CadoAzazel, on 14 May 2017 - 07:32 PM, said:
I thought you said you were boycotting the event if pgi didnt give into your demands to let you break contract for free and faction swap to wolf day 1 ?
Why I bother to answer your troll posts is beyond me. Here is what I said: "The council is voting. If we do not boycott the event, we'll consider your invitation. In the end the council will decide, as we do govern our unit in the traditions of Kerensky. Until then, it is my job to advocate for what is fair and right for our unit."
We voted to play no matter what, and when you are on a team, you don't sit in the corner and pout when the rest of the team is playing. Also, once it was apparent that we would ultimately lose the appeal, I thought back to the days when PGI screwed the Devil Dogs before. I had promised the unit that we would be Wolfs Dragoons. We might start with mostly IS tech, but we would do our best to acquire as much clan tech as possible. This was going to be our primary purpose: to gather enough salvage to keep one of three trinaries fully equipped with clan tech. However, PGI said nope to salvage, nope to mixed tech, nope to role playing, nope to lore, nope to anything that would have allowed us to be Wolfs Dragoons.
When that happened, we tried an experiment where some of us went FedCom, some went merc, some went Wolf. The problem was, it split the Dogs into three units, and no more than two at a time could play together in CW. It was tearing us apart. The only way to save the unit was to kick everyone out and form a new charter, what we called our reformation. In it, we decided to alternate contracts between clan and inner sphere, because the tech mattered less than whether we played together or not. Given that we'd already dropped hundreds of dollars on clan mechs, it's not like we weren't going to use them, so alternating contracts was the only way we could keep with our lore story despite PGI's bending us over. We were either a team or we weren't. We lost some players, unfortunately, but those that survived became better friends.
And so, remembering the lessons of the past, I had to remember that while PGI will use lore as an excuse, they rarely use it as inspiration. It is up to us, as players, to create the meaning. It is more meaningful to play as team than not play at all. If someone makes you angry, they have power over you, so I let it go. I admit, that wasn't easy.
Advocating for more content and meaning in the game is like swimming upstream, with PGI being the stream you're trying to channel. But we who care have to keep trying, whether it's to improve the game for all, or simply so we can retain our dignity.
There will be other fights. I love this game. I want to see it grow. Tukayyid 3 is a symptom of stagnancy, and an illustration how after years of community warfare, the only new thing we've had added is scouting mode. No reason to attack a planet, no supply lines, no combined arms, no black market, no salvage, no politics, no economy, nothing more than another game mode. It doesn't have to be that way.