https://www.dropbox....rison.xlsx?dl=0
https://scontent.fsc...f5b&oe=598E5977
I made it just with twist speed because it's a very important agility measure and because the acceleration in the live server is not clearly shown, and it's a function of current speed instead of a fixed value, so it's harder to compare, but for what I was able to gather from a quick look, it behaves in sort of the same way as the torso twist speed, so I'd say you could use the last one as a proxy. These numbers are from mechs without any bonuses, be it from the old skill system or the new skill tree. It includes only the mechs I own, since making a complete analysis would be too time consuming.
Anyway... as you can see from the sheet, most mechs are receiving a decrease in their agility. That will be specially true for people not investing points in the mobility tree, since you would go from the old values with the old system bonuses to the new values without any bonuses. The biggest losers under then new system are the KGC, the KDK and, surprisingly, the MDD.
It is my opinion that these changes are too big to be ignored, since they will impact the game at least as much as the skill tree will. Furthermore, the way in which the values were set seems arbitrary. I know it wasn't arbitrary, but it sure looks that way. For example: why would a 90 ton mech (Cyclops) be so much more agile than an 85 ton mech (MAD IIC). Wasn't it supposed to be based on weight? And what's the deal nerfing the MDD so hard? Was anyone complaining about it? It's not an OP mech by any measurements, but now it is clumsier than so many heavier mechs, like the Grasshopper, Cyclops, Zeus, and Black Knight. What possible reason would there be for that? And the KGC... it was pretty slow and clumsy before, and now it's going to be worse. I never heard anyone sayin it needed a nerf, specially when it comes to agility. Under the new system, it will be a 100 tons mech which is REALLY not worth its weight. Actually, no 100 tons mech will be worth its weight, since it will be so much easier to take them appart before they can twist to get you. Why the hate on the heavier mechs, when other lighter assaults are pretty much untouched or buffed? I know my math, and I know those values are not proportional to the tonnage, not by a long shot.
Edited by Commander James Raynor, 26 April 2017 - 07:13 AM.