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Battle Of Tukayyid 3


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#701 Dirty Scrub Casual

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Posted 14 May 2017 - 08:59 PM

View PostOZHomerOZ, on 14 May 2017 - 08:43 PM, said:


I love that time when PGI makes a change or releases a new map and the new meta must be discovered. Makes for some great and interesting games.

Kinda wish maps were randomly generated so dat could happen every game.


Randomly Generated Game Mode Structures On Maps

What he said... not that I'm assuming his gender. Oh. Crap... I mean... *sigh*

Edited by Dirty Scrub Casual, 15 May 2017 - 07:57 AM.


#702 Artannis Veritieri

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Posted 14 May 2017 - 09:00 PM

I hope this latest Battle for Tukayyid dispels all the clan salt of OP IS mechs. The best I saw the Inner Sphere do was push it to only 10 percent in the clan's favor in the middle of the night when it was absolute clan pug city. 100% defeat IS shut out no contest. At least the prizes were worth it. You clanners just wait when we can lose a shoulder too, just like you. That is something I want to see.

#703 MechaBattler

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Posted 14 May 2017 - 09:02 PM

View PostCadoAzazel, on 14 May 2017 - 07:32 PM, said:

Stopped reading when you typed tug of war bar 100% = clans op



Why is gods name to people think a tug of war bar....... SHOWS THE SAME INFORMATION AS A % WINS BAR GRAPH ?
IT SHOWS WHO ITS WINNING 51% OF GAMES, NOT WHO IS WINNING 99% OF GAMES..........

I estimate the truth will be about 60% Clan wins and 40% Innes Sphere wins.
That disparity is all from the lower tier potatoes, at higher tiers IS probably won 55% and Clan 45% (but theirs a lot more spuds than good teams in fw events)

Communication, builds and STORE decided outcome of this event.

Grouping up before drop, Player skill balance and Top end Meta mech balance had negligible impact on event outcome.



GHR-5P with 5 ERLARGE outtrades clans at range. (until its range quirk and beam duration reduction quirks get removed in 40 hours time)


I thought you said you were boycotting the event if pgi didnt give into your demands to let you break contract for free and faction swap to wolf day 1 ?


Yeah, but tell that to a group of random pugs. They don't exactly take suggestions well. We even said we should just wait them out. But still they pushed out.

#704 Tul Duru

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Posted 14 May 2017 - 09:05 PM

Honestly, most of what they need for a new map is a tile set. 2 tile sets they have but only used in invasion are the one for Emerald Taiga and Vitric Forge. So if they use those to make a couple of quick play maps it could be pretty interesting.

Past that.... NEW METAS!!!!!

#705 Tul Duru

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Posted 14 May 2017 - 09:13 PM

View PostMechaBattler, on 14 May 2017 - 09:02 PM, said:


Yeah, but tell that to a group of random pugs. They don't exactly take suggestions well. We even said we should just wait them out. But still they pushed out.


Yeah, had that clan side to some extent. We actually got some to wait on maps like Grim, and we won those pretty hard. Literally waited with a firing line on the otherside of a hill, had a couple of spots to peek if there was a full team push, and watched 2 IS people get impatient and push in on us 1 at a time, until their team had to push us. We won matches like that pretty hard. They couldn't come back after their second wave couldn't break the firing line.

#706 Rodrigo Martinez

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Posted 14 May 2017 - 09:19 PM

View PostCommander A9, on 14 May 2017 - 07:32 PM, said:


IS gained advantages on two occasions-both minuscule, however.

IS was also outnumbered as far as I know. Look at the war log-both Clans and IS won and lost games.

There's no conspiracy here.

Teamwork on both sides made and broke matches.

How else can we explain the success the major mercenary units have, regardless of which faction they fight for?

Tukayyid III wasn't just a battle between Clans and Inner Sphere-it was a massive slaughterhouse of premade teams versus random pugs...more often than naught, the random pugs lost because they couldn't execute as a team.

I've been banging my head against a wall for years trying to tell people this. Put the major mercenary units in any mechs, and they will triumph because they know how to work together.


Seems we need to look at detailed stat. Like number of mateches premade vs premade, pug vs pug and etc. On the leaderboard I see plenty of strong units on IS side but their fight for IS won't affected the tug of war. I want to ask all IS participants, after day 2 did you had a faith that the IS can win at least one day? If the answer is No, why?

#707 MechaBattler

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Posted 14 May 2017 - 09:19 PM

View PostTul Duru, on 14 May 2017 - 09:13 PM, said:


Yeah, had that clan side to some extent. We actually got some to wait on maps like Grim, and we won those pretty hard. Literally waited with a firing line on the otherside of a hill, had a couple of spots to peek if there was a full team push, and watched 2 IS people get impatient and push in on us 1 at a time, until their team had to push us. We won matches like that pretty hard. They couldn't come back after their second wave couldn't break the firing line.


Yeah. Overcoming the range difference isn't impossible. But it's hard to instill patience and planning in pugs you don't know. Combine that with other factors and it's easier for a clan pug than it is for an IS pug to win.

#708 KHAN ATTAKHAN

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Posted 14 May 2017 - 10:25 PM

I.S. drop in 3 lances of 12 and the clans in 2 stars of 10, HAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!.
I see I.S. nature runs true to form still in this game, you get beaten and you call for a reduction in numbers, nerf the clan, please uncle Russ they gave me a boo boo, PATHETIC.
When it suits you out comes the Lore if it is to your advantage, again, PATHETIC.
You want it by the book then lets have it by the book, I.S. in 3 lances of 4 for a total of 12 and the clans in their Tri-Star, 3 stars of 5 totalling 15.
Bring it when you grow a pair.
I'm KHAN ATTAKHAN and I'm probably in trouble again

#709 Simulacrum

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Posted 14 May 2017 - 10:31 PM

View PostErtur, on 14 May 2017 - 08:22 PM, said:

Those who look to the new IS tech to change this are going to be disappointed. The endo and FF advantage won't go away. Light engines are still 50% heavier than their XL counterparts. DHS will still be bulkier for the IS. Clan weapons will still be much better overall.

I've always called for the 12-10 solution. This isn't exactly how TT balanced (the whole bidding process, managed by whatever they call the Dungeon Master is really the key, and that's hard to automate), but it was part: the IS would drop in 3 lances of 4, while the Clans would drop in 2 stars of 5.

This is why I dont understand why PGI deletes a lot of Quirks. Quirk where part of the balancing system, so there is no reason to delete or weaken them as both sides get the same skill tree system. Even if Quirks 'force' pilots to drive a Mech with a specific load-out it was important for them.

And as a personal note what makes me really disappointed is the change in Hero Mechs. I bought the BNC LM because I wanted an Assault Mech with Large Pulse Lasers, a AC/10 and better mobility (compared to its tonnage). Now nearly every Quirk is striped away as the special reason why I bought that Mech. Sure you could say you better buy a Hero Mech because it is looking cool or something but I dont spend ~28 $ for one ingame item just because it looks cool. (okay I did something like that with the MadCat MK II but this is different ^^)

View PostRodrigo Martinez, on 14 May 2017 - 09:19 PM, said:

Seems we need to look at detailed stat. Like number of mateches premade vs premade, pug vs pug and etc.

If you compare IS vs. Clan it is pretty misleading if you just break it down to "coordinated team wins over uncoordinated team". Sure the IS could grab some wins over the Clans if they where well organized but if it comes to "organized team vs. organized team" the Clan side will win the battle, equal skills provided.


View PostKHAN ATTAKHAN, on 14 May 2017 - 10:25 PM, said:

I.S. drop in 3 lances of 12 and the clans in 2 stars of 10, HAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!.
I see I.S. nature runs true to form still in this game, you get beaten and you call for a reduction in numbers, nerf the clan, please uncle Russ they gave me a boo boo, PATHETIC.
When it suits you out comes the Lore if it is to your advantage, again, PATHETIC.
You want it by the book then lets have it by the book, I.S. in 3 lances of 4 for a total of 12 and the clans in their Tri-Star, 3 stars of 5 totalling 15.
Bring it when you grow a pair.
I'm KHAN ATTAKHAN and I'm probably in trouble again

Well if you want it by the books the Clans would never drop with more Mechs as the IS would drop. It is part of a Claners code of conduct and his understanding of honour to show everyone what a great warrior he is. If Clans would stick to lore balancing they would never stay in their base and shot IS Mechs in the back or just keeping distance and use their superior range advantage.

A lot of Clan side pilots do carry the habitus of arrogance over IS/freebirth pilots but not because they stick to the lore. They just feel better because they know they've superior tech and they use it against IS, sometimes with ridiculous tactics.

Btw, yesterday I actually had a Clan pilot who talked in All chat like he sticks to the lore. I called him for a one on one and he answered my call. Hunchback vs. Hunchback IIC, was pretty fun. Thats what I wished for, when I started playing MWO again (after a long rest since BETA).

Edited by Simulacrum, 14 May 2017 - 10:42 PM.


#710 StUffz

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Posted 14 May 2017 - 10:43 PM

View PostKHAN ATTAKHAN, on 14 May 2017 - 10:25 PM, said:

I.S. drop in 3 lances of 12 and the clans in 2 stars of 10, HAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!.
I see I.S. nature runs true to form still in this game, you get beaten and you call for a reduction in numbers, nerf the clan, please uncle Russ they gave me a boo boo, PATHETIC.
When it suits you out comes the Lore if it is to your advantage, again, PATHETIC.
You want it by the book then lets have it by the book, I.S. in 3 lances of 4 for a total of 12 and the clans in their Tri-Star, 3 stars of 5 totalling 15.
Bring it when you grow a pair.
I'm KHAN ATTAKHAN and I'm probably in trouble again


You did not read lore properly. An IS company does not face a Trinary Star but a Binary. It's always more IS than clans. Since clans have a strong dislike of waste, they will always underbid the higher number of usage of Mechs on opponents sight.

Edited by StUffz, 14 May 2017 - 10:43 PM.


#711 invernomuto

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Posted 14 May 2017 - 11:18 PM

I liked the event, I completed all challenges and I got good rewards.
I also had some very good matches, it was so long since I played good siege mission in FW.
Please PGI do something similar each quarter.

#712 johnwolf

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Posted 15 May 2017 - 01:02 AM

View Postinvernomuto, on 14 May 2017 - 11:18 PM, said:

I liked the event, I completed all challenges and I got good rewards.
I also had some very good matches, it was so long since I played good siege mission in FW.
Please PGI do something similar each quarter.


yay, you got all the GOOD rewards...ugh....it was a horrible event and you should feel bad for saying it was good.

#713 Renfis

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Posted 15 May 2017 - 01:24 AM

View Postjohnwolf, on 15 May 2017 - 01:02 AM, said:


yay, you got all the GOOD rewards...ugh....it was a horrible event and you should feel bad for saying it was good.


Me and my friends played the whole event as IS mercs, played a ton of invasion games, quite a few scouting games and we had a blast! Instadrops almost around the clock, lots of close games that actually felt real good to play, win or lose.
A lot of the people we dropped with seemed to have fun as well, so if people had a good time, it was a good event.

And seriously, crying about not getting the winning dailies? That's 225 MC and 4,5 million cbills you lost out on. It's not much, compared to the prizes for personal achievement (which to me looked insurmountable at first, but was finished by day 4). Averaging 600k - 1,5 million cbills for every invasion the 4,5 million extra on the dailies look like pocket change.

And I also stress the fact that me and my two unit mates were dropping solo or in twos or threes against both pugs and premades and still had a good time, and even though I see ourselves as a bit better than average players, we're far from elite. So as long as you have a fundamental grasp of how to run your mechs, how to aim and how to call out your targets and maybe even lead, there was every possibility available to have a good time and still be competitive.

#714 invernomuto

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Posted 15 May 2017 - 02:04 AM

View Postjohnwolf, on 15 May 2017 - 01:02 AM, said:


yay, you got all the GOOD rewards...ugh....it was a horrible event and you should feel bad for saying it was good.


Sorry, I beg to differ. It was a very good event, all things considered.
Even as I clanner (for first time in this kind of event) I had my fair share of beating by IS group (or even PUGs).
As already said, IF you decide to play as unexperienced solo player in a high competitive environment like FW, where you could fight against 12 men premade groups with comms and tactics, you risk a horrible experience as an outcome.
I played mostly as solo, in some games I had bad experience (people insulting each other, not following a basic plan, etc), in some others I found good drop callers and had very good matches.

#715 Marius Romanis

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Posted 15 May 2017 - 03:01 AM

64ish hours of downtime after event Posted Image waay to go to keep ANY of the people who came back to FP/CW playing (+ i still have 5 of my 14 days Posted Image Posted Image of tuktuktuk event premium time to use Posted Image ) hope Javelin event starts before it runs out. Posted Image

#716 V O L T R O N

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Posted 15 May 2017 - 03:45 AM

I think when the stats come out, you will see that 21JM did plenty of invasion matches. We did what we had to do to win, but we won a very high % of matches and played much Invasion more than people know.

#717 johnwolf

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Posted 15 May 2017 - 04:03 AM

View Postinvernomuto, on 15 May 2017 - 02:04 AM, said:


Sorry, I beg to differ. It was a very good event, all things considered.
Even as I clanner (for first time in this kind of event) I had my fair share of beating by IS group (or even PUGs).
As already said, IF you decide to play as unexperienced solo player in a high competitive environment like FW, where you could fight against 12 men premade groups with comms and tactics, you risk a horrible experience as an outcome.
I played mostly as solo, in some games I had bad experience (people insulting each other, not following a basic plan, etc), in some others I found good drop callers and had very good matches.


i didn't solo, i was in premade, and it was an uphill battle even against pugs. Clan doesn't have the better players, i think skill level they're both even. that being said, I found that i lost more often, and it was infuriating. Sorry, but, i didn't have fun with the event.

#718 Kinski Orlawisch

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Posted 15 May 2017 - 04:44 AM





Nice fights during that event...found it in Youtube.

Edited by Kinski Orlawisch, 15 May 2017 - 04:45 AM.


#719 Lightfoot

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Posted 15 May 2017 - 04:56 AM

Much better, but Siege mode is still very unbalanced. Highly favors defenders. Oddly my Inner Sphere mechs all performed very well with high scores and my Clan mechs were just average. Overall though, much better than Tukkiyad 2, the regular maps and game modes were the most competitive with the score running close to the end.

#720 metallio

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Posted 15 May 2017 - 07:02 AM

Look, it was an utter crushing defeat for the IS...again.

This time it was a lot more fun though...for me. Why was that? I'm guessing here...but the units going nuts focusing on scouting meant that I was fighting clan pugs all the time instead of large organized groups...and we won off and on. It also wasn't usually straight up seal clubbing. Removing most of the groups from FW made it fun to play.

So, take that and stick it wherever it's useful.





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