MovinTarget, on 19 May 2017 - 06:51 AM, said:
After I settled on this I was able to switch weapons to make it viable in all kinds of scenarios:
Note: all these run with a STD300
8 MPL (or 7 if its too toasty)
3 LPL (SUPER COOL RUNNING if needing LPL vomit on a hot map)
4 ERLL, 2 ML
3 ERLL 4 SPL (My new Fave!)
Apart from the usual mechlab tweaking (armor/HS) I didn't need to respec. My ERLL had Optimal to 810m and had almost the Duration of a regular LL.
So the boat haters, yeah they'll point at this and say SEE! SEE?!?!? but this mech is all energy, what else am I supposed to do with it?
Well, MovinTarget, I won't fault you for utilizing your available hardpoints.
However, I WILL FAULT PGI FOR THROWING THE COMBAT BALANCE OUT OF WHACK. I called this particular "Nightmare Scenario" back on Page 10 of this thread! MovinTarget, your number of 810 meters for the I.S. ER Large Lasers ACTIVELY CONFIRMS what I feared that PGI did. They stole Range from the LRMs, instead of allowing them to still have the ability to reach 1100 meters in order to attempt to counter Sniper-type players, without taking away Range from Long-Ranged Ballistics and Energy Weapons. They have therefore effectively given Sniper-type players FREE REIGN AND ADDITIONAL RANGE over anyone who's not running a "Sniper Meta"-Build, such as...
- ER PPCs
- Gauss
- AC/2 (Including Clan AC/2)
- Clan LB/2-X
- Clan UAC/2
- ER Large Lasers (Including Clan ERLL)
- AC/5 (Including Clan AC/5)
- AC/10 (Including Clan AC/10)
- Ultra AC/5 (Including Clan UAC/5)
- Clan UAC/10
- Clan LB/5-X
- LB/10-X (Including Clan LB/10-X)
Unless they do, and restore the hope of those that they've left shattered in this regard, don't expect to see me In-Game ever again, as PGI has perma-broken at least 6 of my Mech Designs. I was even running an "LRM 'xx' Range 5" (I forget the size of the LRM, but I'm sure it wasn't an 'LRM 5' mounted!) Module to reach 1100 meters on at least one of them under the 'Old Skill Tree', and if I had been allowed enough time before the transition, at least 2 or 3 others would have been doing the same, specifically in order to help counter against Sniper-type Players! Then PGI would have known that the "LRM 'xx' Range 5" Modules were NOT being left to waste! But of course we all know PGI, constantly jumping the gun and assuming things, even when a warning has been provided to them in regard to a mistake that they're about to make... And then they wonder why people get angry? I can't touch a game that does that to my mind, stressing me out and massively wasting my time in unnecessary ways, and I'm sure many others feel the same way about these insane matters! Who wants to play when they know that the company behind the game is actively hurting the player with their (PGI, and any anti-LRM whiners) hate on the user's choice of Weapon Systems and/or Mechs? Heck, who the hell wants to play when they're being forced to hang so extremely close to each other in terms of a 'DeathBall', such that it results in Team Damage on Teammate Mech Legs, and inability to Strategically Re-Adjust? I most definitely don't!!!
All this comes, still let alone of the fact that PGI hurt the Insertion Zone for I.S. MRMs, long before the Upcoming Civil War Update. But I'll point back at Page 10 for that, as I said more than enough on that piece of the issue already.
~Mr. D. V. "I KNEW IT! I CALLED IT BACK ON PAGE 10! HERE'S THE PROOF, BROUGHT TO LIGHT!" Devnull
(p.s.: MovinTarget, you have my absolute thanks for helping finish bring this into the light and into perspective!!! Also, to answer your hidden question to me, these walls-of-text are caused by a want/wish to keep the game on the right track... Nothing more, nothing less. I just wish right now that PGI would wake up and fix what they've done wrong! It sickens me to see the very word of "MechWarrior" shamed by what MWO has become!)
[Edit by Post Author for Multiple Missed Thoughts!]
Edited by D V Devnull, 21 May 2017 - 03:09 AM.