Necessary Roughness Event
#381
Posted 23 April 2017 - 05:47 PM
I'd be excited but I finished all objectives.
#382
Posted 23 April 2017 - 05:59 PM
#383
Posted 23 April 2017 - 06:33 PM
#384
Posted 23 April 2017 - 06:43 PM
For the rest of the tasks and nice prizes, thanks.
Edited by Voice of Kerensky, 23 April 2017 - 07:48 PM.
#385
Posted 23 April 2017 - 06:49 PM
However there should NEVER, EVER, EVER, NEVEREVER, EVERNEVEREVER, NEVER FREAKING EVER be an event condition that requires a deathblow. It should ALWAYS be KMDD or kill assist.
#386
Posted 23 April 2017 - 07:56 PM
Havyek, on 23 April 2017 - 06:49 PM, said:
Perhaps, the problem is that in the statistics of the fight the PGI did not enter the achievements of the "Kill Assist mech with fuel cell" or "KMDD mech with fuel cell". At the moment, we have only "kill mech with fuel cell". Only this.
Edited by Voice of Kerensky, 23 April 2017 - 08:05 PM.
#387
Posted 23 April 2017 - 08:04 PM
I guess no mech bay for me.
#388
Posted 23 April 2017 - 08:08 PM
Deanihilator, on 23 April 2017 - 08:04 PM, said:
I guess no mech bay for me.
PGI spoiled the community's attitude to the new game mode thanks to this one task "failed delivery".
#389
Posted 23 April 2017 - 08:51 PM
It's even more devious for Roughneck owners (you know, the people who give PGI their money), because you can't even make it to the enemy base before the round is over in something that slow.
#390
Posted 23 April 2017 - 08:57 PM
I really can't complain, even though getting the games has been a bit of a pain, and the game mode itself is in need of tweaking (the rewards for playing the objective need to be WAY bigger). Apart from that, thanks PGI.
Edited by Reverend Herring, 23 April 2017 - 10:00 PM.
#391
Posted 23 April 2017 - 10:06 PM
#392
Posted 23 April 2017 - 11:18 PM
And incursion would be VERY VERY GOOD in FW. I'd be pretty happy with FW if it was just conquest, incursion and siege.
#393
Posted 23 April 2017 - 11:27 PM
You people are doing it wrong.
tbh people are so utterly clueless as soon as it is not skirmish mode. You can see it in assault, it becomes more pronounced in conquest and it is prevalent in incursion.
And then they come to the forums to get some cheez with their whine,
Edited by Insufficient Skill, 23 April 2017 - 11:34 PM.
#394
Posted 23 April 2017 - 11:39 PM
10 hours of playtime DURING THE EVENT later, no such luck.
I'll either have to resort to sync-droping with my unit buddies, or I'll build a dedicated mech to hunt those pesky Locusts (I'm thinking Jenner-IIC with XL315 2 tonnes of ammo and maximum amount of Streaks launchers.).
Edited by Kmieciu, 23 April 2017 - 11:41 PM.
#395
Posted 23 April 2017 - 11:51 PM
#396
Posted 24 April 2017 - 12:20 AM
Insufficient Skill, on 23 April 2017 - 11:27 PM, said:
tbh people are so utterly clueless as soon as it is not skirmish mode. You can see it in assault, it becomes more pronounced in conquest and it is prevalent in incursion.
And then they come to the forums to get some cheez with their whine,
Do not give out your luck for our inability.
#397
Posted 24 April 2017 - 12:40 AM
#398
Posted 24 April 2017 - 01:37 AM
#399
Posted 24 April 2017 - 01:45 AM
Ertur, on 24 April 2017 - 12:40 AM, said:
This.
Voice of Kerensky, on 24 April 2017 - 12:20 AM, said:
Since I did this event also with my alt account where getting the fuel carrier kill was also not a problem, I do not count this particular match as pure luck on my part. So, unfortunately, yes, part of being unable to complete this event does not originate in the particular layout of the event's requirements, to put it mildly.
Edited by Insufficient Skill, 24 April 2017 - 01:48 AM.
#400
Posted 24 April 2017 - 03:25 AM
that was no problem, but how to damage buildings?
I get Incursion in like 1 of 5 battles, of that usually they are won by killing all enemies. I just don't manage to get to enemy base in time - OR i take some light/fgast medium and try to rush in enemy base, but so far I always get killed before destroying a building.
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users