(I knew I should have kept my "pros/cons" I wrote for the last post and deleted due to lack of relevance...)
I'm going to respond to each part...
Pat Kell, on 24 April 2017 - 06:55 PM, said:
I see you talking a lot of "facts" out there... You try to mention the cons of the weapon, and none of the pros the weapon may have. You also are seeing it as Pros and Cons, where I many things are Pros, Pros/Cons and Cons. Yes, some pros can be cons and some cons can be pros.
Fun fact, you can't effectively shield a side torso from spread. So, spread may "widely distribute damage over a mech" and reduce out right killing power, it can also be used to take components your opponent is trying to hide, or even open up a component. I can't tell you how many times I took out the side torso of a damaged mech with LRMs when they were (rather effectively I might mention) shielding it with a healthier component. So spread can be a good and a bad thing at the same time, depending upon the situation and what the intended goal is. (LRMs have many such abilities, which are both pros and cons at the same time, depending upon how you use them. As most people seem to stop at indirect and long range... They never seem to be able to use the weapon to it's full potential. My opinion of course.)
As far as accuracy... How about one of 45-50% for all my Clan LRMs of all sizes (without Artemis even). Is 10-20% over you projected 35% much higher enough for you?
As far as "inability to focus specific components" is exactly why I always bring a reasonable direct fire assortment. There is a reason my Huntsmen A has five ERMLs, which last I recalled is rather respectable for a medium mech, which it then also carries a CLRM10 and a CLRM15. (Or my Prime that works better, with four CERLLs and two CLRM15s.) LRMs can open a hole and I can focus it off, or even reverse where I open a hole with my lasers (they try to shield) and take the component with my LRM's spread. It's become a rather staple tactic for me to do.
As for slow travel times, that can be mitigated with being closer in, which is why I tell people LRMs are best if used within 600m, closer to minimum ranges is better. If I catch someone within 300m, they get almost no warning and (as I take Adv. Target Decay) can't break the lock in time before they are hit. But, at the same time, I have the flexibility of helping allies farther out if I am out of position to otherwise aid them. Typically, as I move close to engage with more direct fire weapons that can focus fire. I'm still ducking in and out of cover, as fast as everyone else does. Sometimes though, I can even shoot indirectly and not have to even risk myself (though I don't sit back and indirect only, normally a couple of shots or when I'm near death will I indirect more).
What you say still doesn't answer as to why I personally (and I agree it could be just me here) have better W/L ratios with my LRM mechs than I do with my direct fire mechs, and it isn't from a lack of trying on my part. (AKA: I'm not purposefully sabotaging my stats on my direct fire mechs for hundreds of matches just to make LRMs "look good". It just seems to be what is happening.) I believe you where the one that mentioned LRMs reducing your team's chances to win? If that was an absolute truth, than I honestly should not be seeing higher W/L in my LRM mechs. And, if I am an exception to the rule, then it isn't a pure "truth" or "fact". I can only work off the information that I've got. As I can't just gallivant into everyone's stats and compare them to specific builds... I can't say if I'm one of a few or not.
This is what ultimately I'm trying to figure out.
Pat Kell, on 24 April 2017 - 06:55 PM, said:
If this was true... than it doesn't explain my W/L record for my specific LRM mechs. Look at my direct fire Huntsmen I posted up. Each of those are lower than my LRM variant, with the exception of the Hero mech (which is also a bracketed build with weapons for any range. Two ERLLs for distance, and four SRM4s for close up).
You can continue to spout how "bad" LRMs are and how it decreases your team's chances at victory... But you saying that still doesn't refute what evidence I can see from my own personal stats. I can't ignore the only evidence I have to support your comments, as I don't have access to other sources of data. And so far, my data seems to be in conflict with your statement...
Pat Kell, on 24 April 2017 - 06:55 PM, said:
But, people keep telling me T1 players don't use LRMs, and that as I confront higher skilled players and higher tiers of play that it would become impossible to continue to use them...? How is it then, that I'm so badly nerfing my team by bringing LRMs, that I continue to have a better W/L record with them? Especially seen as I'm not "boating" a specific weapon system/damage type?
You also, once again, assume that I'm sitting out back, like an LRM boat, and "leaching" off my teammates locks and "not sharing armor"... As this continues to be your responses back to me, I'm inclined to start believing you haven't been actually reading my posts.
I've mentioned it many times, I don't boat, I don't sit out back, and I certainly don't indirect only my missiles. Believe it or not, I bring a reasonable direct fire punch on my mechs. The LRMs are actually designed within my mechs to be a bombardment weapon, something to just spread a little, which leads more to a preference to LRM10-15s more than bloated LRM5s. Many of my builds also forgo Artemis as well as BAP, in favor of beefing up my direct fire capabilities as well. This tactic is specifically to counter the enemy's attempts to "shield side", as well as something to force them back into cover. If I annoy them with my LRMs, than I'm doing my job, as that's another aspect I take LRMs for.
I'll just continue to use what continues to work. It's obviously doing something for me, as I'm getting reasonable stats from using them. I don't overly care what my PSR actually is, but at the same time it's interesting to see what brings it up and what seems to make it stay steady. You do what works for you, and I'll just do what works for me.
PS: The PSR system is still weighted heavily on the wins. It's easier to go up with a win than it is on a loss. So, if my PSR is going up faster because I'm using LRMs more, which seems to be leading to more wins, isn't that suppose to be a good thing? I mean... people keep telling me that winning is fun (though I've had some losses that were a lot of fun), so why am I now being told to stop having fun, stop trying to win, and try to win and have fun using "this" method only? What's wrong with what I'm currently doing, which is fun for me AND resulting in more wins?