

Yes, The Skill Tree Is A Global Nerf And That's What We Need!
#21
Posted 27 April 2017 - 09:38 PM
#22
Posted 27 April 2017 - 09:42 PM
Tarl Cabot, on 27 April 2017 - 09:37 PM, said:
Back when you were lucky to get 7 weapon hardpoints as an assault? Yeah those were the days.

These days I'm like; "well if its not a 100 ton mech with 12 hardpoints doing 70kph, whats the point?"
#24
Posted 27 April 2017 - 10:06 PM
Consumables specifically got "buffed" for sure, but otherwise, potentials got higher and we got more options, but that doesn't make it a buff or nerf I guess, just a system change.
#25
Posted 27 April 2017 - 10:23 PM
#26
Posted 27 April 2017 - 11:22 PM
chucklesMuch, on 27 April 2017 - 10:00 PM, said:

I mean, I'm all for the agility nerfs. I think it's wrong that heavy mechs handle like I would expect medium mechs to handle. And the infotech nerf... sure. Makes having target info actually a rather big deal, at least for the people to whom it matters, which like like the middle majority of the population. But I'm not keen on the firepower tree and bonus health tree myself. I think they add nothing, and they're pretty much the two things you go to first with every build - that and speed tweak. And they add tankiness in percent, which in my opinion is a bad move. Because now you need to do math to figure out how many hitpoints you have, it's no longer straightforward. Just leaves a bad taste in my mouth.
#27
Posted 27 April 2017 - 11:25 PM
Tarogato, on 27 April 2017 - 11:22 PM, said:

I mean, I'm all for the agility nerfs. I think it's wrong that heavy mechs handle like I would expect medium mechs to handle. And the infotech nerf... sure. Makes having target info actually a rather big deal, at least for the people to whom it matters, which like like the middle majority of the population. But I'm not keen on the firepower tree and bonus health tree myself. I think they add nothing, and they're pretty much the two things you go to first with every build - that and speed tweak. And they add tankiness in percent, which in my opinion is a bad move. Because now you need to do math to figure out how many hitpoints you have, it's no longer straightforward. Just leaves a bad taste in my mouth.
EXACTLY!
#28
Posted 28 April 2017 - 12:59 AM
A big part of it is the engine decoupling and mobility equalization per weight class
If a Kodiak or Marauder IIC is suddenly as sluggish as a Direwolf or Atlas.. that's a BIG nerf..
So it's not true that quirkless mechs are not being nerfed..
#29
Posted 28 April 2017 - 01:07 AM
Im all for increasing TTK but it has to be done proportionally for all mechs. You cant hit weak mechs with a nerf, leaving the go to mechs at the top of the power curve and then say "Yes yes this is good".
Its totally not the end of the world and some people are over reacting but there is legitimate concern about balance here. This is not some plea for personal comfort. This is actual logic trying to find a solution.
#30
Posted 28 April 2017 - 01:13 AM
#31
Posted 28 April 2017 - 01:32 AM
HGAK47, on 28 April 2017 - 01:07 AM, said:
Im all for increasing TTK but it has to be done proportionally for all mechs. You cant hit weak mechs with a nerf, leaving the go to mechs at the top of the power curve and then say "Yes yes this is good".
Its totally not the end of the world and some people are over reacting but there is legitimate concern about balance here. This is not some plea for personal comfort. This is actual logic trying to find a solution.
OP was looking at the skill tree and the quirk nerf independently, which you are not. If you just look at the new skill tree it's a fair nerf across the board. Regarding quirks that's a completely different topic.
Edited by GhostNemesys, 28 April 2017 - 01:33 AM.
#32
Posted 28 April 2017 - 01:34 AM
Quote
as far as XP goes, you get everything back
what people are mad about is modules, you dont get cbills back for modules
#33
Posted 28 April 2017 - 01:37 AM
#35
Posted 28 April 2017 - 01:45 AM
GhostNemesys, on 28 April 2017 - 01:40 AM, said:
And I'm an IS loyalist with both of my accounts, so no Clan bias here.
I tend to play more with IS mechs but I love both Clan and IS stuff I am not at all bias. I just really worry that my IS mechs (at least the ones I own) are being smushed.
Im just downloading the test sever stuff now so I can go and give this all a try for myself. There may be some odd things you can do that will make for fun builds (I hope).
#36
Posted 28 April 2017 - 02:10 AM
Pr8Dator2, on 27 April 2017 - 08:32 PM, said:
THIS IS EXACTLY WHAT THIS GAME NEEDS NOW!
This game has power creeped to a point where fights last 3 seconds and one missed shot means you die! This has become such an unfriendly game for the casual player and even some veterans that its going to be INSANE with the new weapons coming up!
We need a global nerf to make this game playable again! Less speed, less DPS, more forgiving, less light/assault gap. This is the exact most important thing about this skill tree IMO. Complainers forget, its not your mech alone getting hit, EVERY mech is getting hit, some more than others but all for a better and more forgiving game!
I played the test server and my lance of HBK IIC became so sluggish I am sure I won't be bossing around in them like before and thats a GOOD THING!! Less heavy and medium mechs running and fllying around like light mechs and less light mechs behaving like ninjas that cant be dropped by 4 mechs firing at 1 of them at the same time for over 20 seconds!

The only thing we need is some form of compensation for clearly underperforming mechs.
Don't get me wrong. I like playing underdogs and experimenting with odd loadouts. But it would be nice if you wouldn't handicap yourself just because you chose XYZ mech.
TTK should be alot higher, and I welcome any change which increases the TTK. Same with every change which reduces boating and encourages mixed loadouts.
#37
Posted 28 April 2017 - 02:42 AM
Vellron2005, on 28 April 2017 - 12:59 AM, said:
A big part of it is the engine decoupling and mobility equalization per weight class
If a Kodiak or Marauder IIC is suddenly as sluggish as a Direwolf or Atlas.. that's a BIG nerf..
So it's not true that quirkless mechs are not being nerfed..
If people would actually look at what PGI did...
Marauder IIC and Kodiak 3 are directly nerfed, hard, in the mobility table. Their engines are decoupled and their base attributes are set at the chassis baseline. Which puts the Kodiak torso etc. comparable to the Dire Wolf and leaves the Warhawk with better mobility attributes than the MAD IIC.
At the same time, they've cooked the underperforming Clan Omnis stats into the baseline (they retain/get agility for free) while making full tank and full mobility mutually exclusive if you still want weapons nodes.
#38
Posted 28 April 2017 - 04:40 AM

Edited by TKSax, 28 April 2017 - 04:40 AM.
#39
Posted 28 April 2017 - 04:40 AM
HGAK47, on 28 April 2017 - 01:07 AM, said:
Im all for increasing TTK but it has to be done proportionally for all mechs. You cant hit weak mechs with a nerf, leaving the go to mechs at the top of the power curve and then say "Yes yes this is good".
Its totally not the end of the world and some people are over reacting but there is legitimate concern about balance here. This is not some plea for personal comfort. This is actual logic trying to find a solution.
Well...the Locust...
Let's just say it's not weak.

But you're absolutely right.
That's the reason why the only light mechs you see are Cheetahs, Locusts and some Jenners and Ravens.
The rest of the light mechs is rare, because they just can't keep up with these powerhouses.
And it's the same for every weight class. Kintaro, Trebuchet, Dragon, Orion, Zeus, Victor, Gargoyle,...
So, yes. There's a number of mechs who need some love to bring them back to the battlefield.
I'm curious what the new weapons will bring for IS, but I doubt that they will turn the underdogs into "good" mechs.
#40
Posted 28 April 2017 - 04:55 AM
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