

Mrms, Wide Spread Missiles Or Stream Missile Vomit?
#1
Posted 13 April 2017 - 12:47 PM
So would people prefer it fire wide in one quick go or more of a ripple fire effect with a tighter spread? I favor the latter, provided the stream fire effect isn't too long.
#2
Posted 13 April 2017 - 12:49 PM
MechaBattler, on 13 April 2017 - 12:47 PM, said:
MRMs in MW4 were worthless without lock-on. Unless it moves faster than an AC20, MRMs need to have some sort of tracking capability at which point I'm ok if they have some stream fire mechanism.
Edited by Quicksilver Kalasa, 13 April 2017 - 12:51 PM.
#3
Posted 13 April 2017 - 12:51 PM
Edited by Mole, 13 April 2017 - 12:51 PM.
#4
Posted 13 April 2017 - 01:00 PM
Heavy and light gauss might be meta

Edited by Monkey Lover, 13 April 2017 - 01:00 PM.
#5
Posted 13 April 2017 - 01:01 PM
Stream
Long cooldown
#6
Posted 13 April 2017 - 01:06 PM
#7
Posted 13 April 2017 - 01:11 PM
Edited by ChapeL, 13 April 2017 - 01:15 PM.
#8
Posted 13 April 2017 - 01:28 PM
#9
Posted 13 April 2017 - 01:46 PM
#10
Posted 13 April 2017 - 01:48 PM
#11
Posted 13 April 2017 - 02:23 PM
ChapeL, on 13 April 2017 - 01:11 PM, said:
I'd be happy with 10 pack firing, but any case requires them to be fast missiles or they just won't work.
#12
Posted 13 April 2017 - 02:25 PM
Quote
theyre missiles not projectiles. they should have more velocity than SRMs but less than LBX.
but they should do more than 1 damage per missile as well. since theyre going to spread out a lot more than LBX does.
Quote
Rocket Launchers are one shot weapons. You fire them once and theyre used up.
The real question is are they going to consume a hardpoint or not. Because if they consume a missile hardpoint theyll be pretty useless. If they dont consume a missile hardpoint they could have some situational applications.
Edited by Khobai, 13 April 2017 - 02:33 PM.
#14
Posted 13 April 2017 - 02:54 PM
Quote
Like LRM 20s without Artemis.
thats awful .
they need to fire all at once not stream out. that way you can actually aim them.
if they streamed out it would make it way harder to aim them and use other weapons in conjunction with MRMs because youd have to be swinging your torso all around to keep the stream on the target. so thats not a good option.
MRMs need to fire all at once. even the 40 packs. just have them spread out a good bit and increase the damage per missile to like 1.5 or whatever.
Edited by Khobai, 13 April 2017 - 02:58 PM.
#15
Posted 13 April 2017 - 03:04 PM
Khobai, on 13 April 2017 - 02:54 PM, said:
thats awful .
they need to fire all at once not stream out. that way you can actually aim them.
if they streamed out it would make it way harder to aim them and use other weapons in conjunction with MRMs because youd have to be swinging your torso all around to keep the stream on the target. so thats not a good option.
MRMs need to fire all at once. even the 40 packs. just have them spread out a good bit and increase the damage per missile to like 1.5 or whatever.
No, they can't do that for hitreg reasons
Simultaneous explosions causes errors
Stream fire, shorter or same duration as cLRMs
Reasonable spread, reasonable speed
Horrendous cooldown
#16
Posted 13 April 2017 - 03:20 PM
Mcgral18, on 13 April 2017 - 03:04 PM, said:
Reasonable spread, reasonable speed
Horrendous cooldown
I guarantee this will end up badly because they will not have enough velocity to be useful at that range. All I can say is I see MRMs ending up like the cUAC20 if they are anything like that, unless they have SOME sort of tracking.
#17
Posted 13 April 2017 - 03:20 PM
Khobai, on 13 April 2017 - 02:54 PM, said:
thats awful .
they need to fire all at once not stream out. that way you can actually aim them.
if they streamed out it would make it way harder to aim them and use other weapons in conjunction with MRMs because youd have to be swinging your torso all around to keep the stream on the target. so thats not a good option.
MRMs need to fire all at once. even the 40 packs. just have them spread out a good bit and increase the damage per missile to like 1.5 or whatever.
You're right, it IS awful. My expectations for MRMs are low. I hope that they're not stream fired, and that their accuracy is decent.
#18
Posted 13 April 2017 - 03:21 PM
Quicksilver Kalasa, on 13 April 2017 - 03:20 PM, said:
If they have low enough DPS, they can have high enough velocity
Not a brawling weapon
#19
Posted 13 April 2017 - 03:21 PM
Mcgral18, on 13 April 2017 - 03:21 PM, said:
I highly doubt they will ever have the velocity they need, I doubt they will even have the speed of the AC10.
I get that they didn't have tracking in lore, but SRMs are supposed to have tracking in lore but don't here, so I'm pretty sure we can make an exception if give them some sort of tracking and just ensure they don't have any arc (or a very minor one) and be done with it.
Edited by Quicksilver Kalasa, 13 April 2017 - 03:23 PM.
#20
Posted 13 April 2017 - 03:50 PM
Quicksilver Kalasa, on 13 April 2017 - 03:21 PM, said:
I mean its anyone's guess right now, but I would enjoy a missile option that functioned differently from current missiles that had a decently high velocity like an LB 10 or AC 10 or hell even an AC 5.
Kind of like a high heat, machine gun - except it shoots missiles.
I'd be OK with a "stream" but the stream would need to be much much shorter than current CLRMs or they would be pretty bad as you said.
Not that I'm opposed to some tracking or anything, like rocket launchers in other games or similar. That could be cool too.
Edited by Ultimax, 13 April 2017 - 03:52 PM.
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