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Petition: Bring Back Old Skill System


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#61 Johnny Z

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Posted 19 May 2017 - 12:08 AM

View PostB3R3ND, on 19 May 2017 - 12:01 AM, said:



L2P? Because i like fast and nimble mechs doesn't mean i don't know how to play... Actually, the game has slowed down tremendously and making it more idiot accessible then ever. Quite frankly, i don't mind the skill tree but the whole higher TTK, with higher cooldown and slower movements made the game a whole lot a more boring then it was before. I want a high skill ceiling game, not a low one...


Your complaining about the skill level for piloting being raised.

Also its not higher TTK and slower movement. Its higher TTK or slower movement. A slight movement cost is all that is required to lower the TTK.

What ever, the new tree is extremely well done. It will get updates and I hope they don't cater to the easy mode crew.

Edited by Johnny Z, 19 May 2017 - 12:11 AM.


#62 JadePanther

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Posted 19 May 2017 - 12:12 AM

should have given us actual pilots with actual individual skills.

#63 Johnny Z

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Posted 19 May 2017 - 12:18 AM

View PostJadePanther, on 19 May 2017 - 12:12 AM, said:

should have given us actual pilots with actual individual skills.


That has been mentioned as maybe still happening. On top of the mech trees a pilot tree.

Not making that up it was said as being quite possible.

This game needs player character creation and it seems likely they will get to that eventually. But who knows, nothing has been said about that specifically.

Edited by Johnny Z, 19 May 2017 - 12:21 AM.


#64 JadePanther

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Posted 19 May 2017 - 12:28 AM

View PostJohnny Z, on 19 May 2017 - 12:18 AM, said:

That has been mentioned as maybe still happening. On top of the mech trees a pilot tree.

Not making that up it was said as being quite possible.

This game needs player character creation and it seems likely they will get to that eventually. But who knows, nothing has been said about that specifically.


cant recall if it was something that was tossed around back in the beta days.. the UI kinda had a spot for pilot that never was used

#65 Old-dirty B

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Posted 19 May 2017 - 12:29 AM

View PostJohnny Z, on 19 May 2017 - 12:08 AM, said:

Your complaining about the skill level for piloting being raised.

Also its not higher TTK and slower movement. Its higher TTK or slower movement. A slight movement cost is all that is required to lower the TTK.

What ever, the new tree is extremely well done. It will get updates and I hope they don't cater to the easy mode crew.

I don't mind the new skill tree, its fine for me. Maybe a bit nerdy with the amount of nodes, but i can live with that. I just don't like the slow gameplay that came with it... Not because its harder or easier, not because i do better or worse in this system, but because its slower. The slow gameplay favors deathballing even more... not my cup of tea.

#66 Sharkomodo

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Posted 19 May 2017 - 12:32 AM

I can't vote yes for this idea hard enough. This new system sucks the sweat off a dead man's balls. As I do not like sucking male corpse scrotum sweat, I do not like the PTS. If that's your thing, enjoy and vote no. Now I know it's never switching back, but after all the time and cash I invested, maybe try not to be a snarky **** and allow for some disappointment that a game I played daily is now gone for me. I simply hate everything about the PTS and so won't be playing again. I don't mean to insult those who do, though I can see how the scrotum comment could be taken as such. It's just utterly not for me on any level, and I'll sincerely miss MWO.

#67 Johnny Z

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Posted 19 May 2017 - 12:39 AM

View PostJadePanther, on 19 May 2017 - 12:28 AM, said:



cant recall if it was something that was tossed around back in the beta days.. the UI kinda had a spot for pilot that never was used


I forgot about that and I miss that generic pilot picture even.

View PostSharkomodo, on 19 May 2017 - 12:32 AM, said:

I can't vote yes for this idea hard enough. This new system sucks the sweat off a dead man's balls. As I do not like sucking male corpse scrotum sweat, I do not like the PTS. If that's your thing, enjoy and vote no. Now I know it's never switching back, but after all the time and cash I invested, maybe try not to be a snarky **** and allow for some disappointment that a game I played daily is now gone for me. I simply hate everything about the PTS and so won't be playing again. I don't mean to insult those who do, though I can see how the scrotum comment could be taken as such. It's just utterly not for me on any level, and I'll sincerely miss MWO.


If your a real player you will be back for the new tech in a month or so.

I got complaints also, but the new tree isn't one of them. Its brand new and will get updated and maybe improvements.

This is a growing game, no point getting to upset until its a lot closer to being done.

The new tree proves its a growing and changing game. Same with the new tech.

Edited by Johnny Z, 19 May 2017 - 12:41 AM.


#68 LordNothing

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Posted 19 May 2017 - 12:46 AM

liked every no on the second page too.

this skill tree is not terrible. those endless piles of post mastery xp are now useful. it opens a lot of new doors. im starting to like this tree. the cure for this anti skill tree salt is to actually play around with it for awhile.

#69 Lily from animove

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Posted 19 May 2017 - 12:47 AM

View PostSmokedJag, on 18 May 2017 - 04:21 AM, said:

Yeah that's not how this works. Bad temporary system was bad and temporary.



By that standard the old system was massively worse since it required 3 'Mechs for each Mastered one, two of which were either two heavy or non-viable for a FW deck in the first place, plus modules on each 'Mech on the deck since no swapping. 18 million extra per 'Mech there to play optimally, not counting substitute 'Mechs or decks. 100 million Cbills beyond your 4 'Mechs in order to play them optimally is quite plausible and 200 million is within reach for a heavy Clan deck.

Think how ridiculous that looks if you don't have years invested in the game.


No it was not. You probably never met those veteran derplings in the agme theyhave plenty of cbills and stuff buy still no skill. And they are now darned up even more than before. it is not imporving anything on that issue.

#70 lazytopaz

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Posted 19 May 2017 - 01:18 AM

After considering it carefully. Weighting all pros and cons.

I think we're better off with skill tree.
Just choosing between bad and worse option here.

Why it's not that great?
Because we know PGI probably won't expand and keep on working on this skill tree to make it even better and more interesting. Tune it so it responds to each mech in the game in a unique way. Case by case scenario.
As we all know PGI is more of a general/broad nerf/buffs rather than specific, surgical changes.

Why it's great?
Because it's a new thing to the game that haven't changed much in 2+ years. New mech packs don't count as "new content" in a game that desperately needs new stuff to do/play with. It adds some customization to the mechs.... but as mentioned above PGI needs to keep on working on it, and expand it. It's a good start, but don't stop here.

What would be great?
Going mech by mech and tuning skill tree accordingly. Add more nodes, new and interesting types (just like magazine is), add/adjust more stuff to skill tree for underdog/underperfoming mechs. For example CN9-D could have added additional nodes entirely related to LBX10 cooldown so you could get the mech exactly where it was.
In fact any mech that has only 1-2 of a hardpoint type : e.g. a mech has only 2x energy hardpoints on left arm - add additional firepower nodes that would for example offer a more powerful (yet underboated) firepower output to large laser (or some other energy weapon type).
Just like CN9-D could get additional Lbx10 nodes related to reduction of cooldown and even additional lbx10 spread reduction nodes.
So for example CN9-D would be a mech that has bigger and better nodes related specifically to LBX weaponry (so you could maybe put lbx20 or 2xlbx5 when its available), with additional (or just existing ones have bigger bonuses) nodes with additional cooldown, spread and better range/velocity (or nodes that are lil bit better than regular ones and mixed on top of that : +5% range +10% velocity - in one node)
CN9-AH could be a dedicated regular AC variant that has bigger bonuses related to AC2/5/10/20
CN9-A could have UAC20/10 (when its available) related quirks that would for uac10 have 20-30% jam chance reduction + additional nodes to spend points to reduce jam duration (more points you put smaller jam duration)

To sum it up to have more points to further channel your customization. Mech by mech.
Priority to mechs that have 6-8 or less weapon hardpoints (like 2E, 2M, 2B) - AMS don't count.
But we're talking about mechs that have 2 or 3 different types of hardpoints. mechs that have only 6-8 of same type could be thought about later on - because those mechs can boat stuff and be viable.
I'm only talking in here about mechs that aren't META. (which cn9-d obviously is not... its a fun mech but not for comp play - I mean you probably could... but I'm not the competetive type).

Oh those additional nodes would require bigger investement in skill tree and going thru bigger part of the skill tree (to the bottom).

Add to auxiliary a skill point on the bottom of the tree that adds +1 AMS (and maybe after 1-3 additional points spent, unlocks another +1 AMS) slot to existing one. If mech don't have the model for that you just get double bonus from existing AMS, whilst it eats up 2x the AMS ammo/2x heat gen (when LAMS become available).

Those are just few ideas how to approach skill tree.
There is so much more PGI can do with it to make it AWESOME.

What will happen time will tell.

Edited by lazytopaz, 19 May 2017 - 01:21 AM.


#71 Oldbob10025

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Posted 19 May 2017 - 01:19 AM

God no.. I have no clue on why they went with the 3 mech system and change is good for any game no mater if you like it or not...



#72 r4plez

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Posted 19 May 2017 - 01:22 AM

Op F.U.
and NO

#73 Lupis Volk

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Posted 19 May 2017 - 01:43 AM

View PostLordNothing, on 19 May 2017 - 12:46 AM, said:

liked every no on the second page too.

this skill tree is not terrible. those endless piles of post mastery xp are now useful. it opens a lot of new doors. im starting to like this tree. the cure for this anti skill tree salt is to actually play around with it for awhile.

Metamechs now has basic modular skill tree builds for each section. Maybe that'll ease...oh who am i kidding the salt lords shall forever remain salty no matter what, even if PGI did what they wanted.

#74 lazytopaz

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Posted 19 May 2017 - 01:52 AM

Oh one more thing :

PGI needs not only to improve it (which I've already mentioned already) BUT MAKE IT SIMPLER as well. Maybe less nodes but with bigger numbers.
New players/accounts could get some additional bonus (gifted) general skillpoints to use. Make it more newb friendly.

Edited by lazytopaz, 19 May 2017 - 01:52 AM.


#75 General Solo

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Posted 19 May 2017 - 03:14 AM

mOAR nO

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#76 Disapirro

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Posted 19 May 2017 - 03:21 AM

No, no and no! Not perfect but a step in the right direction.

#77 The Lost Boy

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Posted 19 May 2017 - 04:00 AM

No. Long live the new system!

Adapt, innovate, or just quit.

#78 Shifty McSwift

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Posted 19 May 2017 - 04:02 AM



#79 Ebelaar

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Posted 19 May 2017 - 04:17 AM

Good job, you got a guy who played this game since 08 Aug 2014 and don't post anything to reply to this thread.

Vote: No.

Let the salt flow.

#80 DovisKhan

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Posted 19 May 2017 - 04:19 AM

OH HELLS NO





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