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250 Per Round Damage Threshold... Or Back To The Academy...


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#41 Karl Streiger

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Posted 27 April 2017 - 01:43 AM

Another of those threads.
And the reason because so few really manage to get those numbers
Really would like to see damage efficiency?

I had a game where i scored only 180dmg - 2 Solo Kills. 1 assist - but poor players are poor isn't it.
Also had a "good" game with 433dmg - 3 Solo Kills 2 KMDDs - of course the other guys didn't have much damage either.... i think a single LRM5 Cyclops got 400 the others stayed below the 300dmg benchmark.

I rather prefer the guy who put 80dmg into a single location and die then the guy who plaster 12 targets with 80dmg in 6 different hit locations

#42 Khobai

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Posted 27 April 2017 - 01:49 AM

Quote

400 damage is too low for assault mechs at least in my opinion. I do upwards of 500 and 600 in my assaults even if i weren't playing seriously


if an assault player does 250 damage and 1 kill im fine with that.

because ive seen assault players that do less than 100 damage.

Quote

Damage is not everything in a team based game, just saying.


it is when every gamemode is skirmish.

Edited by Khobai, 27 April 2017 - 01:50 AM.


#43 Generic Internetter

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Posted 27 April 2017 - 01:55 AM

Damage done (not Match Score)...

Light
Minimum 150
Good 250
Amazing 400

Medium
Minimum 250
Good 350
Amazing 450

Heavy
Minimum 350
Good 450
Amazing 600

Assault
Minimum 450
Good 600
Amazing 750

Numbers don't scale evenly; Just going on experience and gut.
And yeah, I know that there's an unofficial achievement for doing over 1,000 damage in a single mech; Not really applicable here.
Obviously, Kills offset damage, so getting Killing Blows means you can get away with less damage done.

Doing less damage than the minimum values means you don't know how to pilot that mech and/or your mechlab build is awful.

I always do a test run of any new build in the Tourmaline Desert training grounds, going through the Atlas, Jenner, Centurion, Cataphract, Awesome, Cicada, then the Commando and/or the Timberwolf. If you can storm your way through them quickly without overheating, ammo shortage, or getting "stuck in the open" then you're really ready to go. Sometimes just 30 seconds in the training grounds can save you minutes lost and a match loss.
Tourmaline is great because of the easy targets and high heat. If it works there, it'll do great elsewhere.

Edited by Generic Internetter, 27 April 2017 - 02:00 AM.


#44 Kroete

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Posted 27 April 2017 - 01:58 AM

View PostGimpy117, on 26 April 2017 - 08:07 PM, said:

problem is, if you don't run a meta mech you'll average below that

No you dont need to run metamechs for that,
i play mostly bad mechs, like my fox, viper or dog.
Metawhoring is boring!

If you look at the fast matches (rolls) you will see that most player have 200-400 damage, 6+ assists and 0-2 kills.
That happens when you kill efficiently ...

Edited by Kroete, 27 April 2017 - 02:08 AM.


#45 Ruccus

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Posted 27 April 2017 - 02:00 AM

View PostKhobai, on 27 April 2017 - 01:49 AM, said:

if an assault player does 250 damage and 1 kill im fine with that.


If an assault mech teammate does 250 damage and kills one enemy at the tip of the spear of a well organized push he can do that all day long and I'd have zero problem with it.

#46 Pr8Dator2

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Posted 27 April 2017 - 02:01 AM

View PostKroete, on 27 April 2017 - 01:58 AM, said:

No you dont need to run metamechs for that,
i play mostly bad mechs, like my fox, viper or dog.
Metawhoring is boring!

If you look at the fast matches (rolls) you will see that most player have 200-400 damage, 6+ assists, and 0-2 kills.
That happens when you kill efficiently ...


Yes, not to mention that if you hit a really potato team or team gets caught in a really bad position, which happens more often than desired, you won't get much dam out no matter how meta.

#47 Ruccus

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Posted 27 April 2017 - 02:11 AM

View PostGeneric Internetter, on 27 April 2017 - 01:55 AM, said:

I always do a test run of any new build in the Tourmaline Desert training grounds, going through the Atlas, Jenner, Centurion, Cataphract, Awesome, Cicada, then the Commando and/or the Timberwolf. If you can storm your way through them quickly without overheating, ammo shortage, or getting "stuck in the open" then you're really ready to go. Sometimes just 30 seconds in the training grounds can save you minutes lost and a match loss.
Tourmaline is great because of the easy targets and high heat. If it works there, it'll do great elsewhere.


Yes, that's where I test my builds too. I'll turn left and go up through the gap to backstab the Catapult, over to the Atlas where I'll test whether I can hold down my weapons and drill through the CT without overheating (using my Coolshot), then up to the Jenner, around to the Centurion, over to the Cataphract, then to the Awesom, then over to leg the Cicada and finally backstab the Commando. After that i'll look at how much ammo I have left (add more if I ran out, remove some if I still have a bunch left).

For my light mechs instead of drilling through the Atlas CT I'll either backstab or headshot it, and I sometimes backstab the Cataphract and Awesome as well.

#48 Karl Streiger

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Posted 27 April 2017 - 04:30 AM

STOP THIS DAMAGE ********




i take this idiotic numbers for the following argument:

View PostGeneric Internetter, on 27 April 2017 - 01:55 AM, said:

Light
Minimum 150
Good 250
Amazing 400

Medium
Minimum 250
Good 350
Amazing 450

Heavy
Minimum 350
Good 450
Amazing 600

Assault
Minimum 450
Good 600
Amazing 750


I don't drop often - this must be the understatement of the year (since 2015 I hardly made 100 drops)
but the last week 4 drops and i did see mostly assaults.

average drop 5 assaults 4 heavys 1 medium 2 lights

so the absolut minimum for this team would be to deal 4050 damage = 337 per target.... lol
Yes I'm tier 4 and i will stay tier 4 and i don't give a damn but at least I can calculate.

There is a reason why PGI changed from ELO to PSR and guys like those thinking in the same way as the OP are the reason.

#49 CDLord HHGD

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Posted 27 April 2017 - 04:34 AM

View PostFuhNuGi, on 26 April 2017 - 03:48 PM, said:

Learn to play at your own expense, not mine.

I'll play how I want to play. If you L33Ts insist on bringing the meta-crutch, then you'll just have to learn to carry harder because I don't give one sh*t about YOUR gaming experience.

#50 Kotzi

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Posted 27 April 2017 - 04:36 AM

And never forget to chase that one light with at least 3 of your teammates. Dont wanna miss on that damage you can deal do you?

#51 Appogee

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Posted 27 April 2017 - 04:45 AM

I didn't read the whole thread (sorry).

But I do hope that someone pointed out that 250 damage from LRMs doesn't count (because LRMs spread their damage all over the target).

Rule of thumb I'd say 400 damage would be the minimum requirement from LRM boats. And that is possibly a little generous.

#52 Wildstreak

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Posted 27 April 2017 - 04:54 AM

Posted Image

#53 Kangarad

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Posted 27 April 2017 - 05:31 AM

see, if you were using 3 LL you would be able to kill 7 and a half enemy mechs with that damage. gid gud on your kill /damage ratio.

#54 Wil McCullough

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Posted 27 April 2017 - 06:03 AM

does high avg damage per game always equate to being a good player? nah.

does low avg damage per game always equate to being a bad player? nah.

most of the time, though? yes. hell yes. especially in qp.

250 damage is like, what? 5 alphas in a heavy? if you can't survive long enough to land shots 5 times on an enemy in a match, something is wrong. maybe you goofed. maybe your team goofed. maybe power went out in your block. maybe your cat shat on your keyboard. maybe YOU shat on your keyboard.

it happens. sometimes.

but if it happens all the time...

#55 Shifty McSwift

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Posted 27 April 2017 - 06:15 AM

What a crappy attitude OP.

Don't want noobs 'ruining' "your" pug games? WTF lol.. Maybe join a unit? Or stop playing pugs?

I'd prefer to play with noobs than some angry elitist who tells everyone he thinks is lower that him to quit playing or "go back to academy", that guy is a detriment to the very game, go play a solo rambo game if you love yourself that much.

#56 Iceolator

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Posted 27 April 2017 - 06:42 AM

33 damage per kill is the number.

#57 Clownwarlord

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Posted 27 April 2017 - 07:07 AM

Archived: 964,580 damage
Archived: 3679 matches
Archived: 262 average damage

Current: 2,023,605 damage
Current: 5813 matches
Current: 348 average damage

Combined: 2,988,185 damage
Combined: 9492 matches
Combined: 314 average damage

I would like to point out I play about a bit of everything, assaults to lights, meta builds to trash builds, and so if I can do it with out even trying I know you can too.

I do wish there was more stat tools though to see in sections like last 1000 matches or last 100 matches because I am sure my average damage is probably closer to 400 if not higher because naturally getting better (also been working on my meta mechs like night gyrs and kodiaks).

#58 Cementi

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Posted 27 April 2017 - 07:08 AM

Haha and people wonder why tier 1's are mostly hated as kill joy try hards. You people do it to yourself.

If this offends you it most likely applies to you. If it does not it does not.

I think I'll go que up a no armor locust or stock urbie now just to annoy these kinds of people.

#59 Napoleon_Blownapart

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Posted 27 April 2017 - 07:15 AM

flex those internet muscles tough guy!!!

#60 LordNothing

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Posted 27 April 2017 - 07:21 AM

bad games happen. but so do good ones. yesterday i took my quad ppc marauder iic into a brawl, got 4 kills and 1200 damage, two games later i took the same mech into a campy game and got < 50 damage. theres not one t1 tryhard out there who hasn't derped out early a time or two.

also there is little to learn from the stats of just one game. you need to play a lot of games to learn anything. real games, with real players. the academy is no substitute.





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