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Lrm's Are For Fw If You Are Is


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#81 Tesunie

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Posted 24 April 2017 - 09:00 PM

I'm going to keep this short, or try to. I'll probably fail.
(I knew I should have kept my "pros/cons" I wrote for the last post and deleted due to lack of relevance...)
I'm going to respond to each part...

View PostPat Kell, on 24 April 2017 - 06:55 PM, said:

No, LRM's simply spread damage too much to be as viable as other weapons, especially for people who can aim just a bit. It's not a matter of opinion, it's a fact. When LRM's hit, a certain percentage of them naturally miss (this is done so by design to reflect the fact that on average, in tabletop, only 12 of 20 missiles would hit. Sure, you can roll higher and have more hit but you could roll lower as well. The point is that PGI has went for the average of 12 missiles out of 20 hitting and while this may not be true of each volley or even accurate numbers, a certain percentage miss. Want a general idea of how bad they are? go check your stats page and see the hit %. It counts each missile as fired weapon and I would be shocked if you had much higher than a 30-35%) and hit the ground while the rest spread out across most, if not all the components of the mech they are aimed at. This forces your team to make up for your natural, game designed inability to focus specific components. Even LRMer's that are "good" nerf their team by spreading damage, taking too long to fire (again, designed into the game) and being easier to get into cover from vs direct fire weapons (if you are out in the open for exactly 1 sec, every direct fire weapon in range can hit you while LRM's have much longer travel times and while they can fire from cover you are A. likely to miss once you lose target lock and B. Lose the advantage of taking artemis once you lose sight of the mech). These are facts, not opinions, they are features designed into the game in an effort to avoid the LRMageddon we went through several years ago and they are in a place right now where most of the time, they are little more than an annoyance (that last part is an opinion though).


I see you talking a lot of "facts" out there... You try to mention the cons of the weapon, and none of the pros the weapon may have. You also are seeing it as Pros and Cons, where I many things are Pros, Pros/Cons and Cons. Yes, some pros can be cons and some cons can be pros.

Fun fact, you can't effectively shield a side torso from spread. So, spread may "widely distribute damage over a mech" and reduce out right killing power, it can also be used to take components your opponent is trying to hide, or even open up a component. I can't tell you how many times I took out the side torso of a damaged mech with LRMs when they were (rather effectively I might mention) shielding it with a healthier component. So spread can be a good and a bad thing at the same time, depending upon the situation and what the intended goal is. (LRMs have many such abilities, which are both pros and cons at the same time, depending upon how you use them. As most people seem to stop at indirect and long range... They never seem to be able to use the weapon to it's full potential. My opinion of course.)

As far as accuracy... How about one of 45-50% for all my Clan LRMs of all sizes (without Artemis even). Is 10-20% over you projected 35% much higher enough for you?

As far as "inability to focus specific components" is exactly why I always bring a reasonable direct fire assortment. There is a reason my Huntsmen A has five ERMLs, which last I recalled is rather respectable for a medium mech, which it then also carries a CLRM10 and a CLRM15. (Or my Prime that works better, with four CERLLs and two CLRM15s.) LRMs can open a hole and I can focus it off, or even reverse where I open a hole with my lasers (they try to shield) and take the component with my LRM's spread. It's become a rather staple tactic for me to do.

As for slow travel times, that can be mitigated with being closer in, which is why I tell people LRMs are best if used within 600m, closer to minimum ranges is better. If I catch someone within 300m, they get almost no warning and (as I take Adv. Target Decay) can't break the lock in time before they are hit. But, at the same time, I have the flexibility of helping allies farther out if I am out of position to otherwise aid them. Typically, as I move close to engage with more direct fire weapons that can focus fire. I'm still ducking in and out of cover, as fast as everyone else does. Sometimes though, I can even shoot indirectly and not have to even risk myself (though I don't sit back and indirect only, normally a couple of shots or when I'm near death will I indirect more).

What you say still doesn't answer as to why I personally (and I agree it could be just me here) have better W/L ratios with my LRM mechs than I do with my direct fire mechs, and it isn't from a lack of trying on my part. (AKA: I'm not purposefully sabotaging my stats on my direct fire mechs for hundreds of matches just to make LRMs "look good". It just seems to be what is happening.) I believe you where the one that mentioned LRMs reducing your team's chances to win? If that was an absolute truth, than I honestly should not be seeing higher W/L in my LRM mechs. And, if I am an exception to the rule, then it isn't a pure "truth" or "fact". I can only work off the information that I've got. As I can't just gallivant into everyone's stats and compare them to specific builds... I can't say if I'm one of a few or not.

This is what ultimately I'm trying to figure out.

View PostPat Kell, on 24 April 2017 - 06:55 PM, said:

So, argue all you want about how LRM's are viable, even in non boating type load outs and all you are doing is simply ignoring the facts. By bringing LRM's, you are making it easier for your enemy to beat your team. I am not saying that you won't win or even win a fair amount but I am saying that, provided you can aim, you will be doing your team a favor by focusing on direct fire weapons rather than bringing any LRM's. You can say that my comment about making it easier for me to win is arrogant all you want but name calling does not refute the facts as I have stated them. Denying these facts only makes it easier for your enemy to beat you.


If this was true... than it doesn't explain my W/L record for my specific LRM mechs. Look at my direct fire Huntsmen I posted up. Each of those are lower than my LRM variant, with the exception of the Hero mech (which is also a bracketed build with weapons for any range. Two ERLLs for distance, and four SRM4s for close up).

You can continue to spout how "bad" LRMs are and how it decreases your team's chances at victory... But you saying that still doesn't refute what evidence I can see from my own personal stats. I can't ignore the only evidence I have to support your comments, as I don't have access to other sources of data. And so far, my data seems to be in conflict with your statement...

View PostPat Kell, on 24 April 2017 - 06:55 PM, said:

Oh and trying to say that your PSR has gone up since you switched back to LRM's is not an example of causation. You can lose matches and have your PSR go up as long as you do enough "good" things and being capable of using LRM's and doing a lot of damage is considered a "good" thing but you are still nerfing your team by bringing them. Anyone can raise their PSR by bringing LRM's and playing off the shoulders of friendly mechs, racking up good damage and kills and still lose the match. So your example is kind of meaningless.


But, people keep telling me T1 players don't use LRMs, and that as I confront higher skilled players and higher tiers of play that it would become impossible to continue to use them...? How is it then, that I'm so badly nerfing my team by bringing LRMs, that I continue to have a better W/L record with them? Especially seen as I'm not "boating" a specific weapon system/damage type?

You also, once again, assume that I'm sitting out back, like an LRM boat, and "leaching" off my teammates locks and "not sharing armor"... As this continues to be your responses back to me, I'm inclined to start believing you haven't been actually reading my posts.

I've mentioned it many times, I don't boat, I don't sit out back, and I certainly don't indirect only my missiles. Believe it or not, I bring a reasonable direct fire punch on my mechs. The LRMs are actually designed within my mechs to be a bombardment weapon, something to just spread a little, which leads more to a preference to LRM10-15s more than bloated LRM5s. Many of my builds also forgo Artemis as well as BAP, in favor of beefing up my direct fire capabilities as well. This tactic is specifically to counter the enemy's attempts to "shield side", as well as something to force them back into cover. If I annoy them with my LRMs, than I'm doing my job, as that's another aspect I take LRMs for.

I'll just continue to use what continues to work. It's obviously doing something for me, as I'm getting reasonable stats from using them. I don't overly care what my PSR actually is, but at the same time it's interesting to see what brings it up and what seems to make it stay steady. You do what works for you, and I'll just do what works for me.

PS: The PSR system is still weighted heavily on the wins. It's easier to go up with a win than it is on a loss. So, if my PSR is going up faster because I'm using LRMs more, which seems to be leading to more wins, isn't that suppose to be a good thing? I mean... people keep telling me that winning is fun (though I've had some losses that were a lot of fun), so why am I now being told to stop having fun, stop trying to win, and try to win and have fun using "this" method only? What's wrong with what I'm currently doing, which is fun for me AND resulting in more wins?

#82 Carl Vickers

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Posted 24 April 2017 - 09:04 PM

Shall we look at Seraphs win loss vs KCOM's win loss.

Nah, we know who's is better.

#83 Tesunie

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Posted 24 April 2017 - 09:24 PM

View PostCarl Vickers, on 24 April 2017 - 09:04 PM, said:

Shall we look at Seraphs win loss vs KCOM's win loss.

Nah, we know who's is better.


Hum...

Top tier team that competes vs a mostly casual unit (though we do have some competitive elements).


You see, you continue to fail at something here. Competitive players make up probably close to 10% of the population. As I'm not counting myself as part of that portion of the population, I'm not overly worried about what they do or don't do. It's honestly irrelevant to my personal game play and the way in which I play this game. I'm not playing in any tournaments with the top players in the game to try and walk home with the grand prize. I'm just playing the game as I enjoy it, doing my own thing.

On top of that, while I may not be a competitive player, that doesn't mean I'm not trying to win my matches.


So far, your "counter statement" still seems rather meaningless to the data I am presenting. I am seeing an across the board W/L increase on LRM specific mechs I've build when compared to their direct fire counterparts. This continues to go as counter to your previous statement, and my data is not impacted by anyone else or any other unit's stats.

So, if you would be so kind, why don't you leave the unit comparisons (which would be grossly irrelevant and inappropriate) out of this. We are talking right now about my own personal stats, and why they seem to be in counter to the statements posted in this thread that says that LRMs negatively impact a teams W/L potential.

Trust me, if my stats bolstered those claims, I'd be posting that up. I'd still continue to use LRMs anyway, but I wouldn't be afraid to post the data up that I have. So far, I can't post any confirming data, as my statistical data seems to be in a disagreement with the statement here. LRMs, for me at the very least, seems to have a positive impact on my teams ability to win, or I'm just very lucky and get carried to a higher W/L ratio from my teams (random and premade). As the latter half is entertaining to consider, it would be unlikely (or I'm very lucky) to hold out after hundreds of matches across almost a hundred different mechs, with a splattering of direct and LRM based mechs...

#84 MischiefSC

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Posted 24 April 2017 - 09:27 PM

So when Seraphim running LRMs is dominating leaderboards and comp lay we can try to figure out why math doesn't work the way it should.

That's not a knock on Seraphim, all good people. It's not saying you shouldn't have fun. I knew a guy who always used to run an Urbie AC20 in FW. Play what you enjoy.

However focused direct fire beats LRMs. Staying together on the firing line, sharing armor and rotating out also wins. I've never ever seen an LRM team do that. Ever. You say they do but I've played you guys a lot - the guys with LRMs are in no hurry and we destroy the scouts/front line then LRMers. Always. The LRM guys are last because they let us focus down everyone else.

30 tons of direct fire weapond will always kill someone first. The damage is more concentrated. The only value of LRM is in leaving your teammates to be destroyed indetail and to farm bads.

For playing around and pug farming they're fine. However the test of what works best and what doesn't had already been done. LRMs are bad by comparison. The math is done and the mechanics of gameplay have born it out in who wins the most with what.

#85 Tesunie

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Posted 24 April 2017 - 09:41 PM

View PostMischiefSC, on 24 April 2017 - 09:27 PM, said:

So when Seraphim running LRMs is dominating leaderboards and comp lay we can try to figure out why math doesn't work the way it should.

That's not a knock on Seraphim, all good people. It's not saying you shouldn't have fun. I knew a guy who always used to run an Urbie AC20 in FW. Play what you enjoy.

However focused direct fire beats LRMs. Staying together on the firing line, sharing armor and rotating out also wins. I've never ever seen an LRM team do that. Ever. You say they do but I've played you guys a lot - the guys with LRMs are in no hurry and we destroy the scouts/front line then LRMers. Always. The LRM guys are last because they let us focus down everyone else.

30 tons of direct fire weapond will always kill someone first. The damage is more concentrated. The only value of LRM is in leaving your teammates to be destroyed indetail and to farm bads.

For playing around and pug farming they're fine. However the test of what works best and what doesn't had already been done. LRMs are bad by comparison. The math is done and the mechanics of gameplay have born it out in who wins the most with what.


I don't think the Seraphim intends to do any real comp play any time soon... We have some people who do it from time to time, but the majority of us don't. I've even played a little comp play before, and yes I didn't bring in LRMs into it (at request of the team leader).

As far as Seraphim LRMers hanging out back and being the last to be killed... I will comment that I'm rarely last to be killed on my team. Then again, I do probably push the front lines more than a typical LRMer should... I can't speak about anyone else in the Seraphim who uses LRMs. I know I'm not the only one who does.

If I bring LRMs into FP, It's typically only a single mech, with enough direct fire to hold it's own. As I've said before, I'm as likely to be running LRMs as I am not to be. I like variety, and I've been told that variety is the spice of life... Posted Image



I'm definitely starting to feel I'm one of a very few select people who view and use LRMs as I do. Typically, I see people use them exactly as many of you describe. Sits out back, let their allies get focused on, and then be the last ones remaining. When I see that, it drives even me nuts, and I like LRMs. Reminds me of another thread, where someone posted up videos of them using an LRM boated mech to prove that LRMs were not effective to be used on slow assault mechs. The topic wasn't about boating them, and he used them... In ways I would not describe as "skillful"... Posted Image

#86 MischiefSC

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Posted 24 April 2017 - 11:36 PM

View PostTesunie, on 24 April 2017 - 09:41 PM, said:


I don't think the Seraphim intends to do any real comp play any time soon... We have some people who do it from time to time, but the majority of us don't. I've even played a little comp play before, and yes I didn't bring in LRMs into it (at request of the team leader).

As far as Seraphim LRMers hanging out back and being the last to be killed... I will comment that I'm rarely last to be killed on my team. Then again, I do probably push the front lines more than a typical LRMer should... I can't speak about anyone else in the Seraphim who uses LRMs. I know I'm not the only one who does.

If I bring LRMs into FP, It's typically only a single mech, with enough direct fire to hold it's own. As I've said before, I'm as likely to be running LRMs as I am not to be. I like variety, and I've been told that variety is the spice of life... Posted Image



I'm definitely starting to feel I'm one of a very few select people who view and use LRMs as I do. Typically, I see people use them exactly as many of you describe. Sits out back, let their allies get focused on, and then be the last ones remaining. When I see that, it drives even me nuts, and I like LRMs. Reminds me of another thread, where someone posted up videos of them using an LRM boated mech to prove that LRMs were not effective to be used on slow assault mechs. The topic wasn't about boating them, and he used them... In ways I would not describe as "skillful"... Posted Image


Here's the thing though. It's not about comp play being better or different - it's that comp play reduces the skill variance between players and makes actual performance of weapons a bigger variable and as such is a better test environment for identifying the relative value of weapons and chassis.

Your personal performance is anecdotal because you may be playing direct fire poorly or too aggressively and as such see better results with LRMs. That's not about the viability of LRMs, just what skills you're best at and what habits you have (both good and bad). We all deal with that.

The problem is that direct fire weapons deal more damage more accurately to a single location. Full stop. They allow for better precision on the damage you do and more total hits for shots fired. They require you to get into a forward position to deploy them, which ensures you're playing forward with your team. All these things ensure that they are absolutely a better weapon than LRMs.

In these threads one of the people arguing for LRMs has been in drops with me as I plow along in the Roughneck event. I've lost every single match he's been on my team in. Every single time he's in the back in an LRM scorch with PPCs or LPLs, last one or two to die, usually with all his armor right before he gets rolled by the enemy team.

Playing with him on my team reduces my odds of winning. I'm sure he thinks he does great because he leeches damage and then finishes off mechs everyone else hammered down while he was hiding in the back. I'm sure he always blames his team and says 'well, I did decent damage', not realizing that because of how he plays he makes his team lose more often and his stats reflect that.

That's not unusual, in fact it's the norm and why most people hate pugs.

#87 Tesunie

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Posted 25 April 2017 - 12:01 AM

View PostMischiefSC, on 24 April 2017 - 11:36 PM, said:

That's not unusual, in fact it's the norm and why most people hate pugs.


That's the killer part of this. Everyone bases it on "typical use". Those tactics, though they can be effective at times, really isn't utilizing LRMs to their fullest, and by extension seem to often set up mechs that boat them on top of ineffective use of LRMs.

I'm not decrying LRMs as a top weapon, but I think you already know that. Just that they are a reasonable weapon to use, and can be used to good effect as well as useful, depending upon how they are being used.

I honestly think (and would love) to actually team up with you sometime. Maybe play my LRM mechs beside you and see what you think then about LRMs, or rather at least how I end up using them. I think you'll find I don't hang out back and be the last one to get hunted down by the massed remains of the enemy team... (Of course, it may be hard to see what I do, if you are being shot at too...)

Only problem is getting a meeting time if you were interested.


I also know that members of my company (my unit separates into different companies that each hold different practice times) have recorded matches with me in them. I could always ask their permission to share those videos, if that might interest you instead. I wont share them without asking, as I don't wish to impose...

Basically, I'm willing to back up what I'm saying, at least with the way I utilize them and maybe even why my stats are higher with them. I will openly admit though that I'm by far not the best player in the game, so don't expect perfect showings if you choose either of those.

#88 MischiefSC

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Posted 25 April 2017 - 12:18 AM

View PostTesunie, on 25 April 2017 - 12:01 AM, said:


That's the killer part of this. Everyone bases it on "typical use". Those tactics, though they can be effective at times, really isn't utilizing LRMs to their fullest, and by extension seem to often set up mechs that boat them on top of ineffective use of LRMs.

I'm not decrying LRMs as a top weapon, but I think you already know that. Just that they are a reasonable weapon to use, and can be used to good effect as well as useful, depending upon how they are being used.

I honestly think (and would love) to actually team up with you sometime. Maybe play my LRM mechs beside you and see what you think then about LRMs, or rather at least how I end up using them. I think you'll find I don't hang out back and be the last one to get hunted down by the massed remains of the enemy team... (Of course, it may be hard to see what I do, if you are being shot at too...)

Only problem is getting a meeting time if you were interested.


I also know that members of my company (my unit separates into different companies that each hold different practice times) have recorded matches with me in them. I could always ask their permission to share those videos, if that might interest you instead. I wont share them without asking, as I don't wish to impose...

Basically, I'm willing to back up what I'm saying, at least with the way I utilize them and maybe even why my stats are higher with them. I will openly admit though that I'm by far not the best player in the game, so don't expect perfect showings if you choose either of those.


I absolutely believe you. Shoot me an invite. Happy to drop with you.

#89 Telemachus -Salt Wife Salt Life-

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Posted 25 April 2017 - 09:43 AM

View PostTesunie, on 24 April 2017 - 05:16 PM, said:


My thoughts are more along the lines of, if there are exceptions to the rule (such as possibly myself), than is the statement that LRMs negatively impact a team's chances to win true?


I don't think you understand how exceptions, rules, or truth actually works. Without getting too philosophical, just because there is a 1 in [insert high number] chance that a player/team full of lurm mechs will beat a player/team full of direct fire mechs, which would count as an EXCEPTION to the RULE, the TRUTH about lurm mechs significantly gimping a team and/or player still stands.

A real world example would be something along the lines of someone hitting every green light while driving on their way to work. (all green lights = everything going right for lurm mech pilot/team)

Edited by Telemachus Rheade, 25 April 2017 - 09:46 AM.


#90 Tesunie

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Posted 25 April 2017 - 09:57 AM

View PostTelemachus Rheade, on 25 April 2017 - 09:43 AM, said:


I don't think you understand how exceptions, rules, or truth actually works. Without getting too philosophical, just because there is a 1 in [insert high number] chance that a player/team full of lurm mechs will beat a player/team full of direct fire mechs, which would count as an EXCEPTION to the RULE, the TRUTH about lurm mechs significantly gimping a team and/or player still stands.

A real world example would be something along the lines of someone hitting every green light while driving on their way to work.


The thing is, I'm going off a scientific like view of this, where one makes a hypothesis (an educated guess), and then test it. If the test proves it correct, you continue to test it, till it may become a theory. Then, other people test it and test it, and if all of them prove it correct and none of them can prove it incorrect, than that theory becomes a scientific fact. In that case, something is said, proven, and can't be disproved no matter how much someone tries (with honest testing).

In this case here, the statement is "LRMs decrease a team's chances of winning". Of that statement, some people's stats seemed to agree, until I looked at my own stats which seem to disagree with that statement. I've done nothing specific to try and disprove the statement (I did honest testing), and I seem to be an "exception to the rule". Thus, unless it can be explained why I get a different result and what that means (disprove my results in relation to the statement), the statement is being proven false.

Now, a statement of "LRM boats decreases a team's chances of winning" or even "A team bloated with LRMs has a decreased chance of winning" may be true, as my stats and data do not reflect either of those statements. As I don't run LRM boats, my data is not reflective of those statements.


A better real world example would be "this (class of) ship is unsinkable", and it sinks on it's maiden voyage (Titanic). Right there, it was proven very quickly that it was not unsinkable, and seen as it's sister ship also sank in WW2, another hole in that theory/fact. Thus it was proven that the Titanic and other related ships where still very much sinkable. Maybe more difficult to sink compared to ships of it's era, but not unsinkable...

Edit: Just some typos.

Edited by Tesunie, 25 April 2017 - 09:59 AM.


#91 Telemachus -Salt Wife Salt Life-

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Posted 25 April 2017 - 10:11 AM

View PostTesunie, on 25 April 2017 - 09:57 AM, said:

In this case here, the statement is "LRMs decrease a team's chances of winning". Of that statement, some people's stats seemed to agree, until I looked at my own stats which seem to disagree with that statement. I've done nothing specific to try and disprove the statement (I did honest testing), and I seem to be an "exception to the rule". Thus, unless it can be explained why I get a different result and what that means (disprove my results in relation to the statement), the statement is being proven false.


If you are being truly scientific about it, then it isn't a stretch to see that the results may be because you aren't as good with direct fire weapons as you yourself have admitted, rather than the result of lrms being a successful weapons platform. The results merely means that you are probably performing on par with your tier with lrms.

I know you also made the comment about how the tier system simply keeps going up for you as you use lurms. This is also not a result of you overperforming with lrms as much as a result of PGIs design, which rewards wins more than losses in how the tier system works. Play enough matches and you will be maxed tier one.

Because of PGIs tier system design, eventually everyone will become tier 1 (the only variable for individuals is how many matches they have to play to get there)

Edited by Telemachus Rheade, 25 April 2017 - 10:12 AM.


#92 Tesunie

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Posted 25 April 2017 - 10:53 AM

View PostTelemachus Rheade, on 25 April 2017 - 10:11 AM, said:


If you are being truly scientific about it, then it isn't a stretch to see that the results may be because you aren't as good with direct fire weapons as you yourself have admitted, rather than the result of lrms being a successful weapons platform. The results merely means that you are probably performing on par with your tier with lrms.

I know you also made the comment about how the tier system simply keeps going up for you as you use lurms. This is also not a result of you overperforming with lrms as much as a result of PGIs design, which rewards wins more than losses in how the tier system works. Play enough matches and you will be maxed tier one.

Because of PGIs tier system design, eventually everyone will become tier 1 (the only variable for individuals is how many matches they have to play to get there)


I'm reasonable with direct fire. I always have some on my mechs because you really do need them. A point I do share with all of you about LRMs, they can't work on their own because of the spread and lack of focus. But, they do seem to work well when mixed with direct fire weapons that can do pin point, which is how I tend to play it. I just wouldn't say I'm "super great" with direct fire weapons, I'm just "average". But I understand LRMs and how they work very intuitively, or so I feel.

For LRMs, I think it was Rouge Jedi who said something along the lines of "LRMs require more skill/effort as you face tougher opponents compared to direct fire weapons". Of that, I will agree. LRMs require more work to use effectively as your opponents get more skillful.

However, my results still seem to disagree with the statement, because according to the statement LRMs should be decreasing my chances to win, and direct fire weapons should be increasing my chances. Then again, is this a statement about boating (which then that should have been mentioned and not assumed)? If so, than my mixed attack platforms are what very well could be throwing the results off. However, if it's any amount of LRMs on a mech, than my numbers still don't match that statement and it could use "refinement" at least...


As for how PSR works... Yeah. It's too heavily weighted on wins, and not actually individual player skill. It's better than Elo, but only just... So there I also agree. Wont go too far into this, as I think it would be off topic.

#93 MischiefSC

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Posted 25 April 2017 - 01:17 PM

View PostTesunie, on 25 April 2017 - 10:53 AM, said:


I'm reasonable with direct fire. I always have some on my mechs because you really do need them. A point I do share with all of you about LRMs, they can't work on their own because of the spread and lack of focus. But, they do seem to work well when mixed with direct fire weapons that can do pin point, which is how I tend to play it. I just wouldn't say I'm "super great" with direct fire weapons, I'm just "average". But I understand LRMs and how they work very intuitively, or so I feel.

For LRMs, I think it was Rouge Jedi who said something along the lines of "LRMs require more skill/effort as you face tougher opponents compared to direct fire weapons". Of that, I will agree. LRMs require more work to use effectively as your opponents get more skillful.

However, my results still seem to disagree with the statement, because according to the statement LRMs should be decreasing my chances to win, and direct fire weapons should be increasing my chances. Then again, is this a statement about boating (which then that should have been mentioned and not assumed)? If so, than my mixed attack platforms are what very well could be throwing the results off. However, if it's any amount of LRMs on a mech, than my numbers still don't match that statement and it could use "refinement" at least...


As for how PSR works... Yeah. It's too heavily weighted on wins, and not actually individual player skill. It's better than Elo, but only just... So there I also agree. Wont go too far into this, as I think it would be off topic.


Your experience is by its nature anecdotal. Comp play is valuable for identifying weapon balance because variance between players skill is far smaller. You start to separate 'good' habits from 'best' habits. Best habits are the optimal habits and tools to use. There's a lot of good habits, different approaches that work. The best is the single most optimal one. One of the strengths of comp play is its relentless pursuit of the best habits over good habits.

The failure of LRMs against direct fire plays out all the way down to Div C. Even in the 'good' habits range LRMs lose to direct fire.

Time to target, precision of the damage done for the weapon tonnage and heat. The same tonnage in lasers and DHS or ballistics, SRMs and DHS will do more effective damage more reliably regardless of the skill level of the opponent if you have the right habits to use them effectively. If you're on the front line you'll be more effective with direct fire. Indirect fire is only useful if you're not in LoS - in which case you're in a bad position anyway.

#94 Pat Kell

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Posted 25 April 2017 - 04:15 PM

Welp, as per several other discussions I have been involved with on LRM's, I see I have reached an impasse with someone so I am just going to bow out of this discussion. It's clear to me that I won't be able to convince you that by taking LRM's (even one single LRM 5) you are hurting your team on some level and I can assure you that you will never be able to convince me that, in their current state, LRM's (any usage of them what so ever) are more viable than direct fire weapons. Not saying that people can't perform well with them but I am saying that if people (most people...not including people with slow pc's or some other issue that hinders direct fire usage) would spend as much time learning to properly use direct fire weapons as they have spent trying to properly use LRM's, I am confident that their results would be in favor of direct fire weapons.

On that note, good day sir and hope to see you on the battlefield.

#95 DaFrog

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Posted 27 April 2017 - 04:26 AM

Well, he did say bring whatever you want, so I will give him that point.
Now the point where he makes a gross mistake is in assuming that everyone should play FW, or FP, or CW with the same goals he has: to gather the most planets to get free MCs from PGI.
And to anyone who thinks FW i harder than QP is wrong as well. In QP, the unpredictability of some players force you to always Watch your back, ESPECALLY on event weekens. In FW, it takes one or two minutes at the most to know where everyone is, even more so when scouting is successfull.

Now the proof that direct fire doesn't mean jack without lrm support : the aircrarft carriers around Korea right now will shoot their massive guns or wlll they use indirect fire ?

As to the leaderboard portion of the argument, it is a very non-scientific point : most successful units in FW are just too lazy to find other strategies than laser vomit/twing gauss ppc crap. Some people have a lot of success using mixed weaponry, and they have fun as well.

But hey, for some the idea of fun is maximizing your MC gains and climbing on the leaderboard.

LRM away and have fun.

P.S.:sowwy forthe typos, cwappy work keyboard

Edited by DaFrog, 27 April 2017 - 04:27 AM.


#96 MischiefSC

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Posted 27 April 2017 - 09:29 AM

View PostDaFrog, on 27 April 2017 - 04:26 AM, said:

Well, he did say bring whatever you want, so I will give him that point.
Now the point where he makes a gross mistake is in assuming that everyone should play FW, or FP, or CW with the same goals he has: to gather the most planets to get free MCs from PGI.
And to anyone who thinks FW i harder than QP is wrong as well. In QP, the unpredictability of some players force you to always Watch your back, ESPECALLY on event weekens. In FW, it takes one or two minutes at the most to know where everyone is, even more so when scouting is successfull.

Now the proof that direct fire doesn't mean jack without lrm support : the aircrarft carriers around Korea right now will shoot their massive guns or wlll they use indirect fire ?

As to the leaderboard portion of the argument, it is a very non-scientific point : most successful units in FW are just too lazy to find other strategies than laser vomit/twing gauss ppc crap. Some people have a lot of success using mixed weaponry, and they have fun as well.

But hey, for some the idea of fun is maximizing your MC gains and climbing on the leaderboard.

LRM away and have fun.

P.S.:sowwy forthe typos, cwappy work keyboard


Play what's fun.

12 v 12 with mechs is not like real life with artillery and LRMs vs direct fire ACs and lasers is not like artillery/airstrikes vs canons and machine guns.

Here's the best analogy -

You're in an infantry fight in somewhat rocky open ground with 12 people on each side. LRMs are like a sawed off breech loaded double barrel shotgun. Yes, at point blank it'll kill a man if you get just the right situation. Direct fire is like having an assault or battle rifle. It will also kill someone up close just fine, it will also kill him for peeking just his head around a corner for an instant up close or at range. It will out-perform the sawed off shotgun in pretty much every single way. You can still sucker a guy into a situation where you can give him both barrels at point blank, sure. However, overall, the assault rifle is a better battlefield weapon and we only play on the battlefield.

The idea that the successful units are 'too lazy to find other strategies' is so oblivious I'm not sure how to even approach it. I've had the opportunity to play with easily 30 units and most the units on the leaderboards front page both merc and loyalist. Especially the good units are constantly, as in pretty much every single match, looking for better and different ways to win. They test new ideas and new strats and new loadouts constantly. Most of them stick to a single general concept simply because the players in their unit have strengths around one skillset or another but they're all constantly looking at better options.

The idea you see from people who want to pretend they're the only 'open minded' ones out there because they're trying to justify clinging to bad ideas and pretending everyone, even the people who beat them constantly, 'just don't get it' is pretty silly.

LRMs are bad because they are slow, imprecise and reward not sharing armor with your team which increases casualty cluster one sided stomps against their own team. That's it. If they were useful they'd be used. There is no good team anywhere who's refusing to use LRMs because of some irrational hatred of shooting people who can't shoot back. It's because they've tested LRMs and are smart enough to recognize their failures relative to direct fire.

#97 Four x 20

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Posted 27 April 2017 - 12:40 PM

i like the lrms cos; they're pretty... and tell me where to shoot

#98 Pat Kell

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Posted 27 April 2017 - 02:41 PM

View PostFour x 20, on 27 April 2017 - 12:40 PM, said:

i like the lrms cos; they're pretty... and tell me where to shoot


lol

#99 Tesunie

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Posted 27 April 2017 - 07:06 PM

View PostPat Kell, on 25 April 2017 - 04:15 PM, said:

Welp, as per several other discussions I have been involved with on LRM's, I see I have reached an impasse with someone so I am just going to bow out of this discussion. It's clear to me that I won't be able to convince you that by taking LRM's (even one single LRM 5) you are hurting your team on some level and I can assure you that you will never be able to convince me that, in their current state, LRM's (any usage of them what so ever) are more viable than direct fire weapons. Not saying that people can't perform well with them but I am saying that if people (most people...not including people with slow pc's or some other issue that hinders direct fire usage) would spend as much time learning to properly use direct fire weapons as they have spent trying to properly use LRM's, I am confident that their results would be in favor of direct fire weapons.

On that note, good day sir and hope to see you on the battlefield.


If you refer to me, than no. You wont convince me that LRMs hinder my team. I've also never tried to say that LRMs are more valuable than direct fire weapons. They are different. They have their uses and abilities that can be an aid, given the right situation and skill set.

I've practiced with direct fire weapons, a lot. I just seem to see better results, in W/L of particular note, with LRMs. Trust me, most of my mechs are direct fire mechs, but I have a reasonable number of LRM mechs as well. And so far, my stats seem to disagree (no matter how that seems to have happened) with LRMs negatively influencing W/L. Of course, I don't go into top tier competitive play, so that should be considered.

For non-competitive play, LRMs are perfectly fine and can be used rather effectively. There is more to winning a match than pure concentrated damage (though that does help). Plus, there are some cases where indirect fire is rather handy to have around (like when an ally is drastically out of position, I can still try to help them) and there are actually cases where that spread damage can help take down a mech (such as when they try to shield side, and LRMs take the component they are trying to shield anyway).

So, for QP, GP and even FP, there are places for LRMs. In competitive top their play, probably not so much.

View PostMischiefSC, on 25 April 2017 - 01:17 PM, said:


Your experience is by its nature anecdotal.


My experience is all I have to go off of, but I will state that almost all of my experience with this game is non-competitive play. So, in non-competitive play I'd have to say my experience is relevant, to at least some extent. If we were talking strictly competitive play, you'd hear no disagreement from me, as I don't play in that level of play.

It's just the differences of play levels. I'm not a competitive player. I already know I'm not the best, so I'm not out to prove otherwise. I'm just here to play for fun, and try my best to help the team. For me, that seems to be with the use of LRMs (within a direct fire build) for fun as well as best help for the team.

And, as you've said:

View PostMischiefSC, on 27 April 2017 - 09:29 AM, said:

Play what's fun.


Posted Image

(Though if I ever play competitive play again, trust me, I probably won't be running LRMs... So fear not on that. As much as I might want to...)

#100 Windscape

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Posted 28 April 2017 - 12:37 AM

all i can say is that lrms annoy me





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