http://www.sarna.net/wiki/Catapult
Please look over the variants listed..those are all stock configs. Please take note of the fact that there IS a Catapult without missiles at all, the CPLT-K2 variant..with further variations of THAT config..which was created prior to 3040 I might add.
So..anyone ELSE who's never played anything but MW4/MA want to tell us about how certain Mechs ONLY used certain weapons? Odds are..you'll be wrong, especially if you are just experienced with MW4/MA, because those games tend to be Clan heavy on Mechs or, even worse, using post Clan Invasion refits of the Inner Sphere Mechs. There's a lot of Mechs we won't see in MWO when it comes out because..they don't EXIST in the Inner Sphere yet. Anything Clan..not gonna be there. Anything with an Omni point of any sort..not gonna be there. Anything designed/fielded after 3050..not gonna be there. BTW, that's a big chunk of the list in MW4, and most of the list in MA..actually..there's 3 Mechs in the MA list that would be around in 3049..Atlas, Catapult and Ymir..and they will not have the weapons you see in MA either.
http://www.sarna.net/wiki/Main_Page
Check it out, see what Mechs you loved in MW4 or MA and see who made them and when..dates can be found in the TRO/book they were introduced in, bottom of the Mech's page, references section.
It's actually pretty rare to see a Mech with a specific single function, and those rare exceptions are like the Hatchetman..a Mech designed specifically for melee combat. They ALWAYS have that melee weapon on them..but everything else on them can be and often is, changed for different situations, House specific alterations(Kurita's version uses a katana, the hatchet isn't a weapon a Samurai would use..seriously, Kurita spent years getting a katana designed and built before their people would use the Mech!), or just upgrades due to new tech being availible.
*edit*
Forgot to add..people only experienced with MW4/MA, specifically any Mech with an Omnipod..you DO realize that the point of the Omnipods was to be able to swap out the weapons packages, and sometimes the electronics, on a Clan Mech quickly(a few hours max) in the field without requiring a full workshop to refit a Mech for combat specific alterations..right? That was one of the reasons the Inner Sphere got their collective ***** kicked during the initial stages of the Invasion, Clan tactics were to send some Mechs out for the enemy to see carrying specific weapons..then return to base and SWAP those weapons for something else so the enemy would be unprepared. THAT was something the Inner Sphere couldn't do, swap out the complete weapon load on a Mech in a matter of a few hours..in the field! Omnipods can also include adding/removing jump jets btw.
*edit* realized I'd missed the CPLT in MA..duh..
Edited by Kristov Kerensky, 21 December 2011 - 04:08 AM.