Bluttrunken, on 06 May 2017 - 03:56 AM, said:
Yeah, because you can counter the pure alphas of KDK's, MAD-IIC and their irk with "tankyness" and "superior" CQC. No one tops clans brawling capabilties. Vastly superior Pulselasers and SLs plus lighter SRM's which take less slots and ballistic boats the IS just can't copy or come close to. And the PPC's are better as well, even without counting the TC's.
IS quirks get toned down again and again and Clan just kept getting great mechs. What did we get in the meantime
Scouting: Try a bushwacker against a SL nova. That thing chews through ST's in *seconds*. Lighter missiles, yet again. Superior streaks. ETC.
The "I've done it" is not a good argument, but I've soloed both MAD IIC's and KDK-3s on multiple occassions in two of my three MADs (the last one I haven't found a build that works for anything for - and I don't wanna copy the working builds because reasons). It's doable (granted in QP).
As for scouting, you're getting outbrawled by SL/SPL Novas? I've played two scouting matches this event, both times I faced two SRM huntsman and two SPL/flame Novas. They brawled the crap out of my HBK 4SP and the rest of my team (BSWs), mainly thanks to their flamers.
So, adapt. Next time, me and my friends are bringing LPL Locusts / ERLL Ravens. Outrun and outrange the CQC clanners and shoot their legs off at a distance.
Could be just my playstyle, but when it comes to heavier mechs, I feel the survivability is alot better in an IS mech. Or time of day, or whatever.
Also, play alot more QP then FP, which could have something to do with my "feels".
But as I said in earlier posts, the biggest problem IS has in FP isn't tech, it's the lack of teamwork that works alot better (even as a PUG) on the clan side.