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Yay Or Nay On Skill Tree.


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#261 AnTi90d

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Posted 18 May 2017 - 04:46 PM

View PostScout Derek, on 18 May 2017 - 04:30 PM, said:

Number of Nays and Yays Updated. Will update names after more people voice their opinion.


Well, I find that fairly interesting.

There was a poll posted here and on reddit that got almost 500 participants. It had a 1-5 rating instead of yay or nay.

https://www.reddit.c...9fs&sh=a8890a9a


Posted Image



Through either metric, the Skill Maze looks like a bad decision.

As a company, you want to increase revenue; that's the goal of being a company. Making decisions that anger slightly more than half of all engaged customers shrinks your customer base.

I'd wager that from now until Civil War, MWO will be much more depopulated than we've previously seen. The real data will be in next month's leaderboards. We can only hope that they make some drastic changes that convert some existing Nays into Yays, as I don't believe that a game as complex as MWO is, now, is going to draw in and retain many new players.



---edit for grammar---

Edited by AnTi90d, 18 May 2017 - 04:49 PM.


#262 Zibmo

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Posted 18 May 2017 - 04:49 PM

Definite Nay from me. From the ridiculous to the ridiculous (er).

#263 Tavious Grimm

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Posted 18 May 2017 - 04:51 PM

Nay period! More specifically BAD UI design they make you take options you don't want to get to something you actually want. The yellow triangle is of no help, it informs you that some nodes have no bearing on the current loadout WITHOUT highlighting which nodes. To many nodes, very small bonuses.

#264 shopsmart

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Posted 18 May 2017 - 04:52 PM

Sure I will throw into this. Nay!

I was for the skill tree for awhile. Now that it has happened. It is too much. Also seems disheartening to have to go through and refigure out things. I am getting better as I know where things are, but the implementation is WAY to complex. HXP? GXP? Wtf is this crap.

#265 Scout Derek

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Posted 18 May 2017 - 04:53 PM

View PostAnTi90d, on 18 May 2017 - 04:46 PM, said:


Well, I find that fairly interesting.

There was a poll posted here and on reddit that got almost 500 participants. It had a 1-5 rating instead of yay or nay.

https://www.reddit.c...9fs&sh=a8890a9a


Posted Image




Through either metric, the Skill Maze looks like a bad decision.

As a company, you want to increase revenue; that's the goal of being a company. Making decisions that anger slightly more than half of all engaged customers shrinks your customer base.

I'd wager that from now until Civil War, MWO will be much more depopulated than we've previously seen. The real data will be in next month's leaderboards. We can only hope that they make some drastic changes that convert some existing Nays into Yays, as I don't believe that a game as complex as MWO is, now, is going to draw in and retain many new players.



---edit for grammar---


It's all gloomy from here on out- by gloomy I mean unsure and unknown; I don't think anyone will know how MWO will be like when new tech and mechs arrive - Will the population Flourish and grow because of the two of them? Or will it be deterred more by additions to the new skill tree and unbalance of the new tech?

#266 I L L

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Posted 18 May 2017 - 05:46 PM

I really hope PGI takes this into account. However, they had a massive population loss after re scale and didn't seem to bat an eye.

#267 Astrocanis

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Posted 18 May 2017 - 06:09 PM

Logged in. Saw the tree. Logged out. More Forum Warrior Online now than anything else.

Nay.

#268 Isolani

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Posted 18 May 2017 - 06:17 PM

I think it's ok. I'm glad 3 mechs for mastery is gone. I haven't even got around to playing a real match yet, just lots of time reskilling mechs and running around the testing grounds to check things out. Some of my mechs feel kinda slow at twisting even after buying all the twist nodes, can't say I like that very much.

#269 Athom83

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Posted 18 May 2017 - 07:18 PM

View PostAstrocanis, on 18 May 2017 - 06:09 PM, said:

Logged in. Saw the tree. Logged out. More Forum Warrior Online now than anything else.

^The average player who says nay^ "Looked at it but didn't try"

I say Yay.

#270 Kynesis

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Posted 18 May 2017 - 07:38 PM

It's a minor inconvenience and a power boost for people who are heavily invested in the game.
It's a huge grind for people who are lightly invested in the game.
It's a mire of pain and misery for new players and casuals.

But, it succeeds at milking the stalwart few and in the end, isn't that what really matters?

Edit: I didn't declare for yay or nay - I would like to dig into a great skill tree system, but this isn't it.
There are few real choices and nothing novel.

So, while I really want to say Yay! I must conclude that as ever, PGI is blinded by greed - Nay.

Is it better than modules..? Yeah... mostly. A skill tree system is obviously better than a fiddly module system but again, this skill tree is just every functional aspect of a mech divided up into its constituent parts and then divided into a dozen smaller slices.

Edited by Kynesis, 18 May 2017 - 07:47 PM.


#271 Swarmy

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Posted 18 May 2017 - 07:41 PM

At first I was not sure, however now that I tried it its a no from me.

#272 Tarogato

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Posted 18 May 2017 - 08:45 PM

btw reposting this from reddit because i think i'm clever.






Posted Image



#273 Dollar Bill

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Posted 18 May 2017 - 08:54 PM

View PostAstrocanis, on 18 May 2017 - 06:09 PM, said:

Logged in. Saw the tree. Logged out. More Forum Warrior Online now than anything else.

Nay.

Lol. I've been doing that ever since Russ and Paul 'relieved' themselves on us with this Skill Maze on Tuesday. I say to myself "Okay, it's not that bad. Just hold my nose long enough to Skill Maze one mech and I can drop." But then I logon, go to the mech lab, and see...it. The first thing slapping me in the face is the unnecessarily convoluted web of nerfs nodes know as the "Weapons Tree." It just goes down hill from there, fast. The depression starts to sink in as I ask "WHY PGI?" Then I think to myself "this is no longer fun" and I quit the game.

Why must PGI take a good idea, crap all over it, then dump it on us time, and time, and time again? Then they can't figure out why all the salt. Fracking CLUELESS!

I love BattleTech. Started with TT when some of you were in diapers (or before), and I really don't want to leave this game. But I know before I can drop again, I'll have to first take a drink of hard liqueur, then walk my mech thru the Nerf Tree forest to make it somewhat usable in battle. I'm now forced with the Skill Maze to do way too much work, only to build a mech that is a shadow of its self before the Nerf Tree, FOR NO GOOD REASON!!!

I think this may be it for me with this game. Posted Image

#274 The6thMessenger

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Posted 18 May 2017 - 08:58 PM

It's between good and meh, but honestly, it could use a lot of improvement like improved UI.

The damn consumable is an example; it's so confusing that we have to use two different buttons to use two coolshot separately, like it matters which -- they're both coolshots. They're on CD anyways, might as well just activate both with a single button.

And then there's TBR with it's brawling potential heavily gimped. Yes TBR is kind of already a mech with no real weaknesses, but it's just not the same battletech with a clumsy TBR.

#275 MechaBattler

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Posted 18 May 2017 - 09:09 PM

I hope they get to work on new skills sooner rather than later. I feel like there isn't enough variety to create interesting role oriented mechs. It's just kinda generic and you can't really make your mech exceptional.

#276 meteorol

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Posted 18 May 2017 - 09:12 PM

View PostAnTi90d, on 18 May 2017 - 04:46 PM, said:


Well, I find that fairly interesting.

There was a poll posted here and on reddit that got almost 500 participants. It had a 1-5 rating instead of yay or nay.

https://www.reddit.c...9fs&sh=a8890a9a


Posted Image



Through either metric, the Skill Maze looks like a bad decision.

As a company, you want to increase revenue; that's the goal of being a company. Making decisions that anger slightly more than half of all engaged customers shrinks your customer base.

I'd wager that from now until Civil War, MWO will be much more depopulated than we've previously seen. The real data will be in next month's leaderboards. We can only hope that they make some drastic changes that convert some existing Nays into Yays, as I don't believe that a game as complex as MWO is, now, is going to draw in and retain many new players.



---edit for grammar---


Actually, i don't find that interesting at all.

Doing a poll on reddit and the forums, you will get votes by a small fraction of the total playerbase, that was pretty biased against the tree in first place. I could have predicted that outcome based on people that likely voted before i saw it.

Forum users and especially reddit users are probably not really close to the "average" mwo player.

Edited by meteorol, 18 May 2017 - 09:14 PM.


#277 AnTi90d

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Posted 18 May 2017 - 09:14 PM

View PostTarogato, on 18 May 2017 - 08:45 PM, said:

i think i'm clever.



It's rude to hang up on people when they ask your name.



#278 Vxheous

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Posted 18 May 2017 - 09:15 PM

Doesn't matter, PGI's not reverting it

#279 Baba_Yaga

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Posted 18 May 2017 - 09:21 PM

Still, an absolute nay, skill tree still sucks ***! Unfortunately PGI is too stupid to get it!

#280 Dollar Bill

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Posted 18 May 2017 - 09:27 PM

View PostAthom83, on 18 May 2017 - 07:18 PM, said:

^The average player who says nay^ "Looked at it but didn't try" I say Yay.


I did try. Even back on the PTS when it was up. And I still say NAY!

So, get off your subjective little White Knight troll high horse, and realize most players don't want to put up with PGI's unnecessarily convoluted, incompetent, fun killing, CRAP!!!

Just because you like eating PGI's sh!t doesn't mean we should like eating it too.

Edited by Dollar Bill, 18 May 2017 - 09:38 PM.






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