WrathOfDeadguy, on 30 April 2017 - 06:46 PM, said:
I want the latest Skill Tree to go live because, unlike earlier Skill Tree versions, it doesn't **** me over for having bought loads of 'Mechs but not loads of modules. I don't have to sell off 2/3 of my 'Mechs for funds to re-skill the rest- I can just re-skill all of my 'Mechs... which is how it should have been to begin with, Russ' "cheapskate" comment notwithstanding (as though dumping hundreds of bucks into the game made one 'cheap' by any stretch of the imagination- yeah, pull the other one).
Balance concerns are spreadsheet edits. The Skill Tree itself is overhauling a major game system... so let it go live, and then balance can proceed from there. It'll no doubt take a lot longer than we'd like it to, but sooner or later it'll get better. That's coming from someone whose favorite rides are the Phoenix Hawk, Vindicator, Panther, Urbanmech, and Commando, so we'll have no accusations of wanting Clanners to be OP again.
The skill system is gonna be overhauled, it needs to be overhauled (since it's clearly never getting removed completely, which would be my first choice), and there are options that can be taken to address any outstanding concerns with it (for instance, new players dropping in totally unskilled 'Mechs... the solution could be including custom trees with trial 'Mechs, since they already took that step with their builds). I wish that PGI weren't trashing quirks along with the old tree, but if that's the deal, then... well, I had exclusively IS 'Mechs before quirks happened in the first place, while Clanners were still paywalled and wrecking face, and I'm pretty sure I can survive a few more months of that before PGI gets its head screwed back on and realizes they still need quirks.
Get it done, then we can set about plugging the leaks. It's just a pain in the arse waiting and flopping back and forth between hating the new system so much that I don't want to play at all, and being indifferent towards it... they finally landed on one that I sort of like and which inconveniences me the least of all the proposals to date, so... screw it, I'm backing this one. It's time for the Drama Llama to exit this particular pasture.
Hardly a ringing endorsement, I know, but at this point "I can live with it" is about the kindest thing I can say on the subject. A month ago I was pretty sure I was going to just uninstall and was my hands of the game entirely, but the refund rework woke up the last three trampled-down cells in the optimistic hundred thousandth of my brain, so there's that. I sort of want to jump in and play again.
So, in short: the skill tree is bollocks, but atleast you get enough refund to relevel your Mechs, so it's ok.
WHAT?!? It screws the balance, it screws the new player's experience, the UI is terrible, the different currencies are to much and to complicated, the skill-web itself is not logical, useless skills still included as a must-choose-in-order-to-advance. AND: your preferred refund-model screws the players that invested heavily in modules (it's alomost like the first iteration but the other way around), but as long as YOU are happy everything is ok. Now, THAT is an argument and fact one cannot deny.