vandalhooch, on 23 April 2017 - 01:03 PM, said:
It's biased because you seem to be mathematically illiterate.
Define that please.
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Was it inadvertent? How do you know? What is the frequency of actual matches having unbalanced teams according to Taragato's ranking system? I'll give you a hint, it isn't 80%.
So you're stating for the record that MM is doing it intentionally? And what was the number from Taragato's data then? Was that before or after he added more matches?
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You still haven't actually measured this to draw such a conclusion.
If the intent is to created balanced teams, and one team ends up with more players (we'll start at 3 or more) with higher W/L ratios, avg. match score, avg. damage per match, than the other team, I'd define that as a fail.
Since we have the data from the stomps with these numbers, conclusion: For the matches resulting in stomps MM failed.
It's probably failing elsewhere but because the matches weren't 'stomps'...
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This could be true, but you still don't have any actual evidence that it is. Neither the OP nor Taragato collected enough data in a systematic manner in order to provide that evidence.
How much is enough? Define 'systematic manner'.
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That's not how science works. You made the claim, you provide the evidence to support your claim. I can't search for counter-evidence to something that only exists in your imagination.
You're claiming the conclusions are wrong because you don't like the number of samples or how it was gathered. So get the numbers in the manner most acceptable to you and prove to us the MM is always doing the job of creating balanced teams.
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What should be the appropriate wait time to open valves in the current system? Should that time be calculated from the time the first pilot was slotted into the match or the latest? I think you'll find that there is absolutely no such thing as universal agreement on what those values should be.
So because no one can agree, you're arguing to do nothing?
No, this is an argument for argument's sake, pure and simple.
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And objectivity doesn't factor in? I thought you were trying to lecture me about how science works and yet objectivity is nowhere included in the process of defining things.
Nope, objectivity would be bad, I have to be more... well call it 'empathic' than anything. Being able to see the problem from the customer's point of view goes a long way to providing a solution the customer is 'happy' to accept.
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Sounds incredibly useful. It's not scientific.
And it's not scientific, it's 'practical and human' something science sometimes forgets. If I force the customer to bring me a thousand samples of whatever it is that's the problem, because... SCIENCE... well, FAIL.
No it's not science, but it pays the bills.
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The problem is that you are confusing dust in the air for smoke. You don't actually understand how to tell the difference between dust and smoke.
And you're forgetting the fact that it doesn't matter if it's smoke or dust when the end result is: "KABOOM!!!"
You don't have to perfectly define a problem to know that there's a problem.
Just because a problem isn't perfectly defined doesn't mean it's imaginary.
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And humans are incredibly terrible at reporting what actually happened instead of what they saw happen. Those two things are NOT the same thing. What you "see" happening is an experience in your brain but it is not a recording of what actually happened.
That's why science has rigorous protocols to eliminate the biases of human experience from any deliberations about what is actually happening.
Yeah usually in the real world, what they do is get statements from multiple "humans" about a specific event and when there's a lot of similar statements, they start their work in the direction of the common consistencies.
It's not perfect, but it's what we got.
If I got a room full of people telling me they're smelling smoke, I don't ask them for a chromatagraph of the air, or to define "smell"...
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Because you have continually failed to give an objective definition for your terms.
Again, provide your definition. I've attempted and failed, I want to see how your definition is better than pretty much everyone else's including PGI's.
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Is your system going to adjust players' rankings based on the results of their matches? How much will players move in your system? What about players who get pulled into higher or lower level matches due to the small player pool?
I thought you were getting rid of the current system! I'm asking how these situations will be handled in your newer, "better" system.
I see, I can't say that the MM is broken until I have already programmed its replacement.
In other words, we can't say man is causing the Earth to heat up until we find a way for man to cool the planet down.
If not Exxon, you work for BP then?
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Nah, you got it mostly right. Although, I think ELO's were also used to initially seed the matches to begin with in addition to calculating movements after matches. Either way, it was an inappropriate system for essentially randomly assembled teams.
Agreed.
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BTW: New accounts start mid-level Tier 5. The first few matches have PSR gain multipliers applied to move smurf accounts out of Tiers 4 and 5 rapidly.
This is good to know, although I should reply with a snarky, "Define rapidly"...
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Seems you don't know a lot about your newer, "better" system.
But if you are designing a "better" system you have to speak to everyone's opinion on it. You have to program the valve release times. If you aren't willing to even address that simple tool, why should we care that you think you have a better system?
Sorry, I didn't know I wasn't allowed to say that the current system wasn't functioning as intended without having a fully designed ready to implement replacement ready.
Is this a new forum rule that I missed or something?
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People reporting something is not the same thing as it actually happening. Confirmation bias is a real thing.
So now 12-2 and 12-3 matches are considered stomps? Why? Does everyone agree with that? Does this match Taragato's data you were citing in support of your position?
Didn't Taragato include 12-2 matches as well? Thought he came back later and added them...
Most people seem to respond that a stomp occurred when the match ended quickly (under 6 minutes) and the result was less than a lance of the enemy's forces were destroyed.
A lance or more dies and the end of game replies are typically, "Good brawl", which I won't translate as 'stomp' because it implies there was more of an actual two way fight taking place.
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Why should I listen to you when you cite data that doesn't even match your definition of what constitutes a "stomp?"
You wouldn't, you don't think MM is broken at all, so any data that might show examples of a broken MM are subjected to unreasonable criticism.
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A completely separate issue from "is the matchmaker failing to create evenly matched teams?"
You stated reasons for including a wider range of PSR rankings and time limitations on MM as the lack of player population. So, no it's not a separate issue, it's probably the original root cause of all this...
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Still waiting on your proposed system. You keep saying that everything would be better if we had such a system but you don't seem capable of even describing how such a system would actually work.
Win and lose are part of match score. Damage dealt is part of match score. PSR moves are based on match scores, therefore PSR incorporates WLR and damage per match.
PSR is not an independent metric.
Theoretically possible is not the same as actually happening in reality. The matchmaker does not work off of what pilots are theoretically capable of having for metrics.
The PSR metric is a value separated from all the afore mentioned values. It increases based on each winning match result DISPRAPORTIONATELY to the amount it is decreased for a losing match result.
A system where there was no "win bias" a player winning 10 matches with receiving the highest possible PSR bump, then losing 10 matches receiving the highest possible PSR penalty should have a net gain of zero.
In the current system, as documented by PGI, that won't happen.
Because it's possible to lose more matches than win, and still go up in rank, PSR won't work for creating balanced teams in a match.
It is happening, we play with these people every day.
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And I'll stop just as soon as you actually define your terminology in such a way that we can both understand what it is we are discussing.
You don't like my definition, provide one of your own. If it's good, and less than 3 pages long and doesn't include several large matrices, I might even accept it.
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Are you trying to speak for him now? Why not just let him speak for himself?
In that particular sentence, where did I speak for Taragato? I simply commended him on his patience and amenability.
No where in that statement did I put any words in his mouth. I'm not sure where you got that...
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No it isn't. The fact that you think it's indicative of anything at all just shows how ignorant you are of statistical analysis.
Hmmm... If you're not a professional climat denier, are you a recall specialist for the automotive industry?
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I have in fact explained why "the numbers" don't really show what you claim they do. I don't need my own numbers to do that.
No, you've just the numbers were gathered incorrectly, aren't complete, and therefore any conclusions based on them are wrong.
Though the majority of matches that ended in a stomp, and had one sided with more players with higher stats than the other can't be ignored. EACH ONE of those is an example of MM not creating balanced teams. Since there were A LOT of those examples, even in such a small data set, it can be reasoned that there are many, MANY more matches out there where this is happening, AND, since we can see that in only 20% of the cases was the team with the lower overall stats able to win, there appears to be an 80% likelihood of the team with higher stats winning.
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Now who sounds like a climate denier?
You're saying you didn't make accusations of cherry picking and the like?
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Bwaaaa haaaa haaaaa. Nothing you have said has "pissed me off" in the slightest. When I come across someone who repeatedly refuses to admit they are only pretending to understand something, I find a great deal of satisfaction in showing how clueless they are.
...
Nothing passive about it.
Are you SURE you're not pissed off then?
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Taragato admitted that he learned a great deal from his experience. He has earned my respect for both initial hard work and his willingness to listen and learn from criticism. You on the other hand are a pompous know-nothing.
Again, I admire Taragato's ability to be so amenable in the face of such purposeful obstinance.
He's a really nice guy, isn't he?
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I'm not the one claiming to have statistics on my side . . .
If you are going to use them in a matchmaking algorithm, yes.
So new players will instantly jump in with the best of the best because they had one good match? Sound like a recipe for good new player experience?
Back to insisting there be a ready solution before we can point out that there's a problem...
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Nice to see you feel confident enough to argue about a system that you don't even know the basics of.
So I wasn't up to date on PGI's new starting point for new players. Sue me.
I haven't started a new character since closed beta... Being admittedly ignorant on one minor point doesn't mean I'm ignorant, or incorrect about everything.
The fact that you have to harp on this one minor thing so hard is illuminating as to the confidence you have in your position.
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Bwaaaaaa haaaaa haaaaaa.
For someone who was complaining about bad players being able to rise to Tier 1 in the current system you seem particularly dumb when it comes to your proposed alternative.
Do they do better in groups or in solo? Do you have any actual data to support such an assertion?
That's not how zero-sum systems work. You can't have a match of 24 killers and have all of them get high damage numbers. They can't all maintain high win-loss ratios.
I'm not going to fully define a solution for you in order to be allowed to point out there's a problem with the current system.
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You have zero evidence that stomps are the result of unevenly balanced teams. Taragato's analysis does not address that claim. All Taragato's data shows is that if a stomp does occur, the "stronger team" usually wins. Well, duh. It does not show that unbalanced teams result in stomps more often than balanced teams do.
In the sample set most of the stomps were in matches with unbalanced teams, correct?
As I recall from the data (and I admit it's been a while since I looked) once the percentage difference in avg. match score gets beyond 10% it's a near certainty the team with the average higher match score will win.
That 10% disparity should be avoided by MM.
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Do you even play the game anymore? Most of the stomps I've observed result in damage being spread more evenly. Of course, I could be wrong and we'd need to go back through Taragato's data to check. That's something that his data set could actually address already in fact.
Once or twice a week now, in the stomps I've participated in, I've always seen one or two do outstanding damage and kills on winning team.
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The data you are referring to provide no evidence as to the actual question at hand.
We disagree.
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In your new system, highly ranked players will eventually be pooled in with less skilled players because there won't be enough of them to fill out matches on demand. That is exactly the thing the OP and you are complaining about right now. Your new system will end up with the same results we already have.
Hence the call to advertise to get more players in the game, and the statement WAY up there (or in the other post, can't remember now) that low population is probably the at the root of all this.
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You admit that the fundamental issue is small player pool and a new matchmaker won't change that. Then what's with all the crying about the current matchmaker?
Because even with a million new players, the win biased PSR system will do the same thing to them. Push everyone upwards in rank.
The PSR system should have more drastic penalties for losing.