in quick play/skirmish modes, you are in a 95kph + mech, and ranging out ahead of the pack to 1) find the enemy location and report it to the herd, and 2) look for a good opportunity to flank and attack from the rear unnoticed. Occasionally, you sow chaos by 1) enticing enemy mechs to 'chase the squirrel' so you team has a numbers advantage (best done in a 110 kph+), or 2) entice enemy mechs to turn around via a number of reasons such as feint capping the enemy base (allowing the greater portion of your team to shoot them in the back, and soemtimes give a numbers advantage)
in faction play scouting mode, it means pretty much the exact opposite. It means brawling in a 50-55 ton mech.
personally I don't recommend the jenner or any light to start. Too fragile, and require some more specialized skills. Also difficult to grind cbills when you are getting shot out/not dealing as much dmg usually.
Huntsman is a great multipurpose platform. Omnimech, so you can mix and match. Excellent jump capability, high mounts on torso for long range shooting (er ppc, gauss, AC, er Large), good mix of different builds you can run and weapons you can load and/or boat. Acceptable speed. Hitboxes unfortunately make your arms and center torso relatively easy to shoot out. I would say it is an all around work horse, not unlike the hunchbacks. Promotes a slower, thinking/'hunting' gameplay style. It's another mech I rather like. Can run a bit hot though, so you'll also want to practice fire discipline/heat management.
Linebacker is another great mech I like. Excellent speed, great armor. No jump. Variety of builds possible with high mounts. Squat shape. Somewhat low amount of tonnage to play with in choosing weapons means you'll want to have developed preferences and play style, or you'll probably end up spending more cbills on trying things than you'd want to. In play, linebacker can operate as a quick play scout. It operates best by being something of a lonewolf, looking for good opportunities to get behind... because it has the speed to do it and generally will be carrying much more power than people expect to let behind them, so its greater firepower (than a light) becomes a panic inducing threat.
Edited by Jingseng, 13 April 2017 - 05:49 PM.