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Yay Or Nay On Skill Tree.


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#281 Mappingway

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Posted 18 May 2017 - 09:30 PM

Nay. Garbage. Trash.

If I invest the time and effort to get all the skill unlocked, I should be able to use them all. Also taking unnecessary skills simply to have access to others, for example, to get advanced zoom in the sensors tree. is utter BS.

#282 Dracol

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Posted 18 May 2017 - 09:31 PM

View PostI L L, on 18 May 2017 - 05:46 PM, said:

I really hope PGI takes this into account. However, they had a massive population loss after re scale and didn't seem to bat an eye.

So far, 3 days in, and according to the steam stats, a mass exodus has yet to occur. Either the skill tree brought back players in similiar numbers to those who stopped playing. Or not as many stopped playing even though they said they would. Of course, this is based off of a limited amount of biased data.

#283 Verghast

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Posted 18 May 2017 - 09:40 PM

Yey

#284 Dollar Bill

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Posted 18 May 2017 - 09:41 PM

View Postmeteorol, on 18 May 2017 - 09:12 PM, said:


Actually, i don't find that interesting at all.

Doing a poll on reddit and the forums, you will get votes by a small fraction of the total playerbase, that was pretty biased against the tree in first place. I could have predicted that outcome based on people that likely voted before i saw it.

Forum users and especially reddit users are probably not really close to the "average" mwo player.

Yeah, and I'm sure if the vote was in your favor it would have been dead-on.

#285 Beaching Betty

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Posted 18 May 2017 - 10:21 PM

Yassssss...

#286 Metalaxe

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Posted 18 May 2017 - 10:24 PM

I would say skill tree is a yay just because it made so my Kodiak dose not jam with 4 ultra 10s as much in this video.


#287 Mark I3

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Posted 18 May 2017 - 10:36 PM

its a good idea poorly executed.

there is no ' mass click function' easier to select everything in 1 tree and then deselect what you dont want.

the skill links in each tree are unrelated.... to get the skill you want you also HAVE to have a bunch of crap you DONT want.

the firepower section with all the extras you have earned and paid for before now take up over half your availible points for the entire selection... hardly balanced is it?



not impressed tbh

#288 meteorol

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Posted 18 May 2017 - 10:38 PM

View PostDollar Bill, on 18 May 2017 - 09:41 PM, said:

Yeah, and I'm sure if the vote was in your favor it would have been dead-on.


I haven't voted. Neither in this thread here, nor in the Poll.

PGI won't roll back the skilltree, so it doesn't really matter anyway. I dislike quite a few things about it, and i think it needs an overhaul.

I have a long history of criticising these "look at what the playerbase thinks" votes for MWO. On "any" topic. Doesn't matter if i agree with the result or not. The results are always pretty worthless, because those polls are never done with a cross section of MWOs playerbase.

The forum, and to an even larger extent reddit, are a bubble of a very specific kind of MWO players to some extent. For example, higher tier comp players make up for a tiny part of MWOs total playerbase, but they are very visible on reddit, overrepresenting their "true" proportion of the playerbase.

A vote done on reddit and the forums will never give an even vaguely accurate indicator of what the playerbase, as a whole, thinks about a topic.

Edited by meteorol, 18 May 2017 - 10:45 PM.


#289 Mechwarrior1441491

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Posted 18 May 2017 - 10:41 PM

Making tree templates to copy over to mechs? No. Players don't need that.

Want to know what nodes are heat oriented? You don't need those highlighted and selected.

It was rolled out so bare bones I'm not surprised. Everything else is/was and has never been completed. Don't hold your breath for this.

#290 Hanky Spam

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Posted 18 May 2017 - 10:49 PM

So it's day 2 for me and with the new skilltree.
I could kind of live with the tree if the second consumable slot would be free again, like before and we're going to get 9 skill points more so that we have in total 100 instead of 91.

That way PGI can keep their abomination of this skilltree and we have a bit more room for build-varieties.
At most I just hate it that my mechs are slower and slugisher and partly also getting hotter than before. Posted Image

#291 Dollar Bill

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Posted 19 May 2017 - 12:06 AM

View Postmeteorol, on 18 May 2017 - 10:38 PM, said:


I haven't voted. Neither in this thread here, nor in the Poll.

PGI won't roll back the skilltree, so it doesn't really matter anyway. I dislike quite a few things about it, and i think it needs an overhaul.

I have a long history of criticising these "look at what the playerbase thinks" votes for MWO. On "any" topic. Doesn't matter if i agree with the result or not. The results are always pretty worthless, because those polls are never done with a cross section of MWOs playerbase.

The forum, and to an even larger extent reddit, are a bubble of a very specific kind of MWO players to some extent. For example, higher tier comp players make up for a tiny part of MWOs total playerbase, but they are very visible on reddit, overrepresenting their "true" proportion of the playerbase.

A vote done on reddit and the forums will never give an even vaguely accurate indicator of what the playerbase, as a whole, thinks about a topic.


For many players this is a way to voice their concerns in and organized way. If you're not one of them, then fine. But, who are you to determine how someone chooses to voice their opinion?

And no one is forcing you to read these post. Don't like'em, then don't read'em and just move on.Posted Image

#292 General Solo

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Posted 19 May 2017 - 12:10 AM

Put me down for a Yay Yus

#293 Sharkomodo

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Posted 19 May 2017 - 12:34 AM

Nay,and I would like to beat whoever thought putting it in the game like a pinata. But the people who like it will have fun, and I'll lose out on a game I played daily for a few years. I'm bummed, not really angry, just bummed. And before you comment or ask what I don't like specifically? I don't like mech customization or specialization. At all, ever.

#294 S p a n i a r d

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Posted 19 May 2017 - 03:14 AM

I'm ok with this new Skill Tree system.

#295 I L L

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Posted 19 May 2017 - 04:29 AM

View PostDracol, on 18 May 2017 - 09:31 PM, said:

So far, 3 days in, and according to the steam stats, a mass exodus has yet to occur. Either the skill tree brought back players in similiar numbers to those who stopped playing. Or not as many stopped playing even though they said they would. Of course, this is based off of a limited amount of biased data.


Look more closely at those "biased stats" you're speaking off and you will notice a daily drop of several hundred players as compared to patch launch day.

17:00 patch day: 2,055 players (I used this time because it was the highest peak of players in 10 months.It was 1,955 at 22:00 which seems to be peak on the other days.)
17:00 1 day after patch: 1,464 (Nearly 600 fewer players, with a peak of 1,529 at 22:00 this time, still over 500 fewer)
17:00 2 days after patch 1,246 (you can do the math, peak of 1,393 again at 22:00)

So no, not a mass exit YET. But a slow trickling which this game cannot afford given it's already small population.

Edited by I L L, 19 May 2017 - 04:30 AM.


#296 meteorol

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Posted 19 May 2017 - 04:50 AM

View PostDollar Bill, on 19 May 2017 - 12:06 AM, said:


For many players this is a way to voice their concerns in and organized way. If you're not one of them, then fine. But, who are you to determine how someone chooses to voice their opinion?

And no one is forcing you to read these post. Don't like'em, then don't read'em and just move on.Posted Image


People can voice their opinions in any way they like, as long as they realize that those "reddit community votes" are in no way representive for the playerbase as a whole. Which plenty of people do not.

#297 HeresWhy

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Posted 19 May 2017 - 04:53 AM

View PostDracol, on 18 May 2017 - 09:31 PM, said:

So far, 3 days in, and according to the steam stats, a mass exodus has yet to occur. Either the skill tree brought back players in similiar numbers to those who stopped playing. Or not as many stopped playing even though they said they would. Of course, this is based off of a limited amount of biased data.
The exodus doesn't happen on patch day, nor patch week. It's when the players get done tinkering with all their builds and still find them insufficient and unfun. I'm through a quarter of my mechs and only 1 performs similarly, and another benefited from the patch. If the rest are the same them I'll have lost 44 mechs of my 53. If the ones unaffected are not my playstyle, then I'll have so few mechs that are viable to me that there would cease to be a point in continuing to play.

#298 Astrocanis

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Posted 19 May 2017 - 04:54 AM

View Postmeteorol, on 19 May 2017 - 04:50 AM, said:


People can voice their opinions in any way they like, as long as they realize that those "reddit community votes" are in no way representive for the playerbase as a whole. Which plenty of people do not.


My vote is sufficient for me. I don't need a mass of highly subjective data to determine whether I like something or not. I am not swayed by sample size or anything else. I am done with this game. One insult too far. Russ is a disphit and should never be allowed near anything you could label "entertainment", because to be successful, you have to care about something besides the bottom line. I have seen no indication that he cares about anything but the bottom line. And I will no longer contribute to it. I think they have some nice people working there. I think PGI, in general, is broken.

Any problem ever experienced by any company is the direct result of management. A very wise person once told me that. And I think he is right.

#299 jd7710

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Posted 19 May 2017 - 05:03 AM

NAY. That being said my wallet is now definetly closed for a while more. Playing since closed beta (pre quirks) this just seemed like a very pointless "upgrade". (i use this term loosely) I personally enjoyed this game much more before quirks and the origional skill settings. The time, energy and money spent on this could have had been used to i dont know work on a better economy or vehicles in the game. VTOL, aerospace or tanks would add a element of change for the better IMO.

#300 I L L

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Posted 19 May 2017 - 06:14 AM

View Postjd7710, on 19 May 2017 - 05:03 AM, said:

NAY. That being said my wallet is now definetly closed for a while more. Playing since closed beta (pre quirks) this just seemed like a very pointless "upgrade". (i use this term loosely) I personally enjoyed this game much more before quirks and the origional skill settings. The time, energy and money spent on this could have had been used to i dont know work on a better economy or vehicles in the game. VTOL, aerospace or tanks would add a element of change for the better IMO.


Just think how many maps they could have come out with instead of this worthless crap. Not to mention that the last two "game modes" that have come out are complete dumpster fires. I know, it's super unrealistic to expect more than one map a year right?

Edited by I L L, 19 May 2017 - 06:15 AM.






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