Jump to content

Battle Of Tukayyid 3


761 replies to this topic

#121 Liquid Leopard

    Member

  • PipPipPipPipPipPipPip
  • 659 posts
  • LocationChesapeake, VA

Posted 05 May 2017 - 04:26 AM

View PostReza Malin, on 05 May 2017 - 12:54 AM, said:

You can't claim to be so devout to the lore that you are entitled to change contract prior to events, yet not devout enough to play the faction you feel is "right".


Darn right.

I look at this event and think "I wonder what faction my merc friends are this week".
...The mercs who are my friends because we were all FRR loyalists, until there was such a thing as faction warfare and it was more rewarding to go merc and go faction-hopping rather than stay loyal to your favorite faction for a long time.

Edited by Liquid Leopard, 05 May 2017 - 04:26 AM.


#122 Chuanhao

    Member

  • PipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 520 posts
  • LocationSingapore

Posted 05 May 2017 - 04:31 AM

I would like to join the side with a lower population of players. How will I know which side (Clan or IS) has less participants? Intent is to maximize chance of a match

#123 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 05 May 2017 - 04:31 AM

View PostMonkey Lover, on 04 May 2017 - 03:17 PM, said:

Stuff doesn't make me play games anymore. Wait times hit 40mins again im not even going to try.



How do you wait longer for a match then the actual match timer?

#124 MovinTarget

    Member

  • PipPipPipPipPipPipPipPipPip
  • Field Marshal
  • Field Marshal
  • 3,831 posts
  • LocationGreen Acres

Posted 05 May 2017 - 04:35 AM

View PostTWIAFU, on 05 May 2017 - 04:31 AM, said:



How do you wait longer for a match then the actual match timer?


Simple, if one side is ridiculously overloaded to the point that thwy can't even queue for a ghost drop.

#125 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 05 May 2017 - 04:37 AM

View PostVellron2005, on 05 May 2017 - 12:25 AM, said:



But tell me this?

What if you did not choose the wrong faction willingly? What if you chose it because of a WRONG CLICK? What if you are a new player, choosing a faction contract as a mercenary for the FIRST TIME, and you had NO IDEA you could not break said contract?

Or that you can't play any mech with any faction?

Wouldn't it be ok if your contract was reset then?

Well.. exactly this happened to a new player I care very deeply about, and now she's stuck in Marik, and only has clan mechs..





A new player should pay attention to the warning message, look at their (the new player) dropdeck and mechs within, re-read the warning, and then ask themselves "Should I really be doing this as a new player without a group/unit, without a fully mastered dropdeck, and without game knowledge and experience to play this mode?"

#126 Empischon

    Member

  • Pip
  • Gunsho-ni
  • 10 posts

Posted 05 May 2017 - 04:37 AM

I would like to express my deepest appreciation for this event PGI!

#127 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 05 May 2017 - 04:38 AM

View PostMovinTarget, on 05 May 2017 - 04:35 AM, said:

Simple, if one side is ridiculously overloaded to the point that thwy can't even queue for a ghost drop.


And a great supportive reason as to why no contract resets.

:)

TY MT.

#128 Terrastras Rex

    Member

  • PipPipPipPipPip
  • Mercenary Rank 7
  • Mercenary Rank 7
  • 124 posts
  • LocationTerrawna

Posted 05 May 2017 - 04:51 AM

View PostChuanhao, on 05 May 2017 - 04:31 AM, said:

I would like to join the side with a lower population of players. How will I know which side (Clan or IS) has less participants? Intent is to maximize chance of a match


just guessing, but I think IS will have less players.

#129 Jurosik

    Member

  • PipPipPip
  • The Jaws
  • The Jaws
  • 57 posts

Posted 05 May 2017 - 05:24 AM

View PostTWIAFU, on 05 May 2017 - 04:31 AM, said:



How do you wait longer for a match then the actual match timer?



Only first 12 man in queue get to the timer part rest of player behind them will see only searching button. But as IS Loyalist you rarely wait longer then 10mins.

Edited by Jurosik, 05 May 2017 - 05:25 AM.


#130 Croaker Munin

    Member

  • PipPipPip
  • CS 2024 Top 25
  • CS 2024 Top 25
  • 88 posts

Posted 05 May 2017 - 05:29 AM

Dear Matt
We all know that you are awesome! Please give us a Reset of contract / Faction.

I was on a merc Trip and broke contract asap, but can not join steiner and my unit in time. Please make reset contract / Faction happen.


#131 Commander A9

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary Rank 8
  • 2,375 posts
  • LocationGDI East Coast Command, Fort Dix, NJ

Posted 05 May 2017 - 05:55 AM

I got a feeling PGI might be trying to sabotage their own event by refusing to allow players to change contracts before it actually starts.

Was switching a player's side really so hard to do in the other two Tukayyids?

Someone get on Russ's Twitter...he's obviously not reading the forums...

Edited by Commander A9, 05 May 2017 - 05:55 AM.


#132 Marius Romanis

    Member

  • PipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 528 posts

Posted 05 May 2017 - 06:03 AM

View PostPeiper, on 05 May 2017 - 12:34 AM, said:

Ever since the thunderwub, the IS has had the advantage on most maps, I believe. If there's a hot debate about that, it probably means performance is even, and that's even better.


does he mean TDR 's by thunderwubs ?
Is he saying IS OP since tdr-9se launch ?

View PostPeiper, on 05 May 2017 - 12:43 AM, said:

PGI must ask itself the question. Is the pain it causes by not allowing contract resets worth it? That is, which will create a better environment for players with their event this weekend? It is true, some loyalists are happy knowing us mercs are getting screwed. I am happy they are happy, but only because they deserve some reward for sticking it out in their faction. PGI has yet to give players a reason NOT to go merc, other than a once-a-year Tukayyid event. But, think about it: should the loyalist's reward be at the cost of other player's enjoyment and friendships? Is that right?

Your paranoia and ego are astronomical. Your loss and discomfort is much less than that which would be caused by opening up contracts with the wait times and seal clubbing that would ensue. I was merc till the fedcom civil war announcements, then I went loyalist knowing events would be coming up, you just want to live in the fields on both sides of the river and have your cake and eat it too and still have your cake after having eaten it. It is no ones fault but your own you are in your situation.

View PostPeiper, on 05 May 2017 - 12:43 AM, said:

And there's the next question, right? Should the machinations of a few big units be reason to punish the rest of us? Then again, PGI created the system. They could change it/fix it. The fair thing to do is reset contracts.


Thats the same question, and ive already answered it 20 times, it is not "a few big units" it is "The majority of the FP/CW playerbase".

View PostJurosik, on 05 May 2017 - 03:34 AM, said:

Funiest thing is that he actualy has much more options as mercenary. He can leave his unit anytime he wants without penalty join or even create new Wolf clan unit right now something loyalists cannot do.


Nope, they closed that loophole last month Mercs cant faction hop / make new units instantaneously anymore.

View PostD V Devnull, on 05 May 2017 - 03:56 AM, said:

So, I then tripped on that blasted "7 Days Active Premium Time"... I am now in hope that either Matt Newman, Tina Benoit, Alexander Garden, or all three of them will read this post before the Event begins. I think there should be an option to click as to whether you get that, or the 1250(MC) (perhaps up to 1750, if bought all as separate days, but I'm not aiming to be excessive here) it would have taken to purchase it in the first place. Those of us with Real Life issues standing in the way of proper use of Active Premium Time really NEED the choice, instead of being forced to let a helpful resource get slid past our fingers without any real use. Frankly, this makes me a little salty seeing this happen again, instead of offering a choice. Posted Image


I would love just 500 MC instead of 7 days premium time, heck, make it 300 MC instead of 7 days premium time.
But why would something that doesnt boost your MC income give you an option to take a straight up amount of MC instead, if any alternative was offered it would be a cbills amount, why do they give premium time? because the whole point of events is to get more of us playing the game to get/keep queue times low to make the paying customers happy they dont have to wait for games...... I have OCD and Premium time is bad for my health, but they aint going to remove it, unles you would like them to remove all events at the same time ? because their pretty much the same goal for the company...

View PostD V Devnull, on 05 May 2017 - 03:56 AM, said:

Then I went to the "Battle of Tukayyid 2" Event Page. This is where I got 'PTSD-grade' depressed. The Inbound "Tukayyid 3" Version has no awards of generalized Side-specific 'War Horns'/'Paint Colors'/'Hanging Items' to be earned by individuals, unlike the awesomeness of the Previous "Tukayyid 2" Version. These would have been great to give to people, in addition to what's currently listed. Heck, I personally really appreciated being able to collect some of my first War Horns and other Cockpit Items from "Tukayyid 2", even as short as that one was. It's going to be sad, not being able to complete the set which I was aiming to finish, and would have liked to see everyone really have the chance for... Can we perhaps get a kind addendum to the Event where these get added in, PGI? Posted Image


I would love more chance to get on the contributing units to the faction list for the warhorns, but I am a loyalist unit of one =( and have made peace with the fact I will be unable to get that gift, but I am grateful for all the other gifts I am about to recieve.

View PostD V Devnull, on 05 May 2017 - 03:56 AM, said:

I'm also regretful to hear that this will be the last Tukayyid-set Event. It would have been nice to have more after the Upcoming 'Civil War' Tech additions arrive. This means we're going to have yet one more piece of unshareable history that later newcomers can't experience. Posted Image


Stay positive the fact they say this is the last tukkayid means they have to program something new HOLY FKN SH!T !!!!!

#133 Marius Romanis

    Member

  • PipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 528 posts

Posted 05 May 2017 - 06:08 AM

View PostChuanhao, on 05 May 2017 - 04:31 AM, said:

I would like to join the side with a lower population of players. How will I know which side (Clan or IS) has less participants? Intent is to maximize chance of a match


For the 1st 3-4 days of the event Clan drops will be instant, for the last 4-5 days of the event IS drops will be instant. So join Clan for the 1st 7 and IS for the last 3 if you want to queue the least

#134 LanXang

    Member

  • PipPip
  • The Patron
  • The Patron
  • 21 posts

Posted 05 May 2017 - 06:17 AM

View PostPeiper, on 04 May 2017 - 11:49 PM, said:


You know, we always EXPECTED to be an IS unit from the start, and looked forward to being able to raid, grind, and otherwise accumulate enough salvaged and bargained-for clan tech to be able to field it. We were okay with starting with IS crap tech if it meant we could work for something more. But PGI didn't give us the opportunity. I promised my guys (in 2012) that we would do our best to gather clan tech. We had a system to determine who would get the salvage so that our best players had a chance to field it. This was back before San Francisco, before 'community warfare' was announced. We just figured that this was going to happen. It's why we became founders. When CW was announced, we were faced with a choice. Either we get our clan tech, or we don't. We were FedCom, at least until the FedCom Civil War. So, that's when I had to decide what to do with the unit, half of which were clanners and half FedCom loyalists. We initially divided the Devil Dogs into three groups. IS loyalists [ISDD], mercs who would hop factions [DOGS], and those who refused to play with IS tech went to Clan Wolf [CWI]. It sucked, the unit was ripped apart. It wasn't working. We had to ditch our dreams, and I could not keep the promises to the unit. We ended up ditching the ISDD idea, and lost several members to other units. The Devil Dogs were gutted. We became mercs, because we had no choice. Only way I could keep the promise that we would be able to play with at least some clan tech was to hop the fence every week or so. PGI did that to us. We lived, we adapted, we survived. We warped and bent our lore as necessary to keep the continuity, but in any case, really, that's simply our story and so what? Right?

Whether Jamie brought clan tech with him or not is irrelevant. Whether they were building omnimechs on Outreach is irrelevant (he was). Whether he had a bunch of clan tech hidden away in the Bristol Cache is irrelevant. In lore, there is no real answer to whether Natasha's Black Widow had clan ERPPC's or IS ERPPC's, because it's just a story.

The whole point in telling our story is to illustrate that we DO CARE about our imagined history and participation in this game, even when PGI's model blows farts all over our precious lore. It's part of our tribal narrative, if you like. And we enjoy it. It gives us some meaning and an identity. It is my duty as leader to protect our dignity and our story. In years to come, it will be all we have left.

As far as judging the friendships we've made with other players and units, you are not part of those units, so how do you pass judgment on that? You're using lore to tell me who I can play with? That's as bad as PGI forcing us to play another faction than one we would naturally play during this event.

Look, in the end, this comes down to a simple appeal to PGI to ask them if we can join our friends for the duration of the event. That's it. That's all we want.



The council is voting. If we do not boycott the event, we'll consider your invitation. In the end the council will decide, as we do govern our unit in the traditions of Kerensky. Until then, it is my job to advocate for what is fair and right for our unit.
_________________________

To the rest of you, keep condemning us. It doesn't make you right. We have a legitimate request and if that request is not granted, we have a legitimate gripe. Please don't disparage us for advocating for our cause.



Is this for real? How can someone care so much about a fantasy for so long? It's a videogame...why... I don't even know where to start. Wouldn't seeing the lack of FP development over five years bring a person back to reality? Just play the game for the gameplay, enjoy it, and get free ****. Made up personal lore shouldn't be this big a deal. I can't even wrap my head around the idea that people would leave a group they enjoyed playing with over not getting to use lasers that do slightly more damage, or missiles that weigh less.....

I'm not mad or salty. This just makes no sense to me. It's bozarking levels of bizarre IMO.

#135 Marius Romanis

    Member

  • PipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 528 posts

Posted 05 May 2017 - 06:24 AM

View PostCommander A9, on 05 May 2017 - 05:55 AM, said:

I got a feeling PGI might be trying to sabotage their own event by refusing to allow players to change contracts before it actually starts.

Was switching a player's side really so hard to do in the other two Tukayyids?

Someone get on Russ's Twitter...he's obviously not reading the forums...


Please dont post in a thread without even reading the page your posting on where movintarget explained why contracts cant be reset. If you read the whole thread you would have seen dozens of posts explaining it.

#136 Javin

    Member

  • PipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 521 posts

Posted 05 May 2017 - 06:27 AM

Thank you for the event PGI.

#137 Baphomech

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 214 posts
  • LocationUnited States

Posted 05 May 2017 - 06:59 AM

It's great that we have a big event to wrap-up the current era before the Civil-War update, but honestly, why Tukayyid for the third time? It's been done to death, at this point. Operation Serpent or the Great Refusal would have been more appropriate finale for the Clan Invasion era, IMO.

Ultimately up to us players to make the event fun and exciting. IS players, purchase that Comstar decal, and wear white or appropriate camouflage!

Edited by Baphomech, 05 May 2017 - 07:01 AM.


#138 Thinkagain01

    Member

  • PipPipPip
  • Star Colonel IV
  • Star Colonel IV
  • 73 posts
  • Twitter: Link
  • LocationNew Orleans

Posted 05 May 2017 - 07:02 AM

In the rare event of a completely even tie in the Tug Of War bar upon conclusion of the Tukayyid Event, victory will go to the Inner Sphere.
This has peaked my interest. Posted ImagePosted Image

#139 PeeWrinkle

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 384 posts

Posted 05 May 2017 - 07:07 AM

I am super excited for this event! I have participated in the previous two Battles of Tukayyid. The first on the IS side and the second on the Clan side. Both were awesome fun.

However for a while now I have abandoned faction play because of the imbalances started to make it not as fun. What I mean by that is for about the past year when I aligned with the Inner Sphere I would get drops very quickly, but all things being equal the IS units were not very competitive against decent clan units. Then when I would align with the Clans wins were super easy, but you had to wait forever to drop and at that time many were ghost drops.

So my big question is has this changed? I am trying to decide who to align with and really just want to be able to drop in a reasonable amount of time and have at least a 40% chance at victory.

Regardless I will pick a side and drop as much as I can as I love these events. I will most likely go Inner Sphere as I imagine the Clan side will be completely bogged down with players. But I'd really like to get some of your opinions on this choice.

Thanks!

#140 Cato Phoenix

    Member

  • PipPipPipPipPipPipPip
  • The Phoenix
  • The Phoenix
  • 843 posts

Posted 05 May 2017 - 07:08 AM

View PostCommander A9, on 05 May 2017 - 05:55 AM, said:

I got a feeling PGI might be trying to sabotage their own event by refusing to allow players to change contracts before it actually starts.


I don't think it's sabotage, I think it's playerbase control, to lock the current big and competitive units split between IS/Clan in an attempt to not have one side completely dominate the other. Now, that may be a good thing to keep it relatively competitive, at least for the first few days.

I, however, would totally have considered a change from purple bird back to green bird, and I empathize with the players who found themselves on the opposite sides of the lines they wanted to be. Given 7+day lead time, every unit out there could have been jockeying around in the calm before the storm to find their position.

I don't think the one little line in the apologies post qualifies as an 'announcement'. I certainly didn't read it.

Seriously, how many people are going to log in on Saturday or Sunday and be like, 'what?' - having missed 1-2 days of rewards already because of less than a 24 hour lead time.

I'm super happy to have the event, I think its an appropriately timed capstone, I love the rewards - but I had to give a big shrug and 'OH WELL' at the announcement timing.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users