Skill Tree Public Test Session #2
#541
Posted 15 May 2017 - 05:28 PM
This whole system of "The amount of GSP you receive for your Owned Modules is determined by the Total Purchase Value of all your Owned Modules divided by 45,000 (the C-Bill cost of a Skill Point)." is unwanted and a mess.
#542
Posted 17 May 2017 - 03:21 AM
InnerSphereNews, on 25 April 2017 - 11:35 AM, said:
While a significant number of Quirks have been removed from various 'Mechs in this PTS, many Quirks do still remain for a number chassis and variants.
In this PTS you'll see a focus toward ramping down Offensive Quirks, and a complete removal of baseline Mobility Quirks to coincide both with the Skill Tree and and the Engine Desync. Defensive Quirks have only seen a handful of adjustments made. The new Skill Tree is the start of a path which will see us greatly ramp down and re-structure the Quirk system as a whole, but this is expected to be a process occurring over time and future patches, not one sweeping action.
At the moment the interface does not yet make it clear which of your 'Mech Enhancements are derived from player-applied Skills and which are derived from inherent Quirks, but a future patch will feature improvements to the MechLab interface to improve the distinction between Skills from different sources.
In some cases, Enhancements received from a Skill Node will overlap with Enhancements received from an inherent Quirk. For example, unlocking a Torso Speed Skill for a 'Mech which already possesses an inherent Torso Speed Quirk.
In such cases, bonuses received from Skills and Quirks are both added to the base value. For example, a 10% Torso Speed Skill bonus and a 10% Torso Speed Quirk bonus will result in a 20% overall boost to base Torso Speed.
When a Weapon-suite is benefiting from an applied Skill the bonus values will now be conveyed in the Weapon stat tooltip.
Inner Sphere Quirks in this PTS
<a href="https://static.mwomercs.com/downloads/Clan%20Quirks%20-%20Skill%20Tree%20Final%20PTS.pdf">Clan Quirks in this PTS
Do you know the Pretty baby has had a -1000% reduction to Torso turn angle (yaw) in the PDF?
#543
Posted 18 May 2017 - 01:33 AM
mad kat, on 17 May 2017 - 03:21 AM, said:
Do you know the Pretty baby has had a -1000% reduction to Torso turn angle (yaw) in the PDF?
Bonuses were moved directly to the chassis and skill tree as no longer on the engine.... I suspect they could have put that PDF a lot better.....
#544
Posted 19 May 2017 - 02:42 PM
#545
Posted 21 May 2017 - 01:13 PM
Simple vertical trees with increasing cost for advancing skills would have done the same without antagonizing players. As it is, it is a dog's breakfast. And as I read through the thread, finding out that mechs have mostly all lost their quirks... another missed opportunity by PGI; why not try to make more mech's more different?
Only 9 days til the next battletech game is released.
#546
Posted 21 May 2017 - 01:54 PM
#547
Posted 03 June 2017 - 07:43 AM
I must say that I did get kinda crazy with the skilling up and then the revamping until i found
http://metamechs.com/ the resources found there for the skill trees are very useful.
Cheers!
Edited by Gorgo7, 03 June 2017 - 07:43 AM.
#548
Posted 19 June 2017 - 10:54 PM
This new way of building the mech just destroy the game, i understand for a company that get money from that game, is better increase the number of players instead improve the skill of them, so this new skill tree for players like me... sucks...
Lowers standards and makes the game flat and monotonous, plus it has destroyed the hours of play
I had devoted to making my mech superior to those of a casual player.
For who remain enjoy MWO!
Have fun.
Bye
#549
Posted 20 June 2017 - 02:05 AM
Shub73, on 19 June 2017 - 10:54 PM, said:
This new way of building the mech just destroy the game, i understand for a company that get money from that game, is better increase the number of players instead improve the skill of them, so this new skill tree for players like me... sucks...
Lowers standards and makes the game flat and monotonous, plus it has destroyed the hours of play
I had devoted to making my mech superior to those of a casual player.
For who remain enjoy MWO!
Have fun.
Bye
see you in quick play i guess c(@_@)7
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