Necessary Roughness Event
#241
Posted 22 April 2017 - 03:21 PM
I really enjoyed this event even though it had its ups and downs. PGI can definitely learn a few things from this event.
#242
Posted 22 April 2017 - 03:42 PM
#243
Posted 22 April 2017 - 03:57 PM
#244
Posted 22 April 2017 - 04:03 PM
Now i know, just for this event.
Suicide and retry for different game mode!
#245
Posted 22 April 2017 - 04:03 PM
After half a day, I have managed 3 incursion modes.
I'm rather sick of Skirmish... Skirmish with drills that count digits. Skirmish in a tiny circle and Skirmish with wall-less bases..
Can I please play more skirmish with capture the power supplies, blow out the walls and shoot the buildings?
Edited by Koniving, 22 April 2017 - 04:04 PM.
#246
Posted 22 April 2017 - 04:22 PM
#247
Posted 22 April 2017 - 04:23 PM
Edited by CyanEyd, 22 April 2017 - 04:24 PM.
#248
Posted 22 April 2017 - 04:43 PM
#250
Posted 22 April 2017 - 04:51 PM
Koniving, on 22 April 2017 - 04:03 PM, said:
After half a day, I have managed 3 incursion modes.
I'm rather sick of Skirmish... Skirmish with drills that count digits. Skirmish in a tiny circle and Skirmish with wall-less bases..
Can I please play more skirmish with capture the power supplies, blow out the walls and shoot the buildings?
Fourth Incursion now.
#251
Posted 22 April 2017 - 05:04 PM
#252
Posted 22 April 2017 - 05:13 PM
Matt Newman, on 21 April 2017 - 12:08 PM, said:
The purpose of the event was to entice people to play the new mode and encourage the players to play the mode objectives.
Matt
So any update, particularly in the Failed Delivery, Roughneck hunting, and frequency of Incursion? It would be interesting to know how many people are on 7 or 8 out of 9....
#253
Posted 22 April 2017 - 05:19 PM
#254
Posted 22 April 2017 - 05:33 PM
Penang
#255
Posted 22 April 2017 - 05:44 PM
Duncan1dah0, on 22 April 2017 - 05:04 PM, said:
With regards to the taking out 5 base items... the trick is to let go of your preconceptions, and just rush the base. In a halfway decent medium+ mech, you should be able to skirt the main battle, break through their walls, and destroy some of the base before anyone can do anything about it. Once I realized that, I got the "All Your Base" thing in 2 games.
Edited by Iron Lemur, 22 April 2017 - 05:47 PM.
#256
Posted 22 April 2017 - 05:53 PM
Iron Lemur, on 22 April 2017 - 05:44 PM, said:
With regards to the taking out 5 base items... the trick is to let go of your preconceptions, and just rush the base. In a halfway decent medium+ mech, you should be able to skirt the main battle, break through their walls, and destroy some of the base before anyone can do anything about it. Once I realized that, I got the "All Your Base" thing in 2 games.
I just said F*** it and sneaked in with a marauder 3R on the map border, while the team was engaged on the front. They are kinda small, not so slow and yet they are sturdy enough to last for a while so you can actually blow stuff up before getting blown up.
Edited by SaintLucifer, 22 April 2017 - 05:54 PM.
#257
Posted 22 April 2017 - 06:09 PM
How about "Delivery Complete - Activate all base modules in Incursion Mode" as an alternative? Still requires you to interact with the battery, but requires you to make use of all base capabilities and still brave the battlefield?
#258
Posted 22 April 2017 - 06:10 PM
15 quickplays and not even 1 incursion offered.
#260
Posted 22 April 2017 - 06:15 PM
Between all the trolls/DC's/vote blockers/cell holders this events a shameful display of why this game loses players so not everyone playing this game wants to play polar highlands skirmish till they want to firebomb PGI. And for the record: 9 back to back polar highlands on both QP and CW,
Closing statement: May the people who keep voting for polar highlands develop a horrid cancer deep within they're brains and die. TO PGI THANKS FOR MAKING PUBLIC NONE STOP F***ING POLAR! >.<
Edited by kit ohnira, 22 April 2017 - 06:32 PM.
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