Yeonne Greene, on 06 May 2017 - 08:08 PM, said:
Because the hit-boxes are obnoxious. The change to them was bad, it made it far easier to XL-check than before, where you could swing the CT around to cover the sides.
Because two of your four good hard-points are really low.
Because rate of fire doesn't buy you anything when 50 PPFLD is going to smack you in the side.
Because if you are running a STD, you are going slow enough to easily leg.
Yes, it tanks like a god...when most people are only aiming center mass. If they have any trigger discipline at all, those huge boxes to the side are juicy targets.
The huge boxes on Timber Wolves and the huge humps on Night Gyrs are also huge juicy targets to hit, but they have less health than my Dragon's side torsos and if they lose one they get penalties. Meanwhile I draw a target on my deadside for people to shoot and hope they focus it.
Also while 2 of the hardpoints are low, 2 of them are high and I only use 3 weapons, so 2/3s of my firepower is cockpit level. Its just like my 6 ERML Hellbringer with 4 torso guns and 2 in the arm but much tankier, colder running, and half beam durations.
The hitbox change made it far easier to XL check, but that's a good thing if you are deadsiding because it makes your CT practically impossible to hit if you twist fully. I'm a veteran Centurion and Crab Pilot so it fits me like a glove and I'm used to shielding a side from my Hellbringer having all its firepower in one side.
If the Dragon is slow and easy to leg then every heavy mech is slow and easy to leg, I'm moving 75 and have maxed leg armor and high structure boosts to the legs, its as tanky as the 75 tonners in the leg department.
Nighthawk513, on 06 May 2017 - 08:16 PM, said:
Except he is running it standard engine, so after you dump about 100 damage into a single component and he doesn't fall over, you have to dump another 100+ into the CT to kill it. That's assuming no twisting. So 300+ damage tanked by one mech if they twist. Times 12.
Let's assume that after the first one, the other team figures it out and aims CT. Assuming twisting, a component pilot should tank 200-300 damage. Times 12. 3 rounds in a row. You can just wear down the clans. No way they can sustain vs that unless the IS does something stupid.
Note that by dead siding your CT takes about 40% damage and 60% is absorbed by the destroyed side torso, this is assuming that they don't also go through the destroyed arm's nub (by aiming for those "juicy STs") and end up only dealing 25% to the CT.
Total CT armor and structure is 145 minimum damage to kill me frontally.
If I fully deadside it takes:
34 arm armor (I only have 14 armor on it and it gets a +20 quirk) and 30 structure
98 frontal RT armor+structure
so 162 damage so far then lets say they get a mix of CT hits and ST absorption and are dealing on average 50% damage to me
so 145*2 = 290 + 162 from the arm and torso: 452 total health they would have to plow through to kill me if I don't also shield with my arm that has a single gun in it before I die.
Good luck killing me quickly.
Edited by Dakota1000, 06 May 2017 - 08:25 PM.