MischiefSC, on 01 May 2017 - 10:37 PM, said:
Make sense? Better tools will do more with the same effort.
What if I said I used direct fire weapons for close to a year? Since the Crab came out till the Huntsmen came out, I almost used direct fire weapons exclusively. (Crabs and Novas.) So, I'm not unfamiliar with direct fire builds. Over half my Huntsmen builds are pure direct fire as is.
If I'm not playing direct fire correctly, than I don't know what I'm doing wrong with them. But, seen as even my LRM mechs use direct fire, and probably half their performance is reliant on them (probably half my damage is done by direct fire), I still maintain direct fire discipline, even as I LRM.
I propose it's that I mix the different aspects of the weapons I use well, something I rarely see from anyone else. I typically see players boating weapons of the same type, or weapons that have similar profiles (ERPPC and Gauss and LPLs and ERMLs as examples).
I mean, I honestly have not neglected my direct fire performance. I wallowed in T3 for a really long time when I used almost exclusively direct fire weapons, and then skyrocketed out of T3 and solidly into T2 when I decided to pick them back up again. Even now, I still typically play direct fire weapons more often than I do my LRMs, but yet I continue to perform better with LRMs overall.
I mean, maybe I am less skilled in direct fire weapons, but I don't think I am. I just, honestly, seem to just get better performance from my LRM mixed platforms than I do direct fire weapons. If I look at just the Huntsmen, the only version to have a better W/L over the LRM versions is my Hero, which still has mixed weapons between two ERLLs and and four SRM4s. Same chassis reduces variation of the chassis influencing the statistics (which is why I presented those stats specifically as a more reliable test platform, though the pattern persists elsewhere).
I'm not one to deny the possibility. I also realize I don't play competitively and I don't enter those higher tier competitive aspects of the game.
Kwea, on 01 May 2017 - 10:50 PM, said:
There are close to 300 hours of top tier comp matches recorded over at MRBC. Go see how many of the top 4 teams bring any LRMS. Not because they can't play them, but because they aren't useful compared to direct fire you can aim.
wanna duel for accounts? I will take direct fire, on alpine, and you take LRMs.
I always wanted a tier 5 account...
Thing is, what the comp players bring or don't bring doesn't have as much bearing on the rest of the game play situations. You are talking about determining everything of this game down to maybe less than 10% of the players.
I understand why people look to those players for information, but that isn't the end all be all of this game. For over 90% of us, the game doesn't play "the same way" (not saying the game is different mechanically, but situationally). So, things that don't work in comp play can and often do work in non-comp play.
I also believe in people "experimenting" and finding things out for themselves. By all means, test what any comp player tells you, but that doesn't mean what works for them will hold true for you. Basically, I don't think people should just take their (the comp player's) word as pure truth, but it should be taking as consideration and good advice, but still tested for personal experience.
As for "dueling for accounts", I do believe this would technically be against the ToS for this game... (I know. I have no sense of adventure.)
On remark of the dual, it actually would not be conductive of LRMs in the form of this debate. The testing would be biased in favor of direct fire, not to mention LRMs are more of a team weapon. For one, you would already know what you would be fighting against, and could set up counter builds against it. For two, LRMs prefer working within a team, not solo. For their maximum effect, you need a minimum of four teammates (more is better) to assist within a fight. As more people are placed into the "dual" the results start to become more and more "questionable", as more and more variables are introduced. This dilutes the results of how impactful LRMs really are, but it's also the only way to show LRM's strengths as well...
I find LRMs are a weapon that can easily become bloated, and it's too easy to have too many of them on a team. A mech or even two with LRMs on them, if played well, can be an enhancement to the team (in my opinion). When most or all of the team are LRM boats, it's too much and tends to stop providing benefits for the team. It's kinda like wine. A little can actually improve overall health and improve heart health. Too much, and it can do some serious harm, such as to the liver, kidneys, etc.
I still would love to (in a non-competitive situation) explore the possibility of how a team may operate with almost every mech having a small limited amount of LRMs on them. Such as only a single LRM5-10 with 0.5 to 1.5 tons of ammo... Complimented by a build otherwise nearly identical to what would normally be run (for that player). Just to have some fun and see if an idea I had for a strategy may actually work... (just for curiosity sake, not to prove anything.)
Edited by Tesunie, 01 May 2017 - 11:25 PM.