Prosperity Park, on 15 May 2017 - 10:11 PM, said:
Clans are not getting "more quirks." The new skill tree gives you the chance to invest in firepower, yes, but you have to sacrifice agility and heat reduction skills from the old tree to get there, anf there are no modules to boost weapons or sensors. Every mech in the game gets access to the same skill tree.
What we need is a balance of base tech instead of relying on quirks.
PGI is claiming to want to balance base tech. Of course as par for the course they do half the job first (nerf IS) and then rebalance after. However, once the civil war tech drops and they finally begin to assess interfaction tech they might finally do what should have been done when clan wave 1 dropped:. Need Clans, use fewer quirks for IS.
justcallme A S H, on 15 May 2017 - 09:23 PM, said:
Indeed. Lets not also forget about the IS offensive quirk reduction and Clan offensive quirk increase. IS quirks being the only things that were keeping a semblance of balance.
Balance is gonna be so far out, when really, IS XL was the only big one that actually needed attention and years on, still does.
Clans are not getting "more quirks." The new skill tree gives you the chance to invest in firepower, yes, but you have to sacrifice agility and heat reduction skills from the old tree to get there, anf there are no modules to boost weapons or sensors. Every mech in the game gets access to the same skill tree.
What we need is a balance of base tech instead of relying on quirks.
PGI is claiming to want to balance base tech. Of course as par for the course they do half the job first (nerf IS) and then rebalance after. However, once the civil war tech drops and they finally begin to assess interfaction tech they might finally do what should have been done when clan wave 1 dropped:. Nerf Clans, use fewer quirks for IS.
Edited by Prosperity Park, 15 May 2017 - 10:11 PM.