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Mrms, Wide Spread Missiles Or Stream Missile Vomit?

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#1 MechaBattler

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Posted 13 April 2017 - 12:47 PM

People seem pretty hopeful that MRMs will give the IS a strong missile weapon. But if it's like I saw in MW4. It seems like it would spread it's damage to too many locations.

So would people prefer it fire wide in one quick go or more of a ripple fire effect with a tighter spread? I favor the latter, provided the stream fire effect isn't too long.

#2 Quicksilver Aberration

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Posted 13 April 2017 - 12:49 PM

View PostMechaBattler, on 13 April 2017 - 12:47 PM, said:

But if it's like I saw in MW4. It seems like it would spread it's damage to too many locations.

MRMs in MW4 were worthless without lock-on. Unless it moves faster than an AC20, MRMs need to have some sort of tracking capability at which point I'm ok if they have some stream fire mechanism.

Edited by Quicksilver Kalasa, 13 April 2017 - 12:51 PM.


#3 Mole

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Posted 13 April 2017 - 12:51 PM

I'm not sure. I am also wondering the same question about Rocket Launchers. Are they going to be a one-shot deal where you pull the trigger and it dumps all your ammo at once or are we going to be able to control our limited ammunition consumption by having the rockets fire in a staggered stream like a real life rocket pod? I tweeted Russ this question and he did not respond.

Edited by Mole, 13 April 2017 - 12:51 PM.


#4 Monkey Lover

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Posted 13 April 2017 - 01:00 PM

I have hopes they might be fun, I have no hopes for them being good. Even now srm6 without art is almost worthless.


Heavy and light gauss might be meta :)

Edited by Monkey Lover, 13 April 2017 - 01:00 PM.


#5 Mcgral18

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Posted 13 April 2017 - 01:01 PM

High-ish speed
Stream

Long cooldown

#6 Moonlight Grimoire

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Posted 13 April 2017 - 01:06 PM

Given they are 1 damage per missile I would hope for LB10X velocity. Yeah I know People would be like "oh it would invalidate SRMs", not really. SRM6's for it's tonnage is more efficient, higher damage, more tightly clustered together. MRM10's would get 24 vollies per ton over SRM6's 15ish, but, again tighter cluster, more damage per missile is superior. So I rather MRM's be an all at once high velocity missile shotgun with a degree of spread (not super wide or they are not enough bang for your buck at their intended range). Stream fire missile vomit require staring which would be far more harmful to the weapon I feel, in both cases though a high velocity is needed in order to make certain your missiles are accurate enough to be useful within their designed range brackets.

#7 ChapeL

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Posted 13 April 2017 - 01:11 PM

As I remember them MRMs in MW4 were fired in packs of 10. Single volley for MRM10 up to four for MRM40. The problem is they were too slow. The target had to be stationary or you had to be standing directly in it's path/behind it. Instead in MWO, I could see them use a release pattern similar to LBX weapons. That would make them a saturation weapon: Large cloud of missiles for the 40 and a much tighter grouping for the 10. In that optic, they should remain unguided and probably be slower than an LBX pellet but faster than LRMs.

Edited by ChapeL, 13 April 2017 - 01:15 PM.


#8 MechaBattler

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Posted 13 April 2017 - 01:28 PM

I think we can agree on one thing. They need to be at least fast enough to fill their 'medium' ranged role.

#9 cazidin

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Posted 13 April 2017 - 01:46 PM

Why not both?

#10 MechaBattler

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Posted 13 April 2017 - 01:48 PM

How would that work Cazidin?

#11 Trev Firestorm

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Posted 13 April 2017 - 02:23 PM

View PostChapeL, on 13 April 2017 - 01:11 PM, said:

As I remember them MRMs in MW4 were fired in packs of 10. Single volley for MRM10 up to four for MRM40. The problem is they were too slow. The target had to be stationary or you had to be standing directly in it's path/behind it. Instead in MWO, I could see them use a release pattern similar to LBX weapons. That would make them a saturation weapon: Large cloud of missiles for the 40 and a much tighter grouping for the 10. In that optic, they should remain unguided and probably be slower than an LBX pellet but faster than LRMs.

I'd be happy with 10 pack firing, but any case requires them to be fast missiles or they just won't work.

#12 Khobai

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Posted 13 April 2017 - 02:25 PM

MRMs should just work like a missile version of LBX. They should fire all at once in one big swarm. If they stream out theyd be impossible to aim.

Quote

Given they are 1 damage per missile I would hope for LB10X velocity


theyre missiles not projectiles. they should have more velocity than SRMs but less than LBX.

but they should do more than 1 damage per missile as well. since theyre going to spread out a lot more than LBX does.

Quote

I'm not sure. I am also wondering the same question about Rocket Launchers. Are they going to be a one-shot deal where you pull the trigger and it dumps all your ammo at once or are we going to be able to control our limited ammunition consumption by having the rockets fire in a staggered stream like a real life rocket pod?


Rocket Launchers are one shot weapons. You fire them once and theyre used up.

The real question is are they going to consume a hardpoint or not. Because if they consume a missile hardpoint theyll be pretty useless. If they dont consume a missile hardpoint they could have some situational applications.

Edited by Khobai, 13 April 2017 - 02:33 PM.


#13 cazidin

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Posted 13 April 2017 - 02:49 PM

View PostMechaBattler, on 13 April 2017 - 01:48 PM, said:

How would that work Cazidin?


Wide spread stream fire. Basically, they'd be terribly ineffective BUT with so many missiles? Something would hit, eventually.

Like LRM 20s without Artemis.

#14 Khobai

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Posted 13 April 2017 - 02:54 PM

Quote

Wide spread stream fire. Basically, they'd be terribly ineffective BUT with so many missiles? Something would hit, eventually.

Like LRM 20s without Artemis.


thats awful .

they need to fire all at once not stream out. that way you can actually aim them.

if they streamed out it would make it way harder to aim them and use other weapons in conjunction with MRMs because youd have to be swinging your torso all around to keep the stream on the target. so thats not a good option.

MRMs need to fire all at once. even the 40 packs. just have them spread out a good bit and increase the damage per missile to like 1.5 or whatever.

Edited by Khobai, 13 April 2017 - 02:58 PM.


#15 Mcgral18

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Posted 13 April 2017 - 03:04 PM

View PostKhobai, on 13 April 2017 - 02:54 PM, said:


thats awful .

they need to fire all at once not stream out. that way you can actually aim them.

if they streamed out it would make it way harder to aim them and use other weapons in conjunction with MRMs because youd have to be swinging your torso all around to keep the stream on the target. so thats not a good option.

MRMs need to fire all at once. even the 40 packs. just have them spread out a good bit and increase the damage per missile to like 1.5 or whatever.


No, they can't do that for hitreg reasons
Simultaneous explosions causes errors


Stream fire, shorter or same duration as cLRMs
Reasonable spread, reasonable speed
Horrendous cooldown

#16 Quicksilver Aberration

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Posted 13 April 2017 - 03:20 PM

View PostMcgral18, on 13 April 2017 - 03:04 PM, said:

Stream fire, shorter or same duration as cLRMs
Reasonable spread, reasonable speed
Horrendous cooldown

I guarantee this will end up badly because they will not have enough velocity to be useful at that range. All I can say is I see MRMs ending up like the cUAC20 if they are anything like that, unless they have SOME sort of tracking.

#17 cazidin

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Posted 13 April 2017 - 03:20 PM

View PostKhobai, on 13 April 2017 - 02:54 PM, said:


thats awful .

they need to fire all at once not stream out. that way you can actually aim them.

if they streamed out it would make it way harder to aim them and use other weapons in conjunction with MRMs because youd have to be swinging your torso all around to keep the stream on the target. so thats not a good option.

MRMs need to fire all at once. even the 40 packs. just have them spread out a good bit and increase the damage per missile to like 1.5 or whatever.


You're right, it IS awful. My expectations for MRMs are low. I hope that they're not stream fired, and that their accuracy is decent.

#18 Mcgral18

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Posted 13 April 2017 - 03:21 PM

View PostQuicksilver Kalasa, on 13 April 2017 - 03:20 PM, said:

I guarantee this will end up badly because they will not have enough velocity to be useful at that range. All I can say is I see MRMs ending up like the cUAC20 if they are anything like that, unless they have SOME sort of tracking.


If they have low enough DPS, they can have high enough velocity

Not a brawling weapon

#19 Quicksilver Aberration

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Posted 13 April 2017 - 03:21 PM

View PostMcgral18, on 13 April 2017 - 03:21 PM, said:

If they have low enough DPS, they can have high enough velocity

I highly doubt they will ever have the velocity they need, I doubt they will even have the speed of the AC10.

I get that they didn't have tracking in lore, but SRMs are supposed to have tracking in lore but don't here, so I'm pretty sure we can make an exception if give them some sort of tracking and just ensure they don't have any arc (or a very minor one) and be done with it.

Edited by Quicksilver Kalasa, 13 April 2017 - 03:23 PM.


#20 Ultimax

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Posted 13 April 2017 - 03:50 PM

View PostQuicksilver Kalasa, on 13 April 2017 - 03:21 PM, said:

I highly doubt they will ever have the velocity they need, I doubt they will even have the speed of the AC10.


I mean its anyone's guess right now, but I would enjoy a missile option that functioned differently from current missiles that had a decently high velocity like an LB 10 or AC 10 or hell even an AC 5.


Kind of like a high heat, machine gun - except it shoots missiles.

I'd be OK with a "stream" but the stream would need to be much much shorter than current CLRMs or they would be pretty bad as you said.


Not that I'm opposed to some tracking or anything, like rocket launchers in other games or similar. That could be cool too.

Edited by Ultimax, 13 April 2017 - 03:52 PM.






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