machina mechanics are the definition of bad game design.

Edited by Trev Firestorm, 11 April 2017 - 10:57 AM.


#83 Chound

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Posted 11 April 2017 - 11:27 AM

View PostGas Guzzler, on 10 April 2017 - 05:13 PM, said:

So when do we hear more info on the standard C-bill Wave 2 and Wave 3 variants.


maybe towards endof the year Clan Heroes I and 2 will be released for ingame purchase. I hope the omnipods will also be available for Cbills and MC not just MC.

#84 Myke Pantera

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Posted 11 April 2017 - 11:37 AM

More missile tubes for Victors :D (hopefully)

#85 Koniving

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Posted 11 April 2017 - 11:42 AM

View PostFox the Apprentice, on 11 April 2017 - 10:41 AM, said:

This definitely reminds me of https://xkcd.com/1172/
Posted Image


It was totally worth it.
Though the SRM-6 firing 6 "bullets" was actually very useful, as each was PP.

#86 riffraff777

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Posted 11 April 2017 - 11:42 AM

Will you also address the Shadow Hawk where SRM4's show as SRM6's and the missile box filler plate for SRM2's looks like a poorly stretched bitmap cobbled up in MS-Paint? Also, on the Atlas, you can see the front armor plating down inside the barrel of large AC's. Could you put a little black fill in there? Yes, you may use MS-Paint for that one.

#87 Lightfoot

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Posted 11 April 2017 - 12:25 PM

Sounds great. Ranked ladder play, Incursion Mode, both things that Faction Play and Quick Play need.

New maps are very important. I would request that some new maps have Haze like the pre-alpha version of Forest Colony. This is Haze that gives the mechs realistic Scale.



#88 Peiper

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Posted 11 April 2017 - 12:31 PM

View PostBLOOD WOLF, on 11 April 2017 - 12:28 AM, said:

looking at the previous roadmaps, and this one, One could make a thread about the good stuff coming down.

dude, "new maps"!


Doesn't give a date. Do they mean this year? Cuz' it's been a LONG TIME since we got a new map, and we need more stuff to do. The skill tree revamp is simply a way to rearrange what we already have. The incursion mode is something to do, but shoehorning it on existing maps, that's lazy, and may not be appropriate (as some maps are not appropriate for some game modes). New tech coming is still just giving us some more gadgets to do what WE'RE ALREADY DOING.

Faction Warfare stuff based on the last town hall? If I recall, the last FW town hall was 3 hours talking about buckets. Nothing to do with adding a raiding mode, supply lines, economy, salvage, black market, strategic targeting of planets or supply routes, no combined arms, or bonuses for owning certain planets.

So, yeah, new maps would be great and a step in the right direction. The rest of the stuff they've announced is icing on a cake that's been melting in the sun and getting moldy from neglect.

View Postchaothulhu, on 11 April 2017 - 06:11 AM, said:

energy draw was scrapped


I didn't hear that. Figured it was put on the back burner. It's a good idea, along with recoil damage from weapons too big for their hard points (like gauss rifles put where machine guns used to be). Source that it was scrapped?

#89 C E Dwyer

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Posted 11 April 2017 - 12:49 PM

So I.K gets pushed back again.

While it will have zero impact on game play, it's pretty major for how the game will look.

My view is either push it out, without any more delays, or scrap it as a project.

#90 Davegt27

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Posted 11 April 2017 - 01:06 PM

View PostAlistair Winter, on 11 April 2017 - 09:39 AM, said:

Bombadil is already working on his next angry rant against the players as a closing segment. It's going to be great.


Why would Bombadil work on a angry rant?





#91 Sonny Black

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Posted 11 April 2017 - 01:15 PM

View PostLightfoot, on 11 April 2017 - 12:25 PM, said:

Sounds great. Ranked ladder play, Incursion Mode, both things that Faction Play and Quick Play need.

New maps are very important. I would request that some new maps have Haze like the pre-alpha version of Forest Colony. This is Haze that gives the mechs realistic Scale.





Why not bring back some of those old maps and put them in the rotation?

#92 BLOOD WOLF

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Posted 11 April 2017 - 01:23 PM

View PostPeiper, on 11 April 2017 - 12:31 PM, said:


Doesn't give a date. Do they mean this year? Cuz' it's been a LONG TIME since we got a new map, and we need more stuff to do. The skill tree revamp is simply a way to rearrange what we already have. The incursion mode is something to do, but shoehorning it on existing maps, that's lazy, and may not be appropriate (as some maps are not appropriate for some game modes). New tech coming is still just giving us some more gadgets to do what WE'RE ALREADY DOING.

Faction Warfare stuff based on the last town hall? If I recall, the last FW town hall was 3 hours talking about buckets. Nothing to do with adding a raiding mode, supply lines, economy, salvage, black market, strategic targeting of planets or supply routes, no combined arms, or bonuses for owning certain planets.

So, yeah, new maps would be great and a step in the right direction. The rest of the stuff they've announced is icing on a cake that's been melting in the sun and getting moldy from neglect.



Keep in mind we already have a big list of maps as it is. Not saying its a reason not to make more, but i guess the figured it was low priority. The skill tree some people see as necessary, which I am inclined to agree. The fact that it already exist doesn't mean the revamp will not be an new experience for a lot of people. I don't know what you mean by shoehorning it in means?. Of course they would put it for existing maps. Also they took the advice of putting it in FP maps where I think it will have a greater impact on gameplay. Dude, saying that the new tech is stuff we are already doing is kinda well.....er. You might as well say adding anything is most likely what we are already doing. What are you looking for?

as for the FP roundtable, talk to the guys PGI keeps inviting back, because they certainly are not inviting the "community", rather a few select number of people.

#93 Nelos Kniven

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Posted 11 April 2017 - 02:39 PM

Very excited! love the upcoming, and as for the new maps, see my quote.

Edited by Gr Armpit, 11 April 2017 - 02:40 PM.


#94 Peiper

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Posted 11 April 2017 - 02:45 PM

View PostBLOOD WOLF, on 11 April 2017 - 01:23 PM, said:

Keep in mind we already have a big list of maps as it is. Not saying its a reason not to make more, but i guess the figured it was low priority. The skill tree some people see as necessary, which I am inclined to agree. The fact that it already exist doesn't mean the revamp will not be an new experience for a lot of people. I don't know what you mean by shoehorning it in means?. Of course they would put it for existing maps. Also they took the advice of putting it in FP maps where I think it will have a greater impact on gameplay. Dude, saying that the new tech is stuff we are already doing is kinda well.....er. You might as well say adding anything is most likely what we are already doing. What are you looking for?

as for the FP round table, talk to the guys PGI keeps inviting back, because they certainly are not inviting the "community", rather a few select number of people.


The shoehorning is in reference to trying to put domination on maps that are too small, or just don't make sense to have domination. Example: Do we need a domination AND skirmish mode for HPG? Really? What about domination on Crimson Straight? It forces everyone to fight in the same place they always fight anyway, because the map is not very good.

Though maybe they've already started to exclude maps, I can't think of a time when I've run escort on HPG or Mining Collective.

In any case, maps are something they can do to make the game more interesting. The veterans have memorized all the maps. They can do two things to increase variety. They could have a two part vote: 1 for game mode 2 for map (or vice versa) and they don't have to put four maps, they could put every map available to that game mode? Second, they could either reintroduce force map rotation OR make it so a person who plays a map has a decreased likelihood of getting that map again in the next few rounds. I don't know the math, but there must be a way to raise and lower probabilities like that.

Regarding maps, though, I believe they should have a new map EVERY MONTH. Whether the maps are PGI generated, or player generated (which could be playtested in private lobbies, and voted on in polls for inclusion if they're good). There's a pool of talent out here among the players that could do some of the work, and would gladly do it just for fun! Especially if people don't have to make maps so that all game modes don't work. Maps specifically set up for escort or domination would make those game modes very interesting, I think. Some maps may only be available in private lobbies too for players to use for their own scenarios, especially asymmetric ones.

As far as who they choose to speak to in the NGNG broadcasts, I was on the list, but didn't make the cut off for the FW round table (I was probably on a list with 50 other guys, right?? lol). Anyway, I listened to that whole thing, it was like 3 hours of them talking about buckets. I wanted to reach through the screen and strangle them. They were worried about how to reduce the amount of buckets - which I feel is exactly the opposite of what the game needs. We need more to do, and having more to do will bring more players. With FW, adding meaning and purpose to the fights, supply lines (6 v 6 or 8 v 8 raids that when won, reduce payouts to those too far from their supply base), reasons to PICK and fight for certain planets (maybe unlocking assets, or denying assets by controlling certain planets like tanks, VTOL's, srm infantry nests, MFB's, etc...), and a black market, where we can buy a clan or IS mech to drop with opposite of our faction's mechs. These kinds of things would make people play more. This is thinking outside of, and expanding the box.

I also think their is a major split between competitive minded and campaign minded players, which really forces PGI to take sides given the assets they have available. I think, because PGI created the box, it is easier to think inside that box, meaning competitive players get more attention. Balancing the game, new tech, new mechs, skill trees, fixing existing maps - these are all things that are low risk investments of time and energy AND PGI has lots of practice with it. I do believe PGI WANTS to do everything both camps want to do, and I KNOW Bombadil wants to expand CW to include the things I've mentioned above. I honestly think, though, that when PGI looks ALL the things they can do, they do the easy things first. They probably feel the pressure to put out new stuff all the time - and the mech packs are probably their chief source of income to allow them to do keep the development train going. They have a formula and breaking that formula is risky. But American auto manufacturers had a formula, and Detroit collapsed due to innovations from foreign markets, because they figure, if it ain't broke, don't fix it.

What scares me the most is that they're hoping MW5 will make up for all they're lacking in this game. It scares me because what makes this game so fantastic, and a good part of why I keep playing, is the friendships I have made playing this game. Even if they have a coop mode in MW5, it's not going to be anything like what we have with big units fighting each other. It'll be a couple friends running through the campaign (which, BTW, is the feature I want more than any other in MW5). But that leads me back to my point. The relationships we make with teammates and opponents keep us playing. But the game has to evolve to continue to give us new reasons to play the same game, not reboxing old reasons. PGI MUST innovate!

And so, that's why this road map looks like putting new clothes on the same mannequin, when the mannequin needs is more arms, wings, and roller skates to keep us interested.

#95 Rogue Jedi

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Posted 11 April 2017 - 03:02 PM

View PostThe6thMessenger, on 10 April 2017 - 06:11 PM, said:

The Clans need Urbanmech IIC. It's like snickers for MWO, it's why Clan Smoke Jaguar is grumpy AF.

Considering Smoke Jaguar will be elimanated in Operation Buldog in 3059. The FedCom Civil war era we are jumping to in a few months is 3062 so what Smoke Jaguar feel is likely to be irrelivent as they should cease to exist (hopefully to be replaced in game by the other 14 Clans) before PGI could deploy the Urbanmech IIC, although I would not be opposed to the Clans getting their own oversized R2 Units,

#96 RoadKill XP

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Posted 11 April 2017 - 03:10 PM

So much to look forward to. Excited to drive the Roughneck and I`ll definitely be checking out the new skill tree on the next PTS. For all the complaining I think most people will actually enjoy it when they see the diversity it adds to their builds.

Edited by RoadKill XP, 11 April 2017 - 03:10 PM.


#97 NocturnalBeast

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Posted 11 April 2017 - 03:47 PM

View PostD V Devnull, on 11 April 2017 - 09:19 AM, said:

One more for the Roadmap Thread and PGI, regarding the New Skill Trees, LRMs, and such ---

Please AVOID "babying" those who whine while refusing to use AMS and/or ECM, as well as those who refuse to move into cover when there's LRMs flying at them. They made the conscious choice to stay out there, and therefore fully deserve the consequences of that action, no matter what they want you (PGI) to think. Causing any Nerf at all to LRM users at this point will only advantage those who Meta in Energy and/or Ballistics, and hurt your (PGI's) ability to insert New Civil War Tech Weapons like the MRM, ATM, and otherwise. :(

~Mr. D. V. "I hate when I almost forget something critical and useful..." Devnull


I agree, but we should at least be able to choose our mech after the map is selected, since it sucks to be stuck in a brawler on a big open map. Yes, I know I could just run a balanced build.

#98 BLOOD WOLF

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Posted 11 April 2017 - 04:04 PM

I hear you peiper, and I can agree with a lot of the points you made. It's tough making decisions for development at times. Listening to everyone and everyone had a different idea.

They need to do a better job, and both the community and PGI to really flesh out good ideas in the roundtables. The one bucket Idea just sucked big time.

#99 SilentScreamer

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Posted 11 April 2017 - 04:16 PM

View PostEd Steele, on 11 April 2017 - 03:47 PM, said:


I agree, but we should at least be able to choose our mech after the map is selected, since it sucks to be stuck in a brawler on a big open map. Yes, I know I could just run a balanced build.


Mech selection after the Match Maker has put together teams is a horrible idea.
1) Group queue too many players take too long to pick a mech as is (players who drop regularly with groups know this). Do you really want to wait an extra 5 minutes before each match while each player min/maxes their mech choice?
2) Solo queue, the Matchmaker cannot attempt to match tonnage between sides.
3) If you pick a mech optimized for the map so will your opponent. The match does not become easier as everyone will have the same advantage.
4) It takes all the fun out of building a x10 multiplier for Terra Therma.

#100 Rhialto

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Posted 11 April 2017 - 04:24 PM

View PostFr0z7y, on 11 April 2017 - 10:03 AM, said:

by the way, do you guys know about how some of your hills clip so we can see through them and not shoot the enemy, and when you get closer to the hill the hill clips into place and we can no longer see through that part of the hill?

any chance u will fix that? i know i know, you guys got a LOT on your plate as it is, just throwing that out there.

Polishing the game, yes please.





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