Karl Marlow, on 25 April 2017 - 10:28 PM, said:
Judging from the screenshot McGral provided it looks like 2 cbill coolshots are equipped. If I'm reading the skill tree correctly 2 uavs and 2 strikes are also possible.
Well then I stand corrected. I missed the bottom widget buried in the hive. Frankly after being immersed in writing prose like I am for hours every night, I don't have time to read complicated spiderwebs that PGI have concocted. Still, it costs more... 30k more, for the same thing we had before.
That's 60% inflation, which is a lot when you use them every drop.
And it costs 5 nodes. 5... nodes. For something we automatically had before.
Why?
Appogee, on 25 April 2017 - 11:07 PM, said:
But you rely on Cool Shots...? Now we know why "the Underhive is watching"
I wish PGI would do away with all consumables. Consumables are additional firepower/heat sinks at no tonnage. They have been a distortion to balance ever since they were introduced.
At most, flushing coolant should be a core capabilitity of all Mechs - which you get to use once per match, and after that your heat efficiency becomes much
worse.
Make an extra coolant refill reservoir should be a one-ton option for those who can't manage the heat of their builds or engagements.
I don't rely, I like to abuse them. If clowns will abuse arty, then I can abuse my own weapons.

Ultimax, on 26 April 2017 - 09:31 AM, said:
That might work better if instead of beating, it was "throbbing" or "twitching..."
Good catch.
Edited by Mister Blastman, 26 April 2017 - 03:03 PM.