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Lrm's Are For Fw If You Are Is


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#101 vandalhooch

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Posted 29 April 2017 - 06:13 AM

View PostTesunie, on 25 April 2017 - 09:57 AM, said:


The thing is, I'm going off a scientific like view of this, where one makes a hypothesis (an educated guess), and then test it. If the test proves it correct, you continue to test it, till it may become a theory. Then, other people test it and test it, and if all of them prove it correct and none of them can prove it incorrect, than that theory becomes a scientific fact. In that case, something is said, proven, and can't be disproved no matter how much someone tries (with honest testing).


Egad! That isn't how science works at all. I know that's how it was taught by many science teachers in the past. But . . . no, no, no, no.

Quote

In this case here, the statement is "LRMs decrease a team's chances of winning". Of that statement, some people's stats seemed to agree, until I looked at my own stats which seem to disagree with that statement. I've done nothing specific to try and disprove the statement (I did honest testing), and I seem to be an "exception to the rule". Thus, unless it can be explained why I get a different result and what that means (disprove my results in relation to the statement), the statement is being proven false.

Now, a statement of "LRM boats decreases a team's chances of winning" or even "A team bloated with LRMs has a decreased chance of winning" may be true, as my stats and data do not reflect either of those statements. As I don't run LRM boats, my data is not reflective of those statements.


A better real world example would be "this (class of) ship is unsinkable", and it sinks on it's maiden voyage (Titanic). Right there, it was proven very quickly that it was not unsinkable, and seen as it's sister ship also sank in WW2, another hole in that theory/fact. Thus it was proven that the Titanic and other related ships where still very much sinkable. Maybe more difficult to sink compared to ships of it's era, but not unsinkable...

Edit: Just some typos.


#102 Sjorpha

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Posted 29 April 2017 - 06:40 AM

My experience with LRMs is that their power level scales so much with the badness of your opposition.

It has happened that we (MJ12) decide to run LRM teams, all in with narc spotters and so on, to mix things up and troll. Now if we play bad teams our LRMs can sometimes be even more overpowering that direct fire, in the sense that some teams are so bad that they can't avoid/counter LRM+narc and just melt. The thing is we would have beat those teams overwhelmingly with any weapons setup so you can't argue the LRMs increased or decreased the chance of winning in that case.

However, if we do that setup and run into a team that is equally good or better, like Kcom etc, we can't win. And I would also claim you could not beat a MJ12 12man with a LRM heavy deck either. LRMs basically do too little against a good team. It's an all or nothing weapon and a rather weak one. Once it's outplayed it's just dead weight.

It's doesn't necessarily follow form that that every LRM rack taken decreases the chance to win, it could be that someone on the team contributes more with LRMs than without etc. But as a general rule I'd say it definitely handicaps you compared to direct fire.

In Magic the Gathering, which I play competitively, we often use the expression "win-more". And I think it applies to LRMs. "Win-more" means a move/card/tactic that is a waste of resources even when it works and looks good. An example in MTG would be if your goal is to win by dealing 20 damage and there is a move that does that for 3 mana, then there is no advantage in dealing 40 damage for 5 mana. Both moves win you the game but the 5 mana alternative is wasteful and weakens your deck even though it looks more strong to a scrub.

LRMs are win-more in the sense that in the matches where you win with LRMs you would have won with direct fire weapons too. In the matches where you lose with LRMs you could in many cases have won with direct fire. Therefore, the wins you score with LRMs are not really a reason to think they are good, as evidenced by their uselessness above a certain skill threshold.

The problem with evaluating win-more moves in games like MWO is that the reward systems reward win-more strategies. You score more cbills and so on for winning with big damage and many kills than you do for winning fast and efficiently. This can obfuscate the wastefulness of some tactics, they actually weaken your team in a competitive sense but they reward you with high scores. This isn't just LRMs but also farming damage and kills and going for attrition over objectives and so on.

Edited by Sjorpha, 29 April 2017 - 06:56 AM.


#103 Tesunie

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Posted 29 April 2017 - 11:34 AM

View Postvandalhooch, on 29 April 2017 - 06:13 AM, said:


Egad! That isn't how science works at all. I know that's how it was taught by many science teachers in the past. But . . . no, no, no, no.


Really?

Scientific Method.
Scientific Theory: scientific theory is an explanation of some aspect of the natural world that can, in accordance with the scientific method, be repeatedly tested, using a predefined protocol of observations and experiments.[1][2] Established scientific theories have withstood rigorous scrutiny and are a comprehensive form of scientific knowledge.[3]


The theory presented here was "LRMs reduce your team's chances of winning". If that is the case, than every mech that has LRMs on it should, by that theory over a long time, have a lower W/L ratio over direct fire mechs.

According to Scientific Method, this should be able to hold out after repeated testing. My results with LRM mechs seem to be counter to this theory. Without any reasonable explanation as to why this is the case, than it disproves at least the "absolute" of that statement.

By that reference, I have proven that "LRMs reduce your team's chances of winning" is false, or at least not an absolute. That doesn't mean that the "theory" can't be reworded and then retested, or if it could be explained as to why I seem to observe different results (after hundreds of matches played).


This is like proving gravity. It applies to everything, but a balloon floats, seeming counter to the theory of gravity. Thus, the theory of density comes into effect as a counter theory/explanation. That means that the balloon is still effected by gravity, but because it's lighter than the gases around it, it appears to float and defy gravity. These theory's (I believe they are scientific laws now) can be proven every time without fail. There has been no evidence to counter them, no matter how many time's they are tested.

So far, even if I was the only one to have counter evidence, I have essentially disproved the theory, at least as an absolute. LRMs don't seem to have a direct impact on a player's W/L ratio (decreases your team's ability to win). Now, if that was mentioned as "in top tier competitive play, bringing LRMs will have a negative effect on your team's ability to win", my evidence would be irrelevant, as I don't play in top tier competitive play. But, the current statement is not worded as such, which means it applies to all forms of play. As I play QP, GP and FP, my stats would be rather relevant against that statement.

LRMs in competitive high level play, I won't argue about. But, for basically all other levels of play, LRMs are fine and are able to be effective within a match, and seem to have no direct correlation to a team's ability to play or win. At least as a core weapon system. Now, depending upon how they are played (like basically every weapon), that will have an affect on a team's ability to win. As most people appear to use LRMs rather poorly... Posted Image

#104 Jack Shayu Walker

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Posted 29 April 2017 - 12:06 PM

View PostCarl Vickers, on 20 April 2017 - 06:10 PM, said:

BTW, non-competitive dedicated to having fun means, we dont want to get better at the game, too much effort involved.


You know, you can make your point without sounding like elitist scum.

Or do you actually not realize how anyone's priority in a game wouldn't be to win the most often?

#105 Pat Kell

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Posted 29 April 2017 - 10:54 PM

View PostTesunie, on 29 April 2017 - 11:34 AM, said:


Really?

Scientific Method.
Scientific Theory: scientific theory is an explanation of some aspect of the natural world that can, in accordance with the scientific method, be repeatedly tested, using a predefined protocol of observations and experiments.[1][2] Established scientific theories have withstood rigorous scrutiny and are a comprehensive form of scientific knowledge.[3]


The theory presented here was "LRMs reduce your team's chances of winning". If that is the case, than every mech that has LRMs on it should, by that theory over a long time, have a lower W/L ratio over direct fire mechs.




That is not what I am saying at all. I'm saying that by taking LRM's you are running the risk of running into a good team that can deal with them and make them almost useless. Sjorpha said it very eloquently is his post about win-more strategies. You simply have to do more work with LRM's than other weapons in order to kill a mech because of the natural spread of the weapon. Bringing LRM's doesn't mean you are going to necessarily win or lose a match, it just is a small factor in determining the overall winner of any given match. Skill, experience, team work are all things that weigh more heavily in my opinion but if you want to win more often, you should not be bringing LRM's because you are adding a certain something to you team that makes it harder to win. There isn't really anything to argue about here. LRM's make it harder to win in general especially as the skill level and other more significant factors increase.

You're anecdotal evidence about your W/L ratio going up in LRM's is irrelevant because you are unable to ascertain why it is going up. You could be getting group up with people who were going to win the match regardless of your drop deck decisions. Your enemies could be, by and large, unaware of how to properly deal with LRM's. You could be better at LRM's than you are at direct fire weapons (or using a mixed bag of weapons, whatever the case may be), or it could be any number of things that cause this. The bottom line is that because you weren't tracking all available data, you are essentially trying to disprove my statement by using correlation rather than causation. In any type of situation where skill, teamwork and experience are essentially the same, I would be willing to bet that the team that focuses solely on direct fire weapons would win against the team with LRM boats or a mixed bag of weapons more often than not and the higher the skill level, teamwork and experience of both teams, the more likely the direct fire weapon teams will win. At the top tier level of play, I think that teams that would typically lose against a team such as EMP, would actually have a significantly higher chance of winning if EMP was forced to bring LRMS. All things being equal, LRM's are weaker overall than most direct fire weapons and if that is the only difference in the two teams, you have essentially nerfed your team to some degree and are more likely to lose that match. The more LRM's you bring, the more you nerf it and the more likely you are to lose.

View PostTesunie, on 29 April 2017 - 11:34 AM, said:



By that reference, I have proven that "LRMs reduce your team's chances of winning" is false, or at least not an absolute. That doesn't mean that the "theory" can't be reworded and then retested, or if it could be explained as to why I seem to observe different results (after hundreds of matches played).


You have disproven nothing because I wasn't stating an absolute in the sense that you WILL lose, I said it REDUCES you're overall effectiveness as a member of a team and when all things are equal (I know that's nearly impossible to account for) bringing LRM's REDUCE your chance of winning. You can't just pull you own personal stats off the stats page and prove that statement false as proving it false would be extremely difficult with an enormous amount of testing being done. But what you can do is watch the highest and the lowest tiers of play to see what general types of weapons are brought and what tends to happen. At the lower tiers, LRM's tend to do ok because people don't have the skill, experience and teamwork mentality to be able to make them essentially useless. At the higher tiers, LRM's will perform well less and less often.

The fact that you're arguing this at all is baffling to me. There is a ton of evidence out there for you to see but you are so blinded by your own personal experience with them that you can't see any other possibility. The saddest part is that you are in these forums, trying to argue for the viability of a weapon that is, in general, worse that direct fire weapons and new people are going to come here, read this and think that there is something too it. Granted, some people need to learn on their own but if people are coming here looking for ways to do better, feeding them full of this "LRM's has a place in QP or CW" is just flat out wrong. If they just want to play and have fun, fine bring whatever you want but telling people that are looking to improve and have a better win/loss experience that "LRM's are a viable weapon system" is setting them up for failure as they try to improve their skill level. It will teach them bad habits, give them a false sense of teamwork and overall cause them to blame others for their own failures. "I mean seriously...the guy on the forums said that LRM's are viable, I am breaking 1k damage every match with them in CW but my pugs (read meatshields) just keep doing sub 800 damage and we get rolled. They must be the bad ones right?"...no, that is wrong.

Edited by Pat Kell, 29 April 2017 - 10:58 PM.


#106 naterist

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Posted 29 April 2017 - 10:57 PM

lrms are OP AF. use them correctly and you will win, just about everytime. dont listen to kell, he has no idea what hes talking about here. big units fail to see the advantages of lrms because their so focused on their personal strats, which are geared towards direct fire already.

#107 Pat Kell

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Posted 29 April 2017 - 10:59 PM

View Postnaterist, on 29 April 2017 - 10:57 PM, said:

lrms are OP AF. use them correctly and you will win, just about everytime. dont listen to kell, he has no idea what hes talking about here. big units fail to see the advantages of lrms because their so focused on their personal strats, which are geared towards direct fire already.


:)...trolls will be trolls. What are ya gonna do.

#108 naterist

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Posted 29 April 2017 - 11:22 PM

View PostPat Kell, on 29 April 2017 - 10:59 PM, said:

Posted Image...trolls will be trolls. What are ya gonna do.


its the one strategy i havent tried against you guys yet. maybe its the super-secret-meta-epic-nukemode:engaged strat that just might work. you never know O.o

#109 Pat Kell

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Posted 30 April 2017 - 01:17 PM

View Postnaterist, on 29 April 2017 - 11:22 PM, said:


its the one strategy i havent tried against you guys yet. maybe its the super-secret-meta-epic-nukemode:engaged strat that just might work. you never know O.o


Maybe...I do know that one time, KCom was doing a min max LRM drop. 9 LRM's and 3 narcers in QP and we came up against an SJR team. They stomped the living bejesus out of us. Now I admit that they would probably have beaten us anyway if we were direct fire but it wouldn't have been like 12-2 like it was with LRMer's. They just stayed near cover, popped out, shot us and then laughed with glee as our incoming LRM's slammed into their cover. Anytime, we tried to move around their cover, they just shot us and continued to move with us. It was a perfect example that the more skilled a team is, the less likely you are to be able to effectively use LRM's. But, what the heck, give it a shot, maybe KCom is just full of people who have no idea how to effectively use LRM's.

#110 MischiefSC

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Posted 30 April 2017 - 02:41 PM

View PostPat Kell, on 30 April 2017 - 01:17 PM, said:


Maybe...I do know that one time, KCom was doing a min max LRM drop. 9 LRM's and 3 narcers in QP and we came up against an SJR team. They stomped the living bejesus out of us. Now I admit that they would probably have beaten us anyway if we were direct fire but it wouldn't have been like 12-2 like it was with LRMer's. They just stayed near cover, popped out, shot us and then laughed with glee as our incoming LRM's slammed into their cover. Anytime, we tried to move around their cover, they just shot us and continued to move with us. It was a perfect example that the more skilled a team is, the less likely you are to be able to effectively use LRM's. But, what the heck, give it a shot, maybe KCom is just full of people who have no idea how to effectively use LRM's.


Clearly you were not using them right.

And neither has anyone who's used them against us.

Pretty much ever.

Over thousands and thousands of drops.

Ever.

Even when we ran brawling on Polar. And that dedicated LRM 12man on Alpine.

I'm thinking the special way to run LRMs successfully is to only launch to training area. Maybe that's the mistake.

Edited by MischiefSC, 30 April 2017 - 02:42 PM.


#111 Kubernetes

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Posted 30 April 2017 - 02:43 PM

View PostPat Kell, on 30 April 2017 - 01:17 PM, said:

Maybe...I do know that one time, KCom was doing a min max LRM drop. 9 LRM's and 3 narcers in QP and we came up against an SJR team. They stomped the living bejesus out of us. Now I admit that they would probably have beaten us anyway if we were direct fire but it wouldn't have been like 12-2 like it was with LRMer's. They just stayed near cover, popped out, shot us and then laughed with glee as our incoming LRM's slammed into their cover. Anytime, we tried to move around their cover, they just shot us and continued to move with us. It was a perfect example that the more skilled a team is, the less likely you are to be able to effectively use LRM's. But, what the heck, give it a shot, maybe KCom is just full of people who have no idea how to effectively use LRM's.



Yeah, the matchmaking gods love to take a **** on your unit when you start doing LRM drops. I remember we did it a few times last year, and I swear every single time we'd have one fun match and then next match end up dropping against EVIL. It seems to be an easier proposition now because there aren't many quality 12-mans running around... but we all know that it's a fun deck that will get crushed if we're unlucky and meet a good opponent.

#112 naterist

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Posted 30 April 2017 - 02:45 PM

View PostPat Kell, on 30 April 2017 - 01:17 PM, said:


Maybe...I do know that one time, KCom was doing a min max LRM drop. 9 LRM's and 3 narcers in QP and we came up against an SJR team. They stomped the living bejesus out of us. Now I admit that they would probably have beaten us anyway if we were direct fire but it wouldn't have been like 12-2 like it was with LRMer's. They just stayed near cover, popped out, shot us and then laughed with glee as our incoming LRM's slammed into their cover. Anytime, we tried to move around their cover, they just shot us and continued to move with us. It was a perfect example that the more skilled a team is, the less likely you are to be able to effectively use LRM's. But, what the heck, give it a shot, maybe KCom is just full of people who have no idea how to effectively use LRM's.


Lol, jokes aside though....

Ironically this problem mostly comes from the fact that others can get you target lock without the spotter having narq or tag. Without that limitations its just op enough for a noob to get scared easily, and assume its the weapons fault they died, more then their own positioning. The way mw:ll handled missle locks was better for the whole tag/narq-needed-to-get-locks-for-teammates thing. Also gave arrow launchers a cool niche there that would be cool af in mwo. But while pgi lets teams share lrm locks without any weight investment or preplanning.its just gonna be pugs riding the coattails of the frontlines locks, thinking their good because (points at post match screen) damage, were whats more important is were that damage is focused and were you were in relation to the team.

Make getting locks for teammates a thing people have to do intentionally with a tag, narq, or c3 computer in tech update, and allow the only locks that lrm boat can get without that support equipment are ones from his own LoS. Then people wont think lrms are the end all/be all of the game, because they wont have all these targets to choose from at the back of the map. Itll force them to plan ahead with a tagger/narqer or go get their own locks. Both those options, move forward or plan ahead with a team, are good things for newbs who use lrms like a crutch to learn.

Let me be clear though, you will be hardpressed to find a situation were lrms are a better option then anything that does direct fire. Only time i can think of off the top of my head is if your in a valley trying to hit a guy abouve you and your toso doesnt angle up much, and thats a positioning problem more then a playstyle. Outside of that, useless.

#113 Lehmund

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Posted 30 April 2017 - 03:34 PM

My 2 cents.

In FW, don't boat LRMs. That's always stupid unless your just Lolling around, or you have a very specific strategy with your team using NARCs and whatnot, and even then it's probably not a good idea.

Direct fire always win over indirect or long range splash damage.

Here are the cases where LRM are useful, and we're assuming you have some along with direct fire weapons:
- You currently can't fire your direct fire weapons at an enemy because most of your team is in the way (LRM equiped mechs are typically second line mechs). LRMs thus may allow you to do damage in cases where you would otherwise not be able to without shooting your team in the back).
- The enemy is locked but you don't have direct view of the enemy. You can fire while you can't fire other weapons at that time.
- You wish to suppress or control your opponent's behavior some by keeping then in cover. Here your intention is not to kill or even to do damage, but to prevent damage to your own team while they are getting into position.
- Your opponent is out of range of your primary weapons but within 1km.

Thankfully, if you're not boating LRMs specifically, they really don't generate lots of heat and can fire while your main weapons can't. Can certainly be a boon, but requires skill to make it work for your team.

On the other hand, if your team is set up for a brawl and is murderballing as a primary tactic, your LRMs are really a hindrance to the whole tactic. If your team is set up for poking or mid-range tactics it can work well.

Though LRMs are really easy to launch, to use them well competitively actually requires way more skill than direct fire weapons.

So, just like many mentioned, enjoy the game, improve yourself and if you happen to be a boon to your team with your LRM mech, then bring it, no problem. Otherwise, practice some more with different builds.

Lehmund

#114 MischiefSC

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Posted 30 April 2017 - 04:31 PM

View PostLehmund, on 30 April 2017 - 03:34 PM, said:

My 2 cents.

In FW, don't boat LRMs. That's always stupid unless your just Lolling around, or you have a very specific strategy with your team using NARCs and whatnot, and even then it's probably not a good idea.

Direct fire always win over indirect or long range splash damage.

Here are the cases where LRM are useful, and we're assuming you have some along with direct fire weapons:
- You currently can't fire your direct fire weapons at an enemy because most of your team is in the way (LRM equiped mechs are typically second line mechs). LRMs thus may allow you to do damage in cases where you would otherwise not be able to without shooting your team in the back).
- The enemy is locked but you don't have direct view of the enemy. You can fire while you can't fire other weapons at that time.
- You wish to suppress or control your opponent's behavior some by keeping then in cover. Here your intention is not to kill or even to do damage, but to prevent damage to your own team while they are getting into position.
- Your opponent is out of range of your primary weapons but within 1km.

Thankfully, if you're not boating LRMs specifically, they really don't generate lots of heat and can fire while your main weapons can't. Can certainly be a boon, but requires skill to make it work for your team.

On the other hand, if your team is set up for a brawl and is murderballing as a primary tactic, your LRMs are really a hindrance to the whole tactic. If your team is set up for poking or mid-range tactics it can work well.

Though LRMs are really easy to launch, to use them well competitively actually requires way more skill than direct fire weapons.

So, just like many mentioned, enjoy the game, improve yourself and if you happen to be a boon to your team with your LRM mech, then bring it, no problem. Otherwise, practice some more with different builds.

Lehmund


Also if the other team is set to brawl, or is good at long range poke. Either will make your LRMs, at best, wasted tonnage.

Direct fire never is.

#115 Xannatharr

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Posted 01 May 2017 - 03:33 PM

I don't want people to bring LRM-heavy mechs into FP for the simple fact that I don't want to hear them repeating "Need locks please", "Please hold your locks" over and over and over.

It is obnoxious.

Do they really think people are getting locks and then switching to another target or un-locking a target just to troll them? If I am shooting at an enemy mech I have it targeted if possible. If then enemy mech goes into cover and has Radar Dep I lose the lock right away.. and then hear that guy hiding behind the shoulder of the hill piggybacking on my lock saying "Need you to hold your locks please".

Die in a fire.

Or get your own damn locks.

Xann

#116 Tesunie

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Posted 01 May 2017 - 07:31 PM

View PostPat Kell, on 29 April 2017 - 10:54 PM, said:


That is not what I am saying at all. I'm saying that by taking LRM's you are running the risk of running into a good team that can deal with them and make them almost useless. Sjorpha said it very eloquently is his post about win-more strategies. You simply have to do more work with LRM's than other weapons in order to kill a mech because of the natural spread of the weapon. Bringing LRM's doesn't mean you are going to necessarily win or lose a match, it just is a small factor in determining the overall winner of any given match. Skill, experience, team work are all things that weigh more heavily in my opinion but if you want to win more often, you should not be bringing LRM's because you are adding a certain something to you team that makes it harder to win. There isn't really anything to argue about here. LRM's make it harder to win in general especially as the skill level and other more significant factors increase.

You're anecdotal evidence about your W/L ratio going up in LRM's is irrelevant because you are unable to ascertain why it is going up. You could be getting group up with people who were going to win the match regardless of your drop deck decisions. Your enemies could be, by and large, unaware of how to properly deal with LRM's. You could be better at LRM's than you are at direct fire weapons (or using a mixed bag of weapons, whatever the case may be), or it could be any number of things that cause this. The bottom line is that because you weren't tracking all available data, you are essentially trying to disprove my statement by using correlation rather than causation. In any type of situation where skill, teamwork and experience are essentially the same, I would be willing to bet that the team that focuses solely on direct fire weapons would win against the team with LRM boats or a mixed bag of weapons more often than not and the higher the skill level, teamwork and experience of both teams, the more likely the direct fire weapon teams will win. At the top tier level of play, I think that teams that would typically lose against a team such as EMP, would actually have a significantly higher chance of winning if EMP was forced to bring LRMS. All things being equal, LRM's are weaker overall than most direct fire weapons and if that is the only difference in the two teams, you have essentially nerfed your team to some degree and are more likely to lose that match. The more LRM's you bring, the more you nerf it and the more likely you are to lose.


For one, you guys like to toss the word "anecdotal" around a lot, and I don't think you know what that word means. It means that something is irrelevant or untrue. My stats are relevant and true when discussing how much something may or may not impact a match. Unless of course you are going to accuse me of altering my stats, not presenting "true" stats, or that I have in some manner sabotaged my results to favor LRM stats over direct fire stats, and that I have purposefully done so for over hundreds of matches in the game.

As you are discussing "taking LRMs makes your team more likely to lose", to confirm or deny that we need to look at long term W/L ratios, which is in fact "how often/likely" one is to win or lose. Thus, my actual W/L ratios between LRM based mechs and non-LRM based mechs are actually very relevant to the current "theory". If LRMs (even an LRM5 if I recall what someone said correctly) seriously was more likely to make your team to lose, than my stats should seriously back that claim up. By that definition/theory, my LRM mechs (after hundreds of matches played) should have a worse W/L (indicating a less likely chance of winning) than my Direct Fire only mechs. However, this is not what my data is showing, and instead it is showing the exact opposite of that.

In my case, all evidence seems to present that LRMs in general play (as in, QP, GP and FP) indicate the exact opposite, that LRMs make me more likely to win.

As for WHY my W/L is higher with LRMs... I actually HAVE said (many times already) my "secret recipe" to success. However, it's been brushed off and ignored so many times already that I just started to say "Don't know then, maybe it's just me". However, for clarity sake, I shall repost information about LRMs.
  • Boating. I don't. It is the number one thing I see people, even comp players, try to do. They want to "min/max" LRMs, but they don't realize that by doing so they not only grant more strength to that aspect, but they amplify it's weaknesses as well. This leads to many possible advantages becoming a disadvantage, which I'll present shortly.
  • Indirect only. A lot of people see LRMs as only being useful for long range indirect firepower. This is one aspect of LRMs, but there are other aspects no one seems to want to see. So, in the effort to "min/max" their performance, they boat, then bloat their team, and try to have "dedicated spotters/NARCers". Every "comp" test has always seemed to be against LRM bloated opponents, not opponents using them sparingly and in conjunction with other aspects of a build/teammates. You know, that "sharing armor" thing for one point?
  • Distance. A lot of people, even comp players "trying to prove/disprove LRM use" still tend to keep a lot of distance between themselves, their teammates and the enemy targets. This leads to longer travel times, less armor sharing, less personal target locks, etc.
  • Static. Most people who use LRMs become static elements, almost like turrets or battery emplacements. Compiled with points 1-3...
  • Lack of direct fire. I wish to emphasize this portion, as many people who bring LRMs take nothing but LRMs, or a bare bones defense weapons. This lack of direct fire precision aspect means that LRM spread becomes an issue. Now, because they are so dependent upon LRMs to deal their damage, they have to count upon massive DPS to overcome the spread.
  • Spread. They only enhance it as a weakness when they take nothing but LRMs (you know, "min/maxing" them?). This leads to many issues, and some of their downfall when bloated on a team.
Here is the thing, I've noticed that I play LRMs massively different from probably over 90% of the other players who use LRMs. This is what I do different, which is very likely the case for my increased W/L score (AKA: leaves me actually more likely to be on the "winning team").
  • I don't boat LRMs only. I bring significant direct fire weapons, for precision damage as needed.
  • I don't hide out back. I'm on the front lines, shoulder to shoulder with everyone else on my team. So, I "share armor" with my team. I don't depend upon LRMs for all my damage, only a portion of it.
  • I'm not afraid to go where LRMs don't work so well. This is because I bring reasonable direct fire weapons with me.
  • Spread. This is where I find it as an advantage. I've said it before, so I'll just say it again. Spread can be as much of a weakness as it can be a strength. Spread is the counter to side shielding and torso protecting. It's hard to protect a side torso at cherry red from a spread of LRM damage. This is also why I find LRMs blend well with direct fire weapons. My direct fire can open holes, and my LRMs can finish the job. (Or even reverse just as often.)
  • I get close to people. I'm not afraid to press into the 180m distance of LRMs, though I'd rather keep people at my average combat zone of 200-400m. At those ranges, they are not likely at all to avoid my LRMs.
  • Balance. I've worked hard at finding that balancing point to be able to blend different weapons for any specific mech/build. This goes for all my mechs, not just LRMs. There is a point where too many LRMs are too many, and a point where I may not even have enough on a given design.
  • Multi-range engagement. Sometimes, LRMs find their way only a build as my long range alternative. This lets me approach the enemy at my own choosing in those builds.
As another note, all my stats are relevant in "generalized" play, where they are recorded. This means it excludes FW, as matches in that game mode do not contribute to your stat pools. I don't play in top tier competitive games. I can also say, some people from even Emp can no longer say "I've never been killed by LRMs". I can say I have personally defeated (with my team) some rather high tier comp players. I've also had my face stomped in before by them with everyone else on my team.

I'm not a top player in this game. I'm not even going to pretend I am, not even try to enter into that scene of game play. This isn't saying I'm not trying to improve my game play, but I know my skills are not there.


So. What information from my stats is missing? What piece of data do you need? I can post W/L of all my mechs, and mention which ones had LRMs and which ones don't (I'll even post their builds if that helps you any). I can also even post up my stats for my weapons. It's all statistical data, and everything I can add to prove anything as far as being data relevant to the topic. Just be ready for if that data continues to counter your theory, and recall your theory is about "all levels of play", which includes QP, GP, FP and competitive play. I've got information for two out of four (as FP stats don't register on your stat page last I knew).

View PostPat Kell, on 29 April 2017 - 10:54 PM, said:

You have disproven nothing because I wasn't stating an absolute in the sense that you WILL lose, I said it REDUCES you're overall effectiveness as a member of a team and when all things are equal (I know that's nearly impossible to account for) bringing LRM's REDUCE your chance of winning. You can't just pull you own personal stats off the stats page and prove that statement false as proving it false would be extremely difficult with an enormous amount of testing being done. But what you can do is watch the highest and the lowest tiers of play to see what general types of weapons are brought and what tends to happen. At the lower tiers, LRM's tend to do ok because people don't have the skill, experience and teamwork mentality to be able to make them essentially useless. At the higher tiers, LRM's will perform well less and less often.

The fact that you're arguing this at all is baffling to me. There is a ton of evidence out there for you to see but you are so blinded by your own personal experience with them that you can't see any other possibility. The saddest part is that you are in these forums, trying to argue for the viability of a weapon that is, in general, worse that direct fire weapons and new people are going to come here, read this and think that there is something too it. Granted, some people need to learn on their own but if people are coming here looking for ways to do better, feeding them full of this "LRM's has a place in QP or CW" is just flat out wrong. If they just want to play and have fun, fine bring whatever you want but telling people that are looking to improve and have a better win/loss experience that "LRM's are a viable weapon system" is setting them up for failure as they try to improve their skill level. It will teach them bad habits, give them a false sense of teamwork and overall cause them to blame others for their own failures. "I mean seriously...the guy on the forums said that LRM's are viable, I am breaking 1k damage every match with them in CW but my pugs (read meatshields) just keep doing sub 800 damage and we get rolled. They must be the bad ones right?"...no, that is wrong.


... I'm Tier 2... Posted Image Not T5, 4 or 3. And I'm rocketing up through T2 even. (Of course, it's also been stated that the PSR tiers are more like an experience bar. So there is that to consider.)

Oh, and "reduce your chance of winning" also means "have a lower W/L score". The statements are universally interchangeable and essentially the same phrase said in different ways. So, yes. I have a higher W/L with my LRM mechs. I tend to also play LRMs different than most other LRM users. When the average LRM user sits out back firing only indirectly (which is one of the worst ways to use LRMs), you can say I'm not your average LRM user.

Your statement does cover "all levels of play", not just "competitive play only". I personally feel that I don't need to "bow down and accept" everything the comp players do or say. I have the ability to test what they say and do, so I do. I take what they say under consideration, but I've also got to consider what my own personal performance is saying as well.

As for your last paragraph, I have never once said that. LRMs ARE viable for FP, but don't boat them. Of course, if someone only glosses over everything, than maybe they didn't read everything I said. I've never once claimed LRMs as "the best weapon in game", but it also isn't worst either. It's mostly different from direct fire weapons, but also isn't "the best" either. It's just in the middle. I mean, I've had people say (comp players as well) that CERMLs are garbage, but I find them very useful.

View PostPat Kell, on 30 April 2017 - 01:17 PM, said:

Maybe...I do know that one time, KCom was doing a min max LRM drop. 9 LRM's and 3 narcers in QP and we came up against an SJR team. They stomped the living bejesus out of us. Now I admit that they would probably have beaten us anyway if we were direct fire but it wouldn't have been like 12-2 like it was with LRMer's. They just stayed near cover, popped out, shot us and then laughed with glee as our incoming LRM's slammed into their cover. Anytime, we tried to move around their cover, they just shot us and continued to move with us. It was a perfect example that the more skilled a team is, the less likely you are to be able to effectively use LRM's. But, what the heck, give it a shot, maybe KCom is just full of people who have no idea how to effectively use LRM's.


The problem I see there (again) is LRM bloating. 9 LRM boats (I'm presuming) and 3 NARCers... The most typical pit fall I see everyone fall into. Boat the LRMs and try to shoot them indirectly only...

This is a boring story I've gotten tired of hearing. I hear it as every example when LRMs are being discussed, like it's the only way LRMs can be played. It's really sad that the only way people seem to consider using LRMs is "poorly". And yes, I find many comp players seemed to have forgotten how LRMs seem to work... One I had to mention to them that LRMs were not fire and forget weapons... As he posted a video of him using LRMs (to prove how bad they are), and he kept dropping locks while LRMs where still in flight (and hiding and shooting indirectly, boated, far back...)

View PostMischiefSC, on 30 April 2017 - 02:41 PM, said:

I'm thinking the special way to run LRMs successfully is to only launch to training area. Maybe that's the mistake.


I press the Play button personally. End up getting reasonable results...

View PostXannatharr, on 01 May 2017 - 03:33 PM, said:

Or get your own damn locks.


Agreed. LRM users should be trying to get their own locks. Any LRM user who complains about a teammate dropped a lock is having unreasonable expectations (and probably sitting too far back). I personally would rather lose a lock, than lose an ally. A still alive ally is better than a lock that cost them their mech...

#117 vandalhooch

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Posted 01 May 2017 - 07:48 PM

View PostTesunie, on 29 April 2017 - 11:34 AM, said:


Really?

Scientific Method.
Scientific Theory: scientific theory is an explanation of some aspect of the natural world that can, in accordance with the scientific method, be repeatedly tested, using a predefined protocol of observations and experiments.[1][2] Established scientific theories have withstood rigorous scrutiny and are a comprehensive form of scientific knowledge.[3]


That definition does not match your description of how science works.

Show me where it says that a hypothesis becomes a theory and then a fact through repeated testing.

Quote

The theory presented here was "LRMs reduce your team's chances of winning". If that is the case, than every mech that has LRMs on it should, by that theory over a long time, have a lower W/L ratio over direct fire mechs.

According to Scientific Method, this should be able to hold out after repeated testing. My results with LRM mechs seem to be counter to this theory. Without any reasonable explanation as to why this is the case, than it disproves at least the "absolute" of that statement.

By that reference, I have proven that "LRMs reduce your team's chances of winning" is false, or at least not an absolute. That doesn't mean that the "theory" can't be reworded and then retested, or if it could be explained as to why I seem to observe different results (after hundreds of matches played).


This is like proving gravity. It applies to everything, but a balloon floats, seeming counter to the theory of gravity. Thus, the theory of density comes into effect as a counter theory/explanation. That means that the balloon is still effected by gravity, but because it's lighter than the gases around it, it appears to float and defy gravity. These theory's (I believe they are scientific laws now) can be proven every time without fail. There has been no evidence to counter them, no matter how many time's they are tested.


Just stop. There is no such thing as "the theory of density." Density is a derived quantity that we measure. More formally, it is the relationship between the more fundamental quantities of mass and length in three dimensional space. Your balloon is not "lighter" than the gases around it. If it's floating, not rising or sinking, then its density is equal to the density of the surrounding fluid.

Laws are mathematical formulations that accurately describe patterns in observations and predict the values of future observations.

Theories are explanations for observations. We use theories to explain laws and other patterns.

Hypotheses are predictions about future observations based upon a particular theory. Hypotheses generated by a particular theory are compared to observations and experimental results to either support or refute the theory. They don't become theories themselves.

If the hypotheses produced by a theory repeatedly fail to be observed in experiments we say the theory is not supported and either modify the theory or abandon it for an alternative that is supported by observation/experiment. Or, if a previous theory is unable to explain new observations we say the theory is incomplete and needs work or a replacement. At absolutely no time does a theory graduate to the status of law.

Newton's Law of Gravitation is explained by Einstein's Theory of General Relativity which can be used to predict the existence of gravitational waves, which were recently observed through an experiment called LIGO.

Quote

So far, even if I was the only one to have counter evidence, I have essentially disproved the theory, at least as an absolute. LRMs don't seem to have a direct impact on a player's W/L ratio (decreases your team's ability to win). Now, if that was mentioned as "in top tier competitive play, bringing LRMs will have a negative effect on your team's ability to win", my evidence would be irrelevant, as I don't play in top tier competitive play. But, the current statement is not worded as such, which means it applies to all forms of play. As I play QP, GP and FP, my stats would be rather relevant against that statement.

LRMs in competitive high level play, I won't argue about. But, for basically all other levels of play, LRMs are fine and are able to be effective within a match, and seem to have no direct correlation to a team's ability to play or win. At least as a core weapon system. Now, depending upon how they are played (like basically every weapon), that will have an affect on a team's ability to win. As most people appear to use LRMs rather poorly... Posted Image


Confirmation and observation bias are real things.

#118 Tesunie

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Posted 01 May 2017 - 10:02 PM

View Postvandalhooch, on 01 May 2017 - 07:48 PM, said:


That definition does not match your description of how science works.

Show me where it says that a hypothesis becomes a theory and then a fact through repeated testing.


Or... You could have done your own search and gotten the answer...
"A hypothesis (plural hypotheses) is a proposed explanation for a phenomenon."
Or
"Even though the words "hypothesis" and "theory" are often used synonymously, a scientific hypothesis is not the same as a scientific theory. A working hypothesis is a provisionally accepted hypothesis proposed for further research."

Things start out as a hypothesis, an educated guess. Then, after being tested (further researched), it turns into a theory.

Furthermore:
Scientific hypothesis
People refer to a trial solution to a problem as a hypothesis, often called an "educated guess"[12][13] because it provides a suggested solution based on the evidence. However, some scientists reject the term "educated guess" as incorrect. Experimenters may test and reject several hypotheses before solving the problem.
According to Schick and Vaughn,[14] researchers weighing up alternative hypotheses may take into consideration:
  • Testability (compare falsifiability as discussed above)
  • Parsimony (as in the application of "Occam's razor", discouraging the postulation of excessive numbers of entities)
  • Scope – the apparent application of the hypothesis to multiple cases of phenomena
  • Fruitfulness – the prospect that a hypothesis may explain further phenomena in the future
  • Conservatism – the degree of "fit" with existing recognized knowledge-systems.

So, the hypothesis is "LRMs decrease your chances of winning". "Decreases chances of winning" is essentially saying "results in a lower W/L ratio", as W/L ration is a provable rate of "winning". So, using what data I have available (my own stats), they are not in agreeance to the hypothesis presented, proving (at least with that specific wording and relation to the game overall) incorrect. If it was correct, than my mechs with LRMs should, as the theory would go, be lower than with my direct fire mechs. (Presuming that I have not manipulated the data otherwise and have a reasonable amount of the data. I feel one hundred plus matches per mech to be a reasonable collection of data for a specific chassis. Then I also have hundreds more if you include other mechs that also scored more than one hundred matches as well being included, instead of just a specific class, such as the Huntsmen.)


As for hypothesis/theory becoming scientific fact:
"In the most basic sense, a scientific fact is an objective and verifiable observation, in contrast with a hypothesis or theory, which is intended to explain or interpret facts."

Also, a little farther down on the same page of "scientific method", it labels the "steps" of the process.
  • Formation of a question
  • Hypothesis
  • Prediction
  • Testing
  • Analysis
As of right now, we have a question, "Are LRMs useful for FW (or implied as any game mode)?" This leads to a hypothesis/theory "No. LRMs reduces your team's chances of winning". Prediction would be "taking any amount of LRMs will reduce your team's chances to win (your W/L ratio will be worse)". Then testing is "play the game with LRM styled mechs." Analysis would then be "Did LRMs negatively effect my W/L ratio?"

So, as the steps would go, my testing of the hypothesis generates an analysis that says "No, taking LRMs are not indicative of having any impact in your W/L ratio, and depending upon how it's used may actually even increase your team's ability to win matches (have a positive effect on W/L ratios)." I have tested the hypothesis, and these are my results, as evidence in my LRM mech's W/L ratios being universally higher than most any of my direct fire only mechs.

Now, because the hypothesis has been proven incorrect, that doesn't mean it isn't done yet. The process very well continues, as the hypothesis may be proven wrong in some aspects, at least with it's current wording (all levels of play). For the scientific to actually be, you should be adjusting the hypothesis and retesting it to see if the results match the new theory. I have proven that, at least at some point to some extent, LRMs can be very useful for any game play that I have been in that is recorded by stats. That would be Quick play (solo/pug play) and Group play (premade groups). As stats don't separate these two modes of play, they are mixed together. As I play about equal amounts of both, my results apply to both to some extent. (I wish sometimes that we could break down stats even more.)

So, at least in some cases in normal game play, LRMs can be useful and can increase your team's chances of winning. However, that doesn't mean that, say, in high tier competitive play they may not be (as I did not test for those settings). But, in the term for generalize game play, the statement is wrong. Thus, if the hypothesis is reworked, it could instead say "LRMs decrease your chances of winning in high tier levels of competitive play", an area that I have not (and do not intend) to test. Unto which, it very much could be (and probably is) true.

This is how the Scientific Method works. Observe an occurrence. Make a hypothesis on why it happens. Predict what will happen in your tests. Test the hypothesis. Analise the results/data from the tests. Does it prove true? Yes, keep testing. No, refine hypothesis and start predicting and testing again.

View Postvandalhooch, on 01 May 2017 - 07:48 PM, said:

Stuff


I'm sorry. I was trying to provide a quick example of a process. Maybe I shouldn't have done so...

I was trying not to bring exact scientific examples, as I don't feel we needed every aspect of science to prove or disprove a single point in a video game discussion.

I mean, I can pull up more references and stuff, but seriously why. Gravity, relativity, density, how hot the sun is, how far away pluto is... I kinda figured those exacts were not exactly relevant to this discussion. So forgive me for trying to provide a quick example of how a scientific process works...

View Postvandalhooch, on 01 May 2017 - 07:48 PM, said:

Confirmation and observation bias are real things.


So, what you are saying here is that I have purposefully taken actions to try and make my results appear counter purposefully? Over hundreds of matches? Just so I can try to counter this statement?

...

Really?

My statistical data (which is pure mathematical information presented from my personal performance in matches) honestly doesn't have much bias. It's very clear on what it's saying, which is that I (for reasons mentioned before several times) seem to experience a better W/L ratio (win more often) when I take LRMs onto the battlefield. This data doesn't have to match everyone else's data for it to be true. Nor does it have to match everyone else's data to prove the presented hypothesis to be "not wholly accurate". I can get good performance from LRMs due to the manner in which I use them. Results from others may vary, probably due to the manner in which they use their weapons instead.

#119 MischiefSC

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Posted 01 May 2017 - 10:37 PM

If someone tends to relax their arms when slowly squeezing the trigger and then stiffen when the gun goes off but holds their arms very rigid when jerking the trigger they may end up with better grouping when they jerk the trigger while shooting a firearm.

To them, that's the best way to do it. When people tell them 'take a breath, hold it, drift onto the target, squeeze, drift back to the target, squeeze again' they think that sure, that may work for others, but for them stiff arms and jerking does better - at least relative to how their grouping is when they try to squeeze off a few rounds their way. The reality is that if they learned to shoot correctly they would do better - your arms are not stiff but your grip is firm. The point is to hold the gun as steady as possible and your finger directly back in as smooth a motion as possible. If your grip is wrong you may be pulling the trigger a bit up or down or jerking/flinching the trigger in anticipation of the recoil. People create bad habits to try and counter that behavior but the result is just like most of PGIs fixes for problems; two broken mechanics in opposite directions are not the same as balance.

That is exactly why your example is anecdotal. So are my personal examples, so are Pats and Vandalhoochs. A single persons examples and experiences are inherently prone to flaws. If you learned how to use direct fire effectively it would be better than your LRMs quite specifically because for the tonnage you're doing more damage with more precision and with more direct control. There is no secret trick to using LRMs - there are just a lot of things you can do to make their flaws somewhat less bad but at the end of the day the slower time to target, spread damage and dependence on the abilities of the target to mitigate it makes it inferior to the same tonnage in direct fire.

I'm sure you're way better than most people with LRMs. That's great. I'm sure that comparatively for you LRM loadouts work for you because of the effort you've taken to get that way with them. If you had put the same effort into direct fire you may well have ended up over a 1 KDR and consistently 1.3 W/L season over season. It's hard to say.

What's not hard to say however is that in the aggregate, when the performance of LRMs are tested in competitive environments (which entails the least possible skill gap between players and the most attention, effort, energy and adaptation put into finding the best way to win) LRMs have proven inferior to direct fire. The reasons for that tested and confirmed.

I get that for you they do better than direct fire. However analysis of the data as an aggregate and analysis of the actual performance of the weapons in question would indicate the problem there is how you're deploying direct fire, not that there's some trick to LRMs that nobody else knows.

This holds true even for you. You do reduce your teams odds of winning - relative to you playing direct fire as 'correctly' as you play LRMs.

Make sense? Better tools will do more with the same effort.

#120 Kwea

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Posted 01 May 2017 - 10:50 PM

View PostKellaine, on 20 April 2017 - 07:16 PM, said:



I never claimed that LRM's are better than direct fire. I simply said they have their place. This was not a discussion of which is better. But that both have their place in the scheme of things.



their place is in your mechlab, if you haven't sold them, not on a mech. You want to bring them, fine....but stop trying to say they are valid as a weapon system. They aren't.

There are close to 300 hours of top tier comp matches recorded over at MRBC. Go see how many of the top 4 teams bring any LRMS. Not because they can't play them, but because they aren't useful compared to direct fire you can aim.

View PostKellaine, on 21 April 2017 - 05:16 AM, said:




LOL

Thank you,

That brings up another point. I keep forgetting to make. If LRM's are so ineffective, then why do they do so much damage?

Your arguments look so feeble when compared to that.

LRM's are the mortal enemy of direct fire weapons because if you cant move from cover then you cant use your big guns................... Then you say. Oh I easily moved out of the way of them.... only had to run for cover and was not able to move from cover without getting nailed again by a weapon that you scream should be banned because it is ineffective. But in fact your arguments lend credence that LRM's may be the most powerful weapon on the field..... Hmmmmm. Could it be... lol



wanna duel for accounts? I will take direct fire, on alpine, and you take LRMs.

I always wanted a tier 5 account...

Edited by Kwea, 01 May 2017 - 10:49 PM.






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