Necessary Roughness Event
#201
Posted 22 April 2017 - 04:59 AM
#202
Posted 22 April 2017 - 05:20 AM
Glad it's over though, waiting for that map to come up was annoying.
#203
Posted 22 April 2017 - 05:32 AM
I may have an idea how to partially solve the issue.
- Remember that they cannot change/influence how often a particular game mode shows up at this point. It's not designed like this.
- But they can select if a map shows up more often or less often so how they could partially solve the low rate of incursion would be to lower the chances for maps that are not compatible with incursion.
- That way for the 3 days remaining those maps could see they chance of showing up being lowered to 0.25 instead of 1 for example:
- Canyon Network
- Terra Therma
- The Mining Collective
- Viridian Bog
But now maybe they would have to put initial numbers back for event completion!
Still 3 days, keep playing and you'll eventually get it. I understand it could be frustrating when you only have a few hours of play time available in that time frame, it happened to me also a few times like being out of town for an event. It must be complex for PGI to have all the good paramters to satisfy everyone.
#204
Posted 22 April 2017 - 06:21 AM
#205
Posted 22 April 2017 - 06:28 AM
overall this is an easy event, exept for the map rate, and incursion is a prety good mode where u can play with strategy, thanks for that PGI, in my opinion this game needs more modes like incursion, domination and escort, without that this game is flat
#206
Posted 22 April 2017 - 07:02 AM
May conclude more incursion, we can conclude that we hve towait for them to take that conclusion and adapt to it.
#207
Posted 22 April 2017 - 07:20 AM
#208
Posted 22 April 2017 - 08:23 AM
The system was FINE when you could filter what game modes you wanted to play! Why they took control away from the individual and gave it to a mob of 24 random dudes, I'll never understand.
Edited by Commander A9, 22 April 2017 - 08:30 AM.
#209
Posted 22 April 2017 - 08:32 AM
How do you think that would have played out?
You could even have it so that the Battery actually interfered with the carrying Mechs abilities such that ECM shut down.
Edited by Jamun, 22 April 2017 - 08:34 AM.
#210
Posted 22 April 2017 - 08:39 AM
Jamun, on 22 April 2017 - 08:32 AM, said:
How do you think that would have played out?
You could even have it so that the Battery actually interfered with the carrying Mechs abilities such that ECM shut down.
Would've made getting the last category I need alot goddamn easier. XD
I'm about ready to just abandon it. This isn't a competition based on skill versus opponents, it's based on your ability to wrestle with PGI's game/map type selection system.
Edited by Commander A9, 22 April 2017 - 08:42 AM.
#211
Posted 22 April 2017 - 08:46 AM
#212
Posted 22 April 2017 - 08:53 AM
David Sumner, on 22 April 2017 - 04:38 AM, said:
9:14 -> Y
8:13 -> Y
7:12 -> Y
6:11 -> Y
0.64 x 0.615 x 0.58 x 0.55 = 12.5% 1/8
4:5 -> Y
3:4 -> Y
0.8 x 0.75 = 0.6
1 - 0.6 = 0.4 = 40% chance of incursion if the maps allow it
= 0.05 or ~5% change or 1 match in 20.
Thanks for the maths correction! Still, it is a ridiculously low percentage, which seems to correspond to what we are seeing on average.
Salty version: PGI should have done this calculation when designing the event, and tweak the probabilities and goals accordingly.
Edited by RCore, 22 April 2017 - 08:58 AM.
#213
Posted 22 April 2017 - 08:55 AM
I just got my Battery Carrier kill.
Sheer luck that the Mech that picked it up was a Medium and I got to plink into his back.
Even luckier that I got it; after I locked him up, announced he was carrying, and then watched the LRM swarm come in.
Still not found a Roughneck though, are they shy or something?
Edited by Jamun, 22 April 2017 - 09:59 AM.
#214
Posted 22 April 2017 - 09:29 AM
mechs would only replace up to 60% armour (no internals) and can only enter if 25% or less..?
+ a rearming bay only for mechs with at least one weapon system at 0 ammo.
#215
Posted 22 April 2017 - 09:52 AM
#216
Posted 22 April 2017 - 09:52 AM
#217
Posted 22 April 2017 - 10:05 AM
#218
Posted 22 April 2017 - 10:18 AM
#219
Posted 22 April 2017 - 10:26 AM
#220
Posted 22 April 2017 - 10:35 AM
Drop in Charlie Lance 0 of 1
Every player ready up in less than 5s
etc etc
I have 0 problems with the event objectives being difficult to achieve, but they shouldn't be difficult to achieve because the RNG doesn't like you enough to even give you an opportunity to achieve them.
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