Dakota1000, on 06 May 2017 - 09:05 PM, said:
All I've ever seen Riflemen do is walk near an enemy and be instantly vaporized from critical side torso loss. You'd have to do quite a bit to sell me on the idea of using one of those things for close up work, especially using medium lasers with their nearly second long duration along with UAC5s so I can stare at the enemy for nearly a full ERML burn.
Have you actually tried the RFL? Or are you just gauging based on the bads who fail at using it? Most of them are piloted excruciatingly badly. Like Blackjacks, most people simply don't understand how they work and they are usually easy kills regardless of how they were built. Also, incidentally, like Dragons.
For other combos, there are no other IS Heavies that can do PPCs in the sides with a Gauss in a similarly high-mounted arm. That is the golden combination the IS need to be competitive, and it's the only Heavy that has it. Incidentally, it can run that at Clan speeds, coldly, and with superlative agility that you'd need to equip MASC to exceed on anything else save maybe a Linebacker. It has to expose very little of itself to fire 100% of its weapons over a ridge around a corner. You can also adapt it for 5x MPL and an AC/20 for boom-and-zoom up close, if that's more your style.
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Also how would a Rifleman be any better than a Dragon for up close or mid range work when the Dragon has both defensive *and* offensive quirks and hitboxes that are pretty similar?
Hardpoints matter.
The RFL-3N in that configuration can vaporize an enemy in 3 seconds while the Dragon cannot. I'm talking you've just ripped out 90-150 damage in this time period. That's why you take it. Poking targets to death once they are inside the base doesn't work in CW, not if the enemy knows what he's doing. At that point, you need to be able to sit targets down fast and...33 points from the Dragon having to repeat three times is not it, even with the cool-down. In my experience, on a map like Emerald? Go big or go home with the up-front damage output. SRMs actually rule the roost there, so I'd say forget either and modify your deck to accommodate the CPLT-A1, ARC-5W, WHM-7S, etc.
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Lastly, deadsiding comes out a bit better than full torso damage spreading with an XL in terms of how much damage you can take since letting damage go through a destroyed component reduces the damage heavily. Meanwhile your XL build cannot lose a side torso so that it may absorb damage.
Nobody worth his salt is going to actually let you dead-side it, though. That's what I'm trying to tell you. They are just going to hold fire until the target they want presents itself. So in the end, you either end up dead or disarmed (AKA dead). That's what happens to everything that tries it. It's an obsolete technique, and has been obsolete for a very long time. The reason to go assym has nothing to do with dead-siding these days and everything to do with specializing a corner and improving convergence.
Dead-siding only works against bads and I don't build my 'Mechs banking on the enemy being bad.
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Centurions and Crabs aren't meta because they're just a couple of 50 ton mediums built for short range with some low mounts. Dragon is a 60 tonner with 75 tonner defense, most of its firepower is high mounted, and it brings triple LPL. I've done battles where I've taken over 500 damage in my Centurion through deadsiding. I will do unspeakable things with a mech as armored and with the hitboxes that the Dragon has.
The Marauder is a 75 tonner with 75 tonner defense and better firepower than the Dragon (so a wash if you count quirks) and it's also not meta, for exactly the reasons I mentioned in the previous section of this reply. My point stands.