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Battle Of Tukayyid 3


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#481 steven ridge

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Posted 09 May 2017 - 06:17 AM

what a lame mismatched IS/clan battle,its like the polish fighting the Germans during ww2 during blitzkrieg.

#482 kutkip

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Posted 09 May 2017 - 06:19 AM

The rewards very nice and the challenges are well chosen i think :) Enjoying the event

#483 PeeWrinkle

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Posted 09 May 2017 - 06:21 AM

View PostG SE7EN7, on 08 May 2017 - 10:45 PM, said:

Instead should remove the pug element, you dont have to be in a unit but you at least should be in a group. Why people arnt checking out the plethora of TS channels out there for a group to jump in with I dont know.


I could be wrong, but I would bet that pugs make up a majority of the player base. Even if they don't there are many who would rather just play the game than sit around half the night in a TS Channel. That is why I pug almost elusively now. I don't care about win/loss, I just want to play matches. In BoT 1 I played IS, in BoT 2 I played Clan, and in BoT 3 I am currently playing IS. In all cases while pugging as IS my wait time has been less than 2 minutes from the time I click the fight button to dropping. When I played Clan in BoT 2 it was closer to 15-20 min wait times and sometime much longer.

At one point I was in a unit but quit as getting drops also took to long. You hang out chatting, and if you are not one of the regulars you are normally suck there waiting for the next drop. The number of times I heard you'll go on the next one was ridiculous. Same is true with you join a random TS channel in my experience. PGI tried to help with the LFG addition several years ago, but lets face it no one uses that and truth be told I am not ever sure it works.

Besides, there are a lot of pugs who actually know how to play this game. Yes there are many who don't, but there are also a lot of units that are just a clueless. I have run across several in the current event.

To make a statement like that and basically say eliminate pugs, you really mean that anyone who doesn't know how to play should be eliminated from the event. If that ever happens I would think the game would die soon after.

#484 Maruku Meshima

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Posted 09 May 2017 - 06:23 AM

View Poststeven ridge, on 09 May 2017 - 06:17 AM, said:

what a lame mismatched IS/clan battle,its like the polish fighting the Germans during ww2 during blitzkrieg.

Horses vs. Tanks?

#485 MovinTarget

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Posted 09 May 2017 - 06:28 AM

View PostPeeWrinkle, on 09 May 2017 - 06:21 AM, said:


I could be wrong, but I would bet that pugs make up a majority of the player base. Even if they don't there are many who would rather just play the game than sit around half the night in a TS Channel. That is why I pug almost elusively now. I don't care about win/loss, I just want to play matches. In BoT 1 I played IS, in BoT 2 I played Clan, and in BoT 3 I am currently playing IS. In all cases while pugging as IS my wait time has been less than 2 minutes from the time I click the fight button to dropping. When I played Clan in BoT 2 it was closer to 15-20 min wait times and sometime much longer.

At one point I was in a unit but quit as getting drops also took to long. You hang out chatting, and if you are not one of the regulars you are normally suck there waiting for the next drop. The number of times I heard you'll go on the next one was ridiculous. Same is true with you join a random TS channel in my experience. PGI tried to help with the LFG addition several years ago, but lets face it no one uses that and truth be told I am not ever sure it works.

Besides, there are a lot of pugs who actually know how to play this game. Yes there are many who don't, but there are also a lot of units that are just a clueless. I have run across several in the current event.

To make a statement like that and basically say eliminate pugs, you really mean that anyone who doesn't know how to play should be eliminated from the event. If that ever happens I would think the game would die soon after.


yeah thats the rub... you can lead a horse to water, show him the water, splash it in his face, but you can't make him GROUP THE F' UP, COORDINATE AND BRING LOGICIAL MECH LOADOUTS...

What I mean by this is that no matter how much more effective it is to do these things... people are going to do their own thing. So if you want to win, do the things that will give you the best chance of winning, starting with grouping up. If you don't care about winning, carry on...

Edited by MovinTarget, 09 May 2017 - 06:37 AM.


#486 paws2sky

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Posted 09 May 2017 - 06:55 AM

My $0.02 (not in reply to anyone in particular).

This has been a pretty good event. I'm normally a QP player because regular FP matches take too long. I have competing priorities, so when I have time to play, it's usually 30 minutes, tops.

The rewards are nice, even if acquiring felt a little convoluted at first. Like most events, it makes more sense once you start racking up matches and seeing how the XP, match score, etc. meters start filling up. Having Active Premium Time as one of the easier to get rewards is a brilliant way of getting more casual people to play. Give whoever came up with that a pat on the back. Also, rewarding large number of supply cache keys, mechbays, and cosmetics instead of pure MC is great idea. Don't get me wrong, I like MC and think it should be a reward, but if all I was going to do with it was buy a warhorn or mechay, then go ahead and just give me the item instead of the MC.

IS is getting hilariously rolled in regular FP. Every time I've played so far, it's been Defend/Siege, which is okay, in a way. At least I know what mechs to bring to the fight. :) But regular FP has been an afterthought for me because Scouting mode is so much more interesting and dynamic.

Scouting mode has been a nice tug of war. Lots of exciting matches. Crazy 130+ kph dogfights and brutal brawls. I've discovered two more mediums in my mechay that work well (for me) in this mode. So, going forward, I'll probably be doing more scouting when events aren't drawing my attention elsewhere.

As much as I hate to endorse arbitrary "balancing" efforts, I feel that the sideways ban on Stormcrows has actually created a decent Scouting environment. I'd feel bad about the tonnage limit except that Hunchback IIC, Huntsmen, and Novas can still pack a nasty punch, and Shadow Cats and Cheetahs are as annoying as ever.

Curiously, I've seen lots of pilots Scouting with Trial mechs (especially the Phoenix Hawk and Jenner IIC). I have to assume that either they're new(ish) and don't feel that they don't have a good scouting mech or they're chasing that champion XP bonus. My only objection to Trial mechs in this case is the lack of Artillery/Air Strikes and UAV consumables.

Regardless of mode, Teamwork is OP and can't be (accurately) measured by metrics. To paraphrase, an ounce of communication is worth a pound of tryhard. Or something like that.

-paws

P.S. Looking forward to New Tech and a more level playing field that is (hopefully) free of arbitrary tonnage limits.

#487 iLLcapitan

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Posted 09 May 2017 - 07:25 AM

Tukk is (was) always a highlight for my MWO experience, this time it kinda got me interested again after loosing lots of interest due to the 24/7 qp with respawns. So... thanks for seeing the good ol invasion maps again, finally. It's also great to see many people come back for Tukk, almost like a family reunion at times :P

I'm looking forward to the intense last hours which will decide the victor and as IS has shown, they're more than capable to push the bar back within hours.

#488 K19

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Posted 09 May 2017 - 07:38 AM

WELL WELL Posted Image

Check speed ppc quirks dont work 1200 + 50% 1800 this speed not show in game.
CLan er ppc 1300 + 25% more fast my IS ppc use quirks Posted Image Posted Image Posted Image Posted Image Posted Image

#489 MovinTarget

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Posted 09 May 2017 - 07:46 AM

you sure its not just graphics render lag?

#490 Kriri

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Posted 09 May 2017 - 08:23 AM

View PostMovinTarget, on 09 May 2017 - 06:28 AM, said:

yeah thats the rub... you can lead a horse to water, show him the water, splash it in his face, but you can't make him GROUP THE F' UP, COORDINATE AND BRING LOGICIAL MECH LOADOUTS....


you made my day.....and my new signature :D

#491 Terrastras Rex

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Posted 09 May 2017 - 09:15 AM

Am I the only one who thinks Scouting matches should be weighted differently?

at 0.5 or even 0.3?

#492 MovinTarget

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Posted 09 May 2017 - 09:22 AM

View PostTerrastras Rex, on 09 May 2017 - 09:15 AM, said:

Am I the only one who thinks Scouting matches should be weighted differently?

at 0.5 or even 0.3?


Yeah, I would agree that unless they are really desperate for people to scout it could be weighted less...

#493 Tiantara

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Posted 09 May 2017 - 11:20 AM

- Well - after another 10 battle for IS side I can say only one thing... FP need IS vs IS and Clan vs Clan possibility to fight. Both Clan and House must be split into 4 group with 1 Clan or House with overpopulation and 1 clan or 2 houses in alliance.
Making that bring more dynamic in game and also give players ability to play against same tech enemy in battle based on skill, not tech difference.
Not a tonnage change, not a nerfing clans or unnecessary armor buffing IS - just make possibility to fight against same tech enemy between events and lore based wars.
That give new players better understanding of tactic and maps. That give time to know weak and strong side of each mech. Also that make possible have fun from battles.
Hope someone from company bring that part of FP into live sometimes.

#494 Knight2416

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Posted 09 May 2017 - 11:43 AM

Love the event.

While groups can do well, so can pug drops. I have had some wins, losses and a mix of stomping's in both. I am fighting IS this time as last two times we fought with Clans.

The key is to
  • Use quick comms and your push to talk.
  • Call targets and weak points/load outs.
  • Do not overextend on defense. Only push out if your mech is toast (out of ammo, cored, or stick) and instead of ejecting you can get some intel for team.
  • Do not try tricky plays as Clan have radar bonus so they can see you.
  • MOST IMPORTANT DO NOT TRY TRADING LONG RANGE FIRE WITH CLAN, IS is better with brawl and I have never seen a IS win in long range game.
  • And if you out of ammo, but have Armour shield the guy who has weapons and no Armour.


#495 Renfis

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Posted 09 May 2017 - 11:53 AM

Regarding these horror stories about running 10+ games without a win, I cant help but wonder how much the poster actually contributed himself?

I've had 18 invasion games so far, been stomped (hard) twice. When I drop, I either drop solo or in a group with one or two more friends, so basically pugging it. Not counting the stomps, I think I've been on the winning team half of the time. Most of the times that we lose, it's because we're not as good at communicating as the enemy team is.
Having played mostly clan in FP before, I've noticed that clan pugs are better at using the ingame voip overall. There's also usually more players who are willing to take charge, which makes all the difference.
A half decent dropcaller is better than no dropcaller at all.

As for scouting, the majority of my games (15-20 or so) have been wins. Atleast 3/4 in favour of the IS.

When it comes to the complaining about not being able to call out targets on account of every clanner running ECM, ever heard of UAVs? And no, they dont have a range of 1km, but you shouldn't be bothered with calling targets at that distance, because the clanners will outgun you. When you're in skirmish/brawling range (50-500m), the clanners will be too busy torso twisting away from your furious alphas to shoot down your UAVs.

Also, as has been mentioned before, if you look at the tug of war, it's a clan stompfest, but if you look at the total scores for every faction, it's actually rather close.

tldr:

1) Communicate
2) Don't be the ****** who starts to whine on comms or textchat when you see more then two ppl with unit tags on the opposing team. Defeatism before the first shots have even been fired is just tiresome.
3) Win or lose, if it was a good game, say so, don't cry about it. Be gracious both in victory and defeat.

Edited by Renfis, 09 May 2017 - 12:15 PM.


#496 kesuga7

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Posted 09 May 2017 - 12:27 PM

The losing team in FW Siege should be defending instead of attacking
Defending at least somewhat gives the losers a chance to push out and a slight advantage

let's be honest though
If you want MORE c-bills and MORE MC ,join smoke jaguar for the most rewards even if your just a average or below average player

I don't think any other event has made me more demoralized in pgi history

Im okay with losing and constant 100% for clans but just knowing that remaining loyal to IS also means get lower payouts in the event really just ruins it combined with the easy to-use clan meta in all the FW matches AND that all my IS buddies switched to clans just for event

Edited by kesuga7, 09 May 2017 - 06:35 PM.


#497 Insufficient Skill

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Posted 09 May 2017 - 01:13 PM

Another downtime with less than 1 hour advance warning? And just when I found a bit of time to play. Well done PGI.

Nevermind, did the silly 400 just in time in one Invasion and one scouting match.

Edited by Insufficient Skill, 09 May 2017 - 01:54 PM.


#498 Taj

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Posted 09 May 2017 - 01:13 PM

View PostMilax, on 08 May 2017 - 06:05 PM, said:

SHOOT... I have been here since you could sign your Pilot name!...5 yrs


<< Member Since 02 Nov 2011, I saw everything ;)

#499 kesuga7

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Posted 09 May 2017 - 01:36 PM

Also is it just me or are there far more disconnects on IS as opposed to clan in fw!? Posted Image
Maybe im paranoid but in my 20 FW games nearly all the disconnects have been on IS

#500 NocturnalBeast

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Posted 09 May 2017 - 01:57 PM

View Postkesuga7, on 09 May 2017 - 01:36 PM, said:

Also is it just me or are there far more disconnects on IS as opposed to clan in fw!? Posted Image
Maybe im paranoid but in my 20 FW games nearly all the disconnects have been on IS


Clans have superior networking technology.





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