John Frye, on 17 December 2011 - 10:16 AM, said:
Agro mechs and Industrial mechs were unarmed and people did modify them to have weapons and armor (they are mentioned in some of the books - Mercenary's Star comes to mind). However the authors made it clear that those kind of kludge battlemechs were massively inferior to true battlemechs.
Actually along with this... if you study what each planet produced in its factories, you will find that almost no planets make all the parts for many complete mechs, so in reality all mechs must be assembled in parts and in different stages. Look over each planet at sarna.net and you will be hard pressed to find a single mech that is made from components made on any one planet. Try it yourself, and you'll find you need to have cooperation from multiple planets to build mechs.
... and as for my comments on the building rules for customized classed based (A-F) mechs...
I think all that needs to be done to prevent too good a frankenmech is to prevent mechs from having too many of the same weapons, Just limit the number of identical weapons one any one mech to a number like 2 or 4, so you can't make a home brewed Komodo, or Mad Dog A, or Fire Moth Prime/A/H etc... so any custom mechs can only have say 2 Gauss Rifles (and not 3+) max, and 4 Med Lasers Max, or 4 MPL's max. This way if you want a munchy mech or vee you have to use a canon mech like a Nova Prime/S/H,Thunderhawk, Grasshopper , Jenner, Javelin, or a canon vehicle like an LRM carrier or SRM carrier so some players will want to use both. So bad mechs will can be improved so that they are not junk and great mechs will have to be the canon ones.
-Mek