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Battle Of Tukayyid 3


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#721 MovinTarget

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Posted 15 May 2017 - 07:15 AM

View Postmetallio, on 15 May 2017 - 07:02 AM, said:

Look, it was an utter crushing defeat for the IS...again.

This time it was a lot more fun though...for me. Why was that? I'm guessing here...but the units going nuts focusing on scouting meant that I was fighting clan pugs all the time instead of large organized groups...and we won off and on. It also wasn't usually straight up seal clubbing. Removing most of the groups from FW made it fun to play.

So, take that and stick it wherever it's useful.


I think they also finally gave daily rewards that, even if you were on the losing side, still made it worth it to at least drop a few games daily...

#722 Peiper

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Posted 15 May 2017 - 07:21 AM

View PostCadoAzazel, on 14 May 2017 - 07:32 PM, said:

I thought you said you were boycotting the event if pgi didnt give into your demands to let you break contract for free and faction swap to wolf day 1 ?


Why I bother to answer your troll posts is beyond me. Here is what I said: "The council is voting. If we do not boycott the event, we'll consider your invitation. In the end the council will decide, as we do govern our unit in the traditions of Kerensky. Until then, it is my job to advocate for what is fair and right for our unit."

We voted to play no matter what, and when you are on a team, you don't sit in the corner and pout when the rest of the team is playing. Also, once it was apparent that we would ultimately lose the appeal, I thought back to the days when PGI screwed the Devil Dogs before. I had promised the unit that we would be Wolfs Dragoons. We might start with mostly IS tech, but we would do our best to acquire as much clan tech as possible. This was going to be our primary purpose: to gather enough salvage to keep one of three trinaries fully equipped with clan tech. However, PGI said nope to salvage, nope to mixed tech, nope to role playing, nope to lore, nope to anything that would have allowed us to be Wolfs Dragoons.

When that happened, we tried an experiment where some of us went FedCom, some went merc, some went Wolf. The problem was, it split the Dogs into three units, and no more than two at a time could play together in CW. It was tearing us apart. The only way to save the unit was to kick everyone out and form a new charter, what we called our reformation. In it, we decided to alternate contracts between clan and inner sphere, because the tech mattered less than whether we played together or not. Given that we'd already dropped hundreds of dollars on clan mechs, it's not like we weren't going to use them, so alternating contracts was the only way we could keep with our lore story despite PGI's bending us over. We were either a team or we weren't. We lost some players, unfortunately, but those that survived became better friends.

And so, remembering the lessons of the past, I had to remember that while PGI will use lore as an excuse, they rarely use it as inspiration. It is up to us, as players, to create the meaning. It is more meaningful to play as team than not play at all. If someone makes you angry, they have power over you, so I let it go. I admit, that wasn't easy.

Advocating for more content and meaning in the game is like swimming upstream, with PGI being the stream you're trying to channel. But we who care have to keep trying, whether it's to improve the game for all, or simply so we can retain our dignity.
There will be other fights. I love this game. I want to see it grow. Tukayyid 3 is a symptom of stagnancy, and an illustration how after years of community warfare, the only new thing we've had added is scouting mode. No reason to attack a planet, no supply lines, no combined arms, no black market, no salvage, no politics, no economy, nothing more than another game mode. It doesn't have to be that way.

#723 Talos7

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Posted 15 May 2017 - 07:36 AM

View Postjohnwolf, on 15 May 2017 - 01:02 AM, said:


ugh....it was a horrible event and you should feel bad for saying it was good.


Whoa there snowflake. Stick to Tumblr or Twitter when trying to tell others that they should they should have the same reaction and feel the same as you despite having a different experience. You can complain all you want but still doesn't change the fact that this wasn't a "horrible event" for most of the people involved.

In games where my team did spectacularly it was usually due to communication (and people actually following the orders/suggestions and questioning the ones that were awful. Ex: lets all stand in the middle of the ravine and have the IS come as close as possible before engaging) more so than the enemy. Also it was also pretty damn obvious when there was a good shot caller or a decent level of teamwork going on (calling targets, objectives, strategy, etc) on the opposing side. The opposite being true for both sides.
So, more than likely it was lack of communication or teamwork that led you to think this was horrible. But, feel free to blame everything and everyone around you. Doing so wont change anything tho.

View PostStUffz, on 14 May 2017 - 10:43 PM, said:


You did not read lore properly. An IS company does not face a Trinary Star but a Binary. It's always more IS than clans. Since clans have a strong dislike of waste, they will always underbid the higher number of usage of Mechs on opponents sight.


Yes, and No. While the clans may bargain themselves down in a Batchall, if you want to talk about an IS company level deployment (3 lances of 4 'mechs) the appropriate clan level is a Trinary (3 stars of 5 points). IF they were to field a Binary against a full IS company they would more than likely do it with a point or two of elementals thrown in to distract and pick apart some of the extra IS 'mechs. Lest they get any ideas about ganging up on the clanners. But, since we cant have elementals it's not exactly the same thing.

Edited by Talos7, 15 May 2017 - 07:42 AM.


#724 Krellshand

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Posted 15 May 2017 - 08:21 AM

Yeah, I can see why Clanenrs would call it a good event

#725 Luscious Dan

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Posted 15 May 2017 - 08:47 AM

Had plenty of fun dropping as a Marik-aligned Merc during the event. We won more than we lost when I was playing (1.6 W/L in group play, and still more wins than losses in solo Scouting). As I mentioned before, the only seal clubbing I experienced was back to back matches against KCOM's 10-12 strong groups. We lost a match or two to what appeared to be Clan pugs, but for the most part it was the better coordinated team that won the day, not just the Clan/IS disparity.

#726 Krellshand

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Posted 15 May 2017 - 08:53 AM

Oh, don't get me wrong. I am more than happy to leave the whole FW thing to the units and groups outside the events. And I won't touch this gamemode until the next event for sure.

And thats excaclty the attitude 90% of the players have thanks to the way every one of those FW events go. And the reason this gamemode is dead in the water outside of events. Modes that force you into coordinated group play don´t survive in small games like these.

And yes, I played as part auf Mercstar for the last two events. Sealclubbing till the end of days was just one ounce more of fun.

#727 MovinTarget

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Posted 15 May 2017 - 09:17 AM

View PostKrellshand, on 15 May 2017 - 08:53 AM, said:

Oh, don't get me wrong. I am more than happy to leave the whole FW thing to the units and groups outside the events. And I won't touch this gamemode until the next event for sure.

And thats excaclty the attitude 90% of the players have thanks to the way every one of those FW events go. And the reason this gamemode is dead in the water outside of events. Modes that force you into coordinated group play don´t survive in small games like these.

And yes, I played as part auf Mercstar for the last two events. Sealclubbing till the end of days was just one ounce more of fun.


Sounds like what you are saying is that the casual players will be avoiding fp unless they want to do the things that ensure they have a reasonable chance of winning (grouping up, strategizing, etc), right?

I think the people that enjoy this mode won't be too put out over this revalation. You get what you put into this mode and if you can't do the legwork, yeah it is not for the casual player (PGI even put a warning in the game!).

Not being elitist, but the game is not one dimensional and some simply don't have time to get into this to the point of winning games...

#728 Mochyn Pupur

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Posted 15 May 2017 - 09:18 AM

Just a quick thanks to the 12DG - great few drops with you yesterday; working as a coherent unit with some smart leadership saw a win for IS on all the drops I was lucky enough to pick up with you. Well played gentlemen!

#729 ShooteyMcShooterson

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Posted 15 May 2017 - 09:25 AM

View PostKrellshand, on 15 May 2017 - 08:21 AM, said:

Yeah, I can see why Clanners would call it a good event


Considering that the losers got virtually the same level of rewards in the overall contest that the winners received, I honestly don't see what the problem is.

If I'm not mistaken, Clan winners received an extra 225mc and 4.5 million cbills, on a total prize package that included a metric s*** ton of cbills, mc, xp and keys. IDK about everyone else, but I earned well north of 80 million cbills during the contest between prizes and match payouts. So for winning, I got less than a 10% cbill boost over the losers. Meh.

Contest was lots of fun, and the prizes help soothe some of the anxiety over the coming Skill Tree economy.

The real question now is, when will there ever be a sale on fun stuff like warhorns, paint and camo? I've been playing since December and the only sale I recall was on very limited paints for Valentines Day. :/

Edited by ShooteyMcShooterson, 15 May 2017 - 09:25 AM.


#730 MovinTarget

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Posted 15 May 2017 - 09:36 AM

We were IS except for the first day and no regrets about the rewards. That isn't even enough for a mechbay and yes, the rest of the rewards are far more substantial.

The thing I find funny about those looking for balance are the same ones complaing that in normal FP they don't see siege mode often because no one can move the bar far enough to get to siege many days... that is balance.

What most cry for when they say the game is not balanced is for they themselves to be winning more, which is not necessarily "balance" since there are so many factors the refuse to account for as they focus only on tech generalizations.

If you build your decks to complement maps/modes and drop with 9-11 other such players and coordinate with them all you complaimts will fade into the background.

#731 Trademark

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Posted 15 May 2017 - 09:50 AM

View PostMovinTarget, on 15 May 2017 - 09:36 AM, said:

If you build your decks to complement maps/modes and drop with 9-11 other such players and coordinate with them all you complaints will fade into the background.


No....the complaints then come from the other side....Hackers! Aimbotters!!! Clan mechs are OP! IS Mechs have Structure!

No matter what, there are always those that have to blame someone else for their own failings and incompetence or lack of knowledge or skill and communication. This will never end.

#732 SmokeGuar

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Posted 15 May 2017 - 10:10 AM

Again, must say this for casuals, play FW sometimes outside events, especially if siege maps are on. You get some idea what is going on and every little detail does not need to be explained during fight. Knowledge of siege maps and basic tactics helps lot when event comes. It also makes regulars life lot easier, less naughty words and less need for snowflakes to keep hammering report buttons.

#733 Commander A9

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Posted 15 May 2017 - 10:21 AM

Don't blame the big units for playing the game the way PGI designed it. :/

I love Community Warfare...probably because I play as a member of a unit and a member of a team rather than an individual pug player. Community Warfare is better enjoyed when you play with and as a team. By dropping as an individual, off-comms, off-commands, and taking whatever you please, you put your entire team at risk.

Can you win? Sure, but your chances are piss-poor, and Kerensky forbid you run into an organized team opposing you. As this latest Tukayyid 3 event has demonstrated, when the pugs face the units, the units crush them. Then the pugs scream about balance, "Clan/IS OP," and a host of other nonsensical BS.

Take responsibility for your actions. Help your faction. Quit your whining. If you lost, it's on you and you alone.

#734 MovinTarget

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Posted 15 May 2017 - 10:47 AM

View PostPeppaPig, on 15 May 2017 - 09:18 AM, said:

Just a quick thanks to the 12DG - great few drops with you yesterday; working as a coherent unit with some smart leadership saw a win for IS on all the drops I was lucky enough to pick up with you. Well played gentlemen!


Heeeeeey what you trying to say about dropping with us then???

;)

#735 MovinTarget

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Posted 15 May 2017 - 10:55 AM

View PostCommander A9, on 15 May 2017 - 10:21 AM, said:

Take responsibility for your actions. Help your faction. Quit your whining. If you lost, it's on you and you alone.


I wouldn't go that far, and I think people will miss your point when you make it that way...

You can do all the things that create the optimal conditions to win and still lose... ideally (unless its a failed gambit) the loss will be more of a loss and less of a seal clubbing.

#736 NocturnalBeast

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Posted 15 May 2017 - 11:39 AM

If PGI had wanted IS to win, all they had to do was to restrict mercs to IS only and only allow loyalists to fight on the Clan side. This would be lore-accurate too.

Edited by Ed Steele, 15 May 2017 - 11:39 AM.


#737 Artannis Veritieri

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Posted 15 May 2017 - 01:05 PM

Here is how I can tell there is a balance issue, I play IS exclusively except when Marik Monday Madness happens and we do trial mech drops. Average damage per match is somewhere 400+ but under a 1000. Jumped into the trial KDK 3 and did over 1k of damage without breaking a sweat. Clan is easy mode. Manage your heat and you are a god.

#738 Sickboy78

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Posted 15 May 2017 - 01:06 PM

View PostCommander A9, on 15 May 2017 - 10:21 AM, said:

Don't blame the big units for playing the game the way PGI designed it. :/

I love Community Warfare...probably because I play as a member of a unit and a member of a team rather than an individual pug player. Community Warfare is better enjoyed when you play with and as a team. By dropping as an individual, off-comms, off-commands, and taking whatever you please, you put your entire team at risk.

Can you win? Sure, but your chances are piss-poor, and Kerensky forbid you run into an organized team opposing you. As this latest Tukayyid 3 event has demonstrated, when the pugs face the units, the units crush them. Then the pugs scream about balance, "Clan/IS OP," and a host of other nonsensical BS.

Take responsibility for your actions. Help your faction. Quit your whining. If you lost, it's on you and you alone.


Play IS in Pug or group, or shut up because you don't know what you are talking about. All you clanners sit here and say, "Oh, it's because IS is all pugs." That is not even remotely true. The game is unbalanced, you are just willfully stupid because the imbalance is in your favor. I played group matches and pug matches IS and Clan. Clan dominated 9 in 10 regardless of the setup. The ******* numbers show it plainly. Your the same type of idiot that believe global warming is a hoax even after being presented with a mountain of evidence. Pull your head out of the sand.

#739 Sickboy78

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Posted 15 May 2017 - 01:10 PM

View PostTalos7, on 15 May 2017 - 07:36 AM, said:


Whoa there snowflake. Stick to Tumblr or Twitter when trying to tell others that they should they should have the same reaction and feel the same as you despite having a different experience. You can complain all you want but still doesn't change the fact that this wasn't a "horrible event" for most of the people involved.

In games where my team did spectacularly it was usually due to communication (and people actually following the orders/suggestions and questioning the ones that were awful. Ex: lets all stand in the middle of the ravine and have the IS come as close as possible before engaging) more so than the enemy. Also it was also pretty damn obvious when there was a good shot caller or a decent level of teamwork going on (calling targets, objectives, strategy, etc) on the opposing side. The opposite being true for both sides.
So, more than likely it was lack of communication or teamwork that led you to think this was horrible. But, feel free to blame everything and everyone around you. Doing so wont change anything tho.



Yes, and No. While the clans may bargain themselves down in a Batchall, if you want to talk about an IS company level deployment (3 lances of 4 'mechs) the appropriate clan level is a Trinary (3 stars of 5 points). IF they were to field a Binary against a full IS company they would more than likely do it with a point or two of elementals thrown in to distract and pick apart some of the extra IS 'mechs. Lest they get any ideas about ganging up on the clanners. But, since we cant have elementals it's not exactly the same thing.


The level of believing your own bullsh** is staggering.

#740 Sickboy78

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Posted 15 May 2017 - 01:19 PM

View PostNlGHTBlRD, on 14 May 2017 - 02:34 PM, said:

Congrats to clans for the hard fought victory, it was a close battle with a lot of time hovering at the 50% mark. It wasn't clear which side was going to win until the last second!


I hope this is sattire, because I think you were playing a different game.





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