Arkhangel, on 15 May 2017 - 10:47 PM, said:
fact is, Engine Desync is really mostly meant to de-incentivize using the top end of a weight class, and incentivize using the smaller, more agile mechs in it. Mechs like the Victor, Awesome, Gargoyle, etc, get ignored simply for the fact they can't have the firepower their bigger cousins have, or the durability. giving them the edge in agility'll give them much more usability.
I mean, look at what's most often seen with IS drops. other than Locusts and the occasional ECM Commando, you'll hardly ever see a Light that isn't in the top of the bracket. for IS mediums, good luck seeing anything under 50 tons unless it's the occasional scout Cicada. Same with heavies apart from the occasional Catapult, and the Roughneck simply because it's new and has some decent hardpoints.
honestly, every weight bracket, roughly 70% of the time, is going to be full of whatever mechs top that bracket out, 35 tonners, 55 tonners, 75 tonners, and 100 tonners, and the only outliers will be the mechs people deem "useful" because the hardpoints are easier to use, even though a lot of those other mechs are perfectly viable if people actually took the time to get used to piloting them.
"Try the Quickdraw?! Try a Dragon!!?"
The 4G and 4H have been rendered into bricks by this. 60% and 40% agility gone in exchange for what? Higher hard points? No? Better hit boxes? No. Oh! they fixed the CT missile tubes! That will make them kick a$$ in exchange for immobility! These people do not play their own game and it shows.