

Population Is Dropping Once More
#1
Posted 04 May 2017 - 09:00 AM
#2
Posted 04 May 2017 - 09:16 AM
Battletech universe games that aren't pen and paper are better as single player. Settings so heavily driven by atmosphere and lore don't fare well when you strip it all out of it.
#3
Posted 04 May 2017 - 09:32 AM
#4
Posted 04 May 2017 - 09:35 AM
#6
Posted 04 May 2017 - 09:46 AM
#7
Posted 04 May 2017 - 09:48 AM
Moonlight Grimoire, on 04 May 2017 - 09:46 AM, said:
Stop using sound logic, where is the hyperbole ?

#8
Posted 04 May 2017 - 09:50 AM
That said, the game is 5 years old, with stale repetitive game-play and the developers show no clue as to how to gain traction with new players, so I wouldn't be too terribly surprised.
#9
Posted 04 May 2017 - 09:51 AM
The population lowered in the second half of February.. (when was the first Skill Maze PTS?..,) picked back up in March.. (chatter about the timeline jump?..) and dropped back down in April..
These most recent changes in player count aren't that much, though. We've been pretty steady since things leveled out in September.
We still never recovered from last year's Q2 changes (mapgate / rescale.. I forgot what the other one was..)
#11
#12
Posted 04 May 2017 - 10:49 AM
#13
Posted 04 May 2017 - 10:52 AM
ZealotTheFallen, on 04 May 2017 - 09:00 AM, said:
OMG... it's spring finally, and people are out doing somethign beside sitting on their azz in front of a computer! OHMAHGERD!!!! End of the world!
Hell, if I can figure out the needed licenses, I'll probably be headed to the coast for some spearfishing my own dang self.
#14
Posted 04 May 2017 - 11:37 AM
2/10 for originality
1/10 for content
0/10 for formatting
#15
Posted 04 May 2017 - 11:44 AM
AnTi90d, on 04 May 2017 - 09:51 AM, said:
The population lowered in the second half of February.. (when was the first Skill Maze PTS?..,) picked back up in March.. (chatter about the timeline jump?..) and dropped back down in April..
These most recent changes in player count aren't that much, though. We've been pretty steady since things leveled out in September.
We still never recovered from last year's Q2 changes (mapgate / rescale.. I forgot what the other one was..)
God Tom plus FW events. Many people were salty for good reason when they reversed the changes in May of last year and followed it up by buffing long tom back to ridiculous levels.
#16
Posted 04 May 2017 - 11:51 AM
Baulven, on 04 May 2017 - 11:44 AM, said:
Ah, Long John Thomas.. I had created a mental block in an attempt to forget FPv3.
RIP:FPv2.. I managed to collect my last rank 2 mechbay the weekend before it happened.
#17
Posted 04 May 2017 - 01:04 PM
JackalBeast, on 04 May 2017 - 10:41 AM, said:
down about a 1000.
No idea how you get that ... I look at the plot for daily players for the last year and it has been mostly stable between 1000 and 2000. Some small changes between peaks and minima as well as the usual cycles with peaks on the weekends and larger peaks corresponding to popular events but honestly not much change in steam numbers over the past year.
#18
Posted 04 May 2017 - 01:14 PM
#20
Posted 04 May 2017 - 01:17 PM
ZealotTheFallen, on 04 May 2017 - 09:00 AM, said:
Who the hell plays this game at 9am on a Thursday? I've already been at work for 2 hours at that point in time.
Edited by Suko, 04 May 2017 - 01:19 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users