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3 Hours Playing, Did Not Win A Single Game....


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#1 ingramli

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Posted 20 April 2017 - 07:36 AM

How many games i have to play before i can get the 2x xp bonus for the day, PGI?

#2 Valleric

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Posted 20 April 2017 - 07:39 AM

Is that even possible?

#3 ingramli

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Posted 20 April 2017 - 07:42 AM

View PostValleric, on 20 April 2017 - 07:39 AM, said:

Is that even possible?

The game i had just now was domin, no one dare to stand inside the circle and the game ended peaceful with our defeatPosted Image

Edited by ingramli, 20 April 2017 - 07:43 AM.


#4 ingramli

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Posted 20 April 2017 - 07:54 AM

Finally a victory after near 4 hours of play, time to bed.....Posted Image

#5 Khobai

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Posted 20 April 2017 - 07:56 AM

were you playing in a group?

group play is far more toxic than solo play

#6 Nameless King

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Posted 20 April 2017 - 07:59 AM

View PostKhobai, on 20 April 2017 - 07:56 AM, said:

were you playing in a group?

group play is far more toxic than solo play


I find that solo is far more toxic most of the time.

#7 Cy Mitchell

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Posted 20 April 2017 - 08:00 AM

It can get frustrating at times. I have gone 12 games in a row once before winning. The last time I played more than 1 or 2 games was December and I lost 7 in a row before winning. I would like to say that it wasn't my fault but at least two of those games were some of my worst games ever. On four others, I had the highest match score on the team but it was not enough to turn the tide. Sometimes it just happens like that.

#8 ingramli

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Posted 20 April 2017 - 08:00 AM

View PostKhobai, on 20 April 2017 - 07:56 AM, said:

were you playing in a group?

group play is far more toxic than solo play

I mean quick play, so it is about team lottery. For group drop, it is much more consistent if u drop in a full team unit, and there is no one but you (and your team) to blame for....

#9 L1f3H4ck

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Posted 20 April 2017 - 08:02 AM

Git gud

#10 Khobai

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Posted 20 April 2017 - 08:08 AM

Quote

I mean quick play, so it is about team lottery. For group drop, it is much more consistent if u drop in a full team unit, and there is no one but you (and your team) to blame for....


group drop is toxic though because it doesnt seperate small groups from large groups.

so itll stick a large group of like 10-12 people all on teamspeak who have played with eachother many times against a bunch of smaller groups that arnt on teamspeak and have never played together before. match is over before it starts.

IMO small groups of 3 or less should go in the solo queue. with a limit of one group per team and a matchmaker provision that people from the same unit cant be on the same team unless theyre in a group together. that would stop most forms of sync dropping.

Edited by Khobai, 20 April 2017 - 08:09 AM.


#11 Nameless King

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Posted 20 April 2017 - 08:29 AM

View PostKhobai, on 20 April 2017 - 08:08 AM, said:


group drop is toxic though because it doesnt seperate small groups from large groups.

so itll stick a large group of like 10-12 people all on teamspeak who have played with eachother many times against a bunch of smaller groups that arnt on teamspeak and have never played together before. match is over before it starts.

IMO small groups of 3 or less should go in the solo queue. with a limit of one group per team and a matchmaker provision that people from the same unit cant be on the same team unless theyre in a group together. that would stop most forms of sync dropping.


No small groups are fine in group queue, my main group of people is 3-5 and we win a lot of the time even when against 10 mans and up.

#12 Dogstar

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Posted 20 April 2017 - 08:36 AM

I've been having a similar problem. It feels like there are only one sided matches and that they are total slaughters.

Has there been a change in the match maker? Are player numbers down so far that tier 1s are mixing with tiers 4-5 all the time? Has clan/IS balance slipped far enough that more IS mechs on your side guarantee a slaughter? Are ping values higher than before for some people?

In short, WTF is going on? Because this feels like playing WoT not MWO

#13 Positive Mental Attitude

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Posted 20 April 2017 - 08:39 AM

You have to be professionally bad to lose for 4 hours straight. I'm impressed.

#14 Dogstar

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Posted 20 April 2017 - 08:44 AM

View PostRedjack d3, on 20 April 2017 - 08:39 AM, said:

You have to be professionally bad to lose for 4 hours straight. I'm impressed.

With a straight 50/50 win chance it's possible to have very long streaks of wins or losses provided you play enough games. Frankly 8 wins/losses in a row is quite likely and the chance of larger streaks is not as low as you think it is.

Someone with maths skillz will have to work out the actual odds.

#15 Humpday

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Posted 20 April 2017 - 08:48 AM

Guys just pay attention to the item of day you're playing. Matches quality will swing significantly depending on the time you're playing.

Day b4 yesterday I picked up 5 games, all wins, lived and took home 5-2 kills per match.
Yesterday though....same mech, nothin...got whole team to stomped 3x in a row...at that point I holstered the game.
Usually when you have a streak of losses it means quality people aren't playing, might as well run troll builds or builds you care less about stats on as you'll notice matches wont' even be close, they'll be stomps in one direction or the other.

#16 Cy Mitchell

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Posted 20 April 2017 - 08:50 AM

View PostKhobai, on 20 April 2017 - 08:08 AM, said:


group drop is toxic though because it doesnt seperate small groups from large groups.

so itll stick a large group of like 10-12 people all on teamspeak who have played with eachother many times against a bunch of smaller groups that arnt on teamspeak and have never played together before. match is over before it starts.

IMO small groups of 3 or less should go in the solo queue. with a limit of one group per team and a matchmaker provision that people from the same unit cant be on the same team unless theyre in a group together. that would stop most forms of sync dropping.



Small groups can get a huge weight advantage against large groups in Group Quick Play. If they take advantage of it by taking Assaults and Heavies it can more than equal out against large groups.

Edited by Rampage, 20 April 2017 - 08:51 AM.


#17 R Valentine

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Posted 20 April 2017 - 08:55 AM

View PostKing Alen, on 20 April 2017 - 07:59 AM, said:


I find that solo is far more toxic most of the time.


Group queue makes no effort at all to sort teams by size, weight, or PSR. I've been in plenty of matches where the enemy team had 8 or more assault mechs. That's almost unplayable.

#18 El Bandito

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Posted 20 April 2017 - 08:57 AM

Played Griffins today, but lost most of the matches. Had to level them for CW drop deck, otherwise I wouldn't even bat my eyes at them. Lights and Mediums are harder to do well in solo-q, for me. Hopped onto my MAD-IIC, and wiped the floor with it. Felt better.

Edited by El Bandito, 20 April 2017 - 08:57 AM.


#19 Nameless King

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Posted 20 April 2017 - 09:05 AM

View PostKiran Yagami, on 20 April 2017 - 08:55 AM, said:


Group queue makes no effort at all to sort teams by size, weight, or PSR. I've been in plenty of matches where the enemy team had 8 or more assault mechs. That's almost unplayable.


Most of the time that means they lose, they cant maneuver well enough to be effective

Edited by King Alen, 20 April 2017 - 02:37 PM.


#20 Johnny Imba

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Posted 20 April 2017 - 09:24 AM

View PostValleric, on 20 April 2017 - 07:39 AM, said:

Is that even possible?


Yeah it is - happens everytime i dust off my Archers to at least get the basic skills on three of these buckets of #r@P.

Its variants are unholy abominations made out of cursed code or thats my working theory at least. Posted Image





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