

Yay Or Nay On Skill Tree.
#281
Posted 18 May 2017 - 09:30 PM
If I invest the time and effort to get all the skill unlocked, I should be able to use them all. Also taking unnecessary skills simply to have access to others, for example, to get advanced zoom in the sensors tree. is utter BS.
#282
Posted 18 May 2017 - 09:31 PM
I L L, on 18 May 2017 - 05:46 PM, said:
So far, 3 days in, and according to the steam stats, a mass exodus has yet to occur. Either the skill tree brought back players in similiar numbers to those who stopped playing. Or not as many stopped playing even though they said they would. Of course, this is based off of a limited amount of biased data.
#283
Posted 18 May 2017 - 09:40 PM
#284
Posted 18 May 2017 - 09:41 PM
meteorol, on 18 May 2017 - 09:12 PM, said:
Actually, i don't find that interesting at all.
Doing a poll on reddit and the forums, you will get votes by a small fraction of the total playerbase, that was pretty biased against the tree in first place. I could have predicted that outcome based on people that likely voted before i saw it.
Forum users and especially reddit users are probably not really close to the "average" mwo player.
Yeah, and I'm sure if the vote was in your favor it would have been dead-on.
#285
Posted 18 May 2017 - 10:21 PM
#286
Posted 18 May 2017 - 10:24 PM
#287
Posted 18 May 2017 - 10:36 PM
there is no ' mass click function' easier to select everything in 1 tree and then deselect what you dont want.
the skill links in each tree are unrelated.... to get the skill you want you also HAVE to have a bunch of crap you DONT want.
the firepower section with all the extras you have earned and paid for before now take up over half your availible points for the entire selection... hardly balanced is it?
not impressed tbh
#288
Posted 18 May 2017 - 10:38 PM
Dollar Bill, on 18 May 2017 - 09:41 PM, said:
I haven't voted. Neither in this thread here, nor in the Poll.
PGI won't roll back the skilltree, so it doesn't really matter anyway. I dislike quite a few things about it, and i think it needs an overhaul.
I have a long history of criticising these "look at what the playerbase thinks" votes for MWO. On "any" topic. Doesn't matter if i agree with the result or not. The results are always pretty worthless, because those polls are never done with a cross section of MWOs playerbase.
The forum, and to an even larger extent reddit, are a bubble of a very specific kind of MWO players to some extent. For example, higher tier comp players make up for a tiny part of MWOs total playerbase, but they are very visible on reddit, overrepresenting their "true" proportion of the playerbase.
A vote done on reddit and the forums will never give an even vaguely accurate indicator of what the playerbase, as a whole, thinks about a topic.
Edited by meteorol, 18 May 2017 - 10:45 PM.
#289
Posted 18 May 2017 - 10:41 PM
Want to know what nodes are heat oriented? You don't need those highlighted and selected.
It was rolled out so bare bones I'm not surprised. Everything else is/was and has never been completed. Don't hold your breath for this.
#290
Posted 18 May 2017 - 10:49 PM
I could kind of live with the tree if the second consumable slot would be free again, like before and we're going to get 9 skill points more so that we have in total 100 instead of 91.
That way PGI can keep their abomination of this skilltree and we have a bit more room for build-varieties.
At most I just hate it that my mechs are slower and slugisher and partly also getting hotter than before.

#291
Posted 19 May 2017 - 12:06 AM
meteorol, on 18 May 2017 - 10:38 PM, said:
I haven't voted. Neither in this thread here, nor in the Poll.
PGI won't roll back the skilltree, so it doesn't really matter anyway. I dislike quite a few things about it, and i think it needs an overhaul.
I have a long history of criticising these "look at what the playerbase thinks" votes for MWO. On "any" topic. Doesn't matter if i agree with the result or not. The results are always pretty worthless, because those polls are never done with a cross section of MWOs playerbase.
The forum, and to an even larger extent reddit, are a bubble of a very specific kind of MWO players to some extent. For example, higher tier comp players make up for a tiny part of MWOs total playerbase, but they are very visible on reddit, overrepresenting their "true" proportion of the playerbase.
A vote done on reddit and the forums will never give an even vaguely accurate indicator of what the playerbase, as a whole, thinks about a topic.
For many players this is a way to voice their concerns in and organized way. If you're not one of them, then fine. But, who are you to determine how someone chooses to voice their opinion?
And no one is forcing you to read these post. Don't like'em, then don't read'em and just move on.

#292
Posted 19 May 2017 - 12:10 AM
#293
Posted 19 May 2017 - 12:34 AM
#294
Posted 19 May 2017 - 03:14 AM
#295
Posted 19 May 2017 - 04:29 AM
Dracol, on 18 May 2017 - 09:31 PM, said:
Look more closely at those "biased stats" you're speaking off and you will notice a daily drop of several hundred players as compared to patch launch day.
17:00 patch day: 2,055 players (I used this time because it was the highest peak of players in 10 months.It was 1,955 at 22:00 which seems to be peak on the other days.)
17:00 1 day after patch: 1,464 (Nearly 600 fewer players, with a peak of 1,529 at 22:00 this time, still over 500 fewer)
17:00 2 days after patch 1,246 (you can do the math, peak of 1,393 again at 22:00)
So no, not a mass exit YET. But a slow trickling which this game cannot afford given it's already small population.
Edited by I L L, 19 May 2017 - 04:30 AM.
#296
Posted 19 May 2017 - 04:50 AM
Dollar Bill, on 19 May 2017 - 12:06 AM, said:
For many players this is a way to voice their concerns in and organized way. If you're not one of them, then fine. But, who are you to determine how someone chooses to voice their opinion?
And no one is forcing you to read these post. Don't like'em, then don't read'em and just move on.

People can voice their opinions in any way they like, as long as they realize that those "reddit community votes" are in no way representive for the playerbase as a whole. Which plenty of people do not.
#297
Posted 19 May 2017 - 04:53 AM
Dracol, on 18 May 2017 - 09:31 PM, said:
#298
Posted 19 May 2017 - 04:54 AM
meteorol, on 19 May 2017 - 04:50 AM, said:
People can voice their opinions in any way they like, as long as they realize that those "reddit community votes" are in no way representive for the playerbase as a whole. Which plenty of people do not.
My vote is sufficient for me. I don't need a mass of highly subjective data to determine whether I like something or not. I am not swayed by sample size or anything else. I am done with this game. One insult too far. Russ is a disphit and should never be allowed near anything you could label "entertainment", because to be successful, you have to care about something besides the bottom line. I have seen no indication that he cares about anything but the bottom line. And I will no longer contribute to it. I think they have some nice people working there. I think PGI, in general, is broken.
Any problem ever experienced by any company is the direct result of management. A very wise person once told me that. And I think he is right.
#299
Posted 19 May 2017 - 05:03 AM
#300
Posted 19 May 2017 - 06:14 AM
jd7710, on 19 May 2017 - 05:03 AM, said:
Just think how many maps they could have come out with instead of this worthless crap. Not to mention that the last two "game modes" that have come out are complete dumpster fires. I know, it's super unrealistic to expect more than one map a year right?
Edited by I L L, 19 May 2017 - 06:15 AM.
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